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רҵ 发表于 2013-9-13 21:32 ![](static/image/common/back.gif)
怎么改洞穴钟乳岩掉落铥矿
怎么改瞬移魔杖无限耐久
破碎机器的英文~
一.洞穴钟乳岩落铥矿石
(一)用记事本打开游戏目录\data\scripts\prefabs\stalagmite.lua文件,
1.将inst.components.lootdropper:SetLoot({"rocks", "rocks", "rocks", "goldnugget", "flint"})替换为inst.components.lootdropper:SetLoot({"rocks", "rocks", "rocks", "goldnugget", "flint" , "thulecite"})
2.将inst.components.lootdropper:SetLoot({"rocks", "rocks", "flint"})替换为inst.components.lootdropper:SetLoot({"rocks", "rocks", "flint", "thulecite"})
3.将inst.components.lootdropper:SetLoot({"rocks", "flint"})替换为inst.components.lootdropper:SetLoot({"rocks", "flint", "thulecite"})
(二)用记事本打开游戏目录\data\scripts\prefabs\stalagmite_tall.lua文件,
1.将inst.components.lootdropper:SetLoot({"rocks", "rocks", "goldnugget", "flint"})替换为inst.components.lootdropper:SetLoot({"rocks", "rocks", "goldnugget", "flint", "thulecite"})
2.将inst.components.lootdropper:SetLoot({"rocks", "flint"})替换为inst.components.lootdropper:SetLoot({"rocks", "flint", "thulecite"})
3.将inst.components.lootdropper:SetLoot({"rocks", "flint"})替换为inst.components.lootdropper:SetLoot({"rocks", "flint", "thulecite"})
二.魔杖无限使用(魔杖要改无耐久必须全改,不能单改瞬移魔杖,否则会跳出)
用记事本打开游戏目录\data\scripts\prefabs\staff.lua文件,依次将下列内容:
inst.components.finiteuses:Use(1)
inst.components.finiteuses:Use(1)
staff.components.finiteuses:Use(1)
staff.components.finiteuses:Use(1)
staff.components.finiteuses:Use(1)
inst:AddComponent("finiteuses")
inst.components.finiteuses:SetOnFinished( onfinished )
inst.components.finiteuses:SetMaxUses(TUNING.FIRESTAFF_USES)
inst.components.finiteuses:SetUses(TUNING.FIRESTAFF_USES)
inst.components.finiteuses:SetMaxUses(TUNING.ICESTAFF_USES)
inst.components.finiteuses:SetUses(TUNING.ICESTAFF_USES)
inst.components.finiteuses:SetMaxUses(TUNING.TELESTAFF_USES)
inst.components.finiteuses:SetUses(TUNING.TELESTAFF_USES)
inst.components.finiteuses:SetMaxUses(TUNING.YELLOWSTAFF_USES)
inst.components.finiteuses:SetUses(TUNING.YELLOWSTAFF_USES)
inst.components.finiteuses:SetMaxUses(TUNING.ORANGESTAFF_USES)
inst.components.finiteuses:SetUses(TUNING.ORANGESTAFF_USES)
inst.components.finiteuses:SetMaxUses(TUNING.GREENSTAFF_USES)
inst.components.finiteuses:SetUses(TUNING.GREENSTAFF_USES)
修改为以下内容(即在每句前面加--):
--inst.components.finiteuses:Use(1)
--inst.components.finiteuses:Use(1)
--staff.components.finiteuses:Use(1)
--staff.components.finiteuses:Use(1)
--staff.components.finiteuses:Use(1)
--inst:AddComponent("finiteuses")
--inst.components.finiteuses:SetOnFinished( onfinished )
--inst.components.finiteuses:SetMaxUses(TUNING.FIRESTAFF_USES)
--inst.components.finiteuses:SetUses(TUNING.FIRESTAFF_USES)
--inst.components.finiteuses:SetMaxUses(TUNING.ICESTAFF_USES)
--inst.components.finiteuses:SetUses(TUNING.ICESTAFF_USES)
--inst.components.finiteuses:SetMaxUses(TUNING.TELESTAFF_USES)
--inst.components.finiteuses:SetUses(TUNING.TELESTAFF_USES)
--inst.components.finiteuses:SetMaxUses(TUNING.YELLOWSTAFF_USES)
--inst.components.finiteuses:SetUses(TUNING.YELLOWSTAFF_USES)
--inst.components.finiteuses:SetMaxUses(TUNING.ORANGESTAFF_USES)
--inst.components.finiteuses:SetUses(TUNING.ORANGESTAFF_USES)
--inst.components.finiteuses:SetMaxUses(TUNING.GREENSTAFF_USES)
--inst.components.finiteuses:SetUses(TUNING.GREENSTAFF_USES)
三.破碎机器的英文(共三种):chessjunk1、chessjunk2、chessjunk3
四.眼睛炮塔攻击力提升并主动攻击怪物
用记事本打开游戏目录\data\scripts\prefabs\eyeturret.lua文件,
1.眼睛炮塔攻击力上升100倍:将inst.components.combat:SetDefaultDamage(TUNING.EYETURRET_DAMAGE)替换为inst.components.combat:SetDefaultDamage(TUNING.EYETURRET_DAMAGE*100)
2.眼睛炮塔主动攻击怪物:将(guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy)替换为(guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy) or guy:HasTag("monster")
五.“我是不是有点太贪心了”:是的
六.多功能斧头无限耐久
用记事本打开游戏目录\data\scripts\prefabs\axe_pickaxe.lua文件,将下列内容:
inst:AddComponent("finiteuses")
inst.components.finiteuses:SetMaxUses(TUNING.MULTITOOL_AXE_PICKAXE_USES)
inst.components.finiteuses:SetUses(TUNING.MULTITOOL_AXE_PICKAXE_USES)
inst.components.finiteuses:SetOnFinished( onfinished)
inst.components.finiteuses:SetConsumption(ACTIONS.CHOP, 1)
inst.components.finiteuses:SetConsumption(ACTIONS.MINE, 3)
替换为:
--inst:AddComponent("finiteuses")
--inst.components.finiteuses:SetMaxUses(TUNING.MULTITOOL_AXE_PICKAXE_USES)
--inst.components.finiteuses:SetUses(TUNING.MULTITOOL_AXE_PICKAXE_USES)
--inst.components.finiteuses:SetOnFinished( onfinished)
--inst.components.finiteuses:SetConsumption(ACTIONS.CHOP, 1)
--inst.components.finiteuses:SetConsumption(ACTIONS.MINE, 3)
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