新手玩家
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- 贡献度
- 0
- 金元
- 781
- 积分
- 18
- 精华
- 0
- 注册时间
- 2012-11-2
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俺推荐认为的最佳跳跃距离!~~~
TheInput:AddKeyUpHandler(KEY_R, function()
inst.Physics:SetCollides(false)
inst oTaskInTime(0, function()
inst.AnimState layAnimation("give")
inst.components.playercontroller:Enable(false)
inst.components.locomotor:Stop()
inst.Physics:SetMotorVelOverride(15,15,0) end )
inst oTaskInTime(0.2, function()
inst.Physics:ClearMotorVelOverride()
inst.Physics:SetMotorVelOverride(15,5,0) end )
inst oTaskInTime(0.3, function()
inst.Physics:ClearMotorVelOverride()
inst.Physics:SetMotorVelOverride(15,-15,0) end )
inst oTaskInTime(0.5, function()
inst.Physics:ClearMotorVelOverride()
inst.components.locomotor:Stop()
local pt = inst:GetPosition()
inst.Transform:SetPosition(pt.x, 0, pt.z)
inst.components.playercontroller:Enable(true)
inst.Physics:SetCollides(true)
inst.AnimState layAnimation("idle")
inst.SoundEmitter laySound("dontstarve/movement/bodyfall_dirt", "bodyfall") end )
end ) |
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