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- 2013-11-27
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本帖最后由 无语。。。 于 2014-1-28 08:32 编辑
宁哥,女友那个说的话你要用中文,你写什么她说什么我帮你弄了一个中文的你觉得怎么样
一九四.人工女友(骨眼召唤女友,可背东西、做饭、换衣帽,89685版及以后游戏使用)
用记事本打开游戏目录\data\scripts\prefabs\chester.lua文件
1.将下列内容:
inst.AnimState:SetBank("chester")
inst.AnimState:SetBuild("chester")
替换为:
inst.AnimState:SetBank("wilson")
inst.AnimState:SetBuild("wendy")
inst.AnimState:Hide("ARM_carry")
inst.AnimState:Show("ARM_normal")
2.将下列内容:
--print(" sleeper")
inst:AddComponent("sleeper")
inst.components.sleeper:SetResistance(3)
inst.components.sleeper.testperiod = GetRandomWithVariance(6, 2)
inst.components.sleeper:SetSleepTest(ShouldSleep)
inst.components.sleeper:SetWakeTest(ShouldWakeUp)
--print(" sg")
inst:SetStateGraph("SGchester")
inst.sg:GoToState("idle")
替换为:
inst:SetStateGraph("SGshadowwaxwell")
inst.sg:GoToState("idle")
inst:AddTag("fridge")
inst:AddComponent("talker")
inst oPeriodicTask(60, function()
local words = {"你去哪里了?","我想你!","我煮的食物味道怎么样?"}
local word = words[math.random(#words)]
inst.components.talker:Say(word, 4, false)
end)
inst oPeriodicTask(400, function()
local names = {"waffles","turkeydinner","baconeggs"}
local name = names[math.random(#names)]
local foods = SpawnPrefab(name)
inst.components.container:GiveItem(foods)
inst.components.talker:Say("快来吃饭", 4, false)
inst.SoundEmitter laySound("dontstarve/HUD/research_available")
end)
local function turnon(inst)
local hats = {"hat_flower","hat_earmuffs","hat_feather","hat_slurper","hat_spider","hat_straw","hat_top","hat_walrus","hat_winter","hat_beefalo"}
inst.hat = hats[math.random(#hats)]
local armors = {"armor_sweatervest","armor_trunkvest_summer","armor_trunkvest_winter","armor_sanity","armor_slurper"}
inst.armor = armors[math.random(#armors)]
inst.components.machine.ison = true
inst.sg:GoToState("hit")
inst.AnimState:OverrideSymbol("swap_hat", inst.hat, "swap_hat")
inst.AnimState:OverrideSymbol("swap_body", inst.armor, "swap_body")
inst.AnimState:Show("HAT")
inst.AnimState:Show("HAT_HAIR")
inst.AnimState:Hide("HAIR_NOHAT")
inst.AnimState:Hide("HAIR")
local words = {"我喜欢","我不喜欢"}
local word = words[math.random(#words)]
inst.components.talker:Say(word, 4, false)
end
local function turnoff(inst)
inst.components.machine.ison = false
inst.sg:GoToState("stunned")
inst.AnimState:Hide("HAT")
inst.AnimState:Hide("HAT_HAIR")
inst.AnimState:Show("HAIR_NOHAT")
inst.AnimState:Show("HAIR")
inst.AnimState:ClearOverrideSymbol("swap_body")
inst.SoundEmitter laySound("dontstarve/characters/wendy/hurt")
inst.components.talker:Say("不,不,不", 4, false)
end
inst:AddComponent("machine")
inst.components.machine.turnonfn = turnon
inst.components.machine.turnofffn = turnoff
inst:AddComponent("sanityaura")
inst.components.sanityaura.aura = TUNING.SANITYAURA_HUGE
inst:AddComponent("heater")
inst.components.heater.heat = 180
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