游戏达人
  
- 贡献度
- 80
- 金元
- 19062
- 积分
- 2236
- 精华
- 1
- 注册时间
- 2010-11-27
|
大的先生 发表于 2013-12-12 22:35 
宁哥,我发现那个别墅修改怎么白天一按也能睡觉,直接蹦到第二天,能教教我怎么把它改成和帐篷一样白天不能 ...
房子不会因为阳光刺眼,而导致白天不能睡,如果你觉得不方便,就按下面的改。另外最新的“璀璨流星雨”你用过了吗,有人说不能用,但我本地反复测试都没问题,想知道你能不能用
乡间别墅(白天不能睡版)
1.用记事本打开游戏目录\data\scripts\prefabs\deerclops_eyeball.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function OnDeploy (inst, pt)
local house = SpawnPrefab("tent")
house.Transform:SetPosition(pt.x, pt.y, pt.z)
house.AnimState:SetBank("pig_house")
house.AnimState:SetBuild("pig_house")
house.AnimState:PlayAnimation("lit", true)
house.AnimState:SetMultColour(150/255,150/255,150/255,1)
house.Transform:SetScale(1.5, 1.5, 1.5)
house:AddTag("houses")
local minimap = house.entity:AddMiniMapEntity()
minimap:SetIcon( "pighouse.png" )
house.components.finiteuses:SetMaxUses(10000)
house.components.finiteuses:SetUses(10000)
if house.components.trader then house:RemoveComponent("trader") end
local light = house.entity:AddLight()
light:Enable(true)
house:AddComponent("machine")
house.components.machine.turnonfn = function() house.components.container:Open(GetPlayer()) end
house.components.machine.turnofffn = function() house.components.container:Open(GetPlayer()) end
house.components.container.canbeopened = true
house.components.sleepingbag.onsleep = function(inst, sleeper) if not GetClock():IsDay() then
sleeper.components.health:SetInvincible(true)
sleeper.components.playercontroller:Enable(false)
GetPlayer().HUD:Hide()
TheFrontEnd:Fade(false,1)
inst:DoTaskInTime(1.2, function()
GetPlayer().HUD:Show()
TheFrontEnd:Fade(true,1)
sleeper.components.sanity:DoDelta(TUNING.SANITY_HUGE)
sleeper.components.hunger:DoDelta(TUNING.CALORIES_HUGE, false, true)
sleeper.components.health:DoDelta(TUNING.HEALING_HUGE, false, "tent", true)
sleeper.components.temperature:SetTemperature(sleeper.components.temperature.maxtemp)
GetClock():MakeNextDay()
sleeper.components.health:SetInvincible(false)
sleeper.components.playercontroller:Enable(true)
end)
end
end
inst:Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
2.用记事本打开游戏目录\data\scripts\prefabs\tent.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function onsave(inst, data)
if inst:HasTag("houses") then
data.houses = true
end
end
local function onload(inst, data)
if data and data.houses then
inst.AnimState:SetBank("pig_house")
inst.AnimState:SetBuild("pig_house")
inst.AnimState:PlayAnimation("lit", true)
inst.AnimState:SetMultColour(150/255,150/255,150/255,1)
inst.Transform:SetScale(1.5, 1.5, 1.5)
inst:AddTag("houses")
local minimap = inst.entity:AddMiniMapEntity()
minimap:SetIcon( "pighouse.png" )
inst.components.finiteuses:SetMaxUses(10000)
inst.components.finiteuses:SetUses(10000)
if inst.components.trader then inst:RemoveComponent("trader") end
local light = inst.entity:AddLight()
light:Enable(true)
inst:AddComponent("machine")
inst.components.machine.turnonfn = function() inst.components.container:Open(GetPlayer()) end
inst.components.machine.turnofffn = function() inst.components.container:Open(GetPlayer()) end
inst.components.container.canbeopened = true
inst.components.sleepingbag.onsleep = function(inst, sleeper) if not GetClock():IsDay() then
sleeper.components.health:SetInvincible(true)
sleeper.components.playercontroller:Enable(false)
GetPlayer().HUD:Hide()
TheFrontEnd:Fade(false,1)
inst:DoTaskInTime(1.2, function()
GetPlayer().HUD:Show()
TheFrontEnd:Fade(true,1)
sleeper.components.sanity:DoDelta(TUNING.SANITY_HUGE)
sleeper.components.hunger:DoDelta(TUNING.CALORIES_HUGE, false, true)
sleeper.components.health:DoDelta(TUNING.HEALING_HUGE, false, "tent", true)
sleeper.components.temperature:SetTemperature(sleeper.components.temperature.maxtemp)
GetClock():MakeNextDay()
sleeper.components.health:SetInvincible(false)
sleeper.components.playercontroller:Enable(true)
end)
end
end
end
end
inst.OnSave = onsave
inst.OnLoad = onload
local light = inst.entity:AddLight()
light:SetFalloff(1)
light:SetIntensity(.8)
light:SetRadius(10)
light:Enable(false)
light:SetColour(180/255, 195/255, 50/255)
local slotpos = {}
for y = 2, 0, -1 do
for x = 0, 8 do
table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2+75,0))
table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2-175,0))
table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2-425,0))
end
end
inst:AddComponent("container")
inst.components.container:SetNumSlots(#slotpos)
inst.components.container.widgetslotpos = slotpos
inst.components.container.widgetpos = Vector3(-150,300,0)
inst.components.container.side_align_tip = 160
inst.components.container.canbeopened = false
inst:AddTag("fridge")
|
|