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[求助] 求助!!!打开游戏自动退出

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发表于 2013-5-18 16:59 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 兮若111 于 2013-5-18 17:01 编辑

打开游戏,动画结束就报错弹出
然后文件夹里面出现下面这个信息



Version: 1.0.3.1
Thread: Main
System.Exception: Font could not be found
   at SpaceTech.Font.FreeTypeManager.OpenWindowsFont(String searchedFaceName, FontStyle fontStyle)
   at SpaceTech.Font.FreeTypeManager.OpenFont(String searchedFaceName, FontStyle fontStyle)
   at SpaceTech.Font.Font.Initialize(String fontFace, Single size, FontStyle style)
   at SpaceTech.Font.Font..ctor(GraphicsDevice graphicsDevice, String fontFace, Single size, FontStyle style)
   at SpaceTech.UI.Rendering.UIRenderer.InitializeFonts()
   at SpaceTech.UI.Rendering.UIRenderer.GetFont(String name)
   at SpaceTech.UI.Controls.TextBlock.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.ContentControl.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.StackPanel.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.StackPanel.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at Reus.View.UI.ScalePanel.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at Reus.MainMenu.VirtualScreenCollection.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIScreen.OnMeasure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.Measure(Vector2 availableSize)
   at SpaceTech.UI.Controls.UIControl.UpdateLayout()
   at SpaceTech.UI.Controls.UIScreen.UpdateLayout()
   at Reus.MainMenu.MainMenuComponent.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
   at (Object , GameTime )
   at 冷櫎띂ફ迷ಏ泈.灑尲㰈穪宗䷱↽傛(Object , GameTime 볤샑辋䴠簹連夯촵)
   at ≬鑜瓜쓄憎쨢㣠㭄.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at (Object )
   at 絕㲝�陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
   at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
   at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)
0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
0x01b8 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
0x01d3 SpaceTech.Font.dll->SpaceTech.Font.FreeTypeManager.OpenWindowsFont
0x0000 SpaceTech.Font.dll->SpaceTech.Font.FreeTypeManager.OpenFont
0x001d SpaceTech.Font.dll->SpaceTech.Font.Font.Initialize
0x001a SpaceTech.Font.dll->SpaceTech.Font.Font..ctor
0x0094 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.InitializeFonts
0x0019 SpaceTech.UI.dll->SpaceTech.UI.Rendering.UIRenderer.GetFont
0x016e SpaceTech.UI.dll->SpaceTech.UI.Controls.TextBlock.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x010c SpaceTech.UI.dll->SpaceTech.UI.Controls.ContentControl.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x012e SpaceTech.UI.dll->SpaceTech.UI.Controls.StackPanel.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x012e SpaceTech.UI.dll->SpaceTech.UI.Controls.StackPanel.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x0041 Reus.View.UI.dll->Reus.View.UI.ScalePanel.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x006f Reus.exe->Reus.MainMenu.VirtualScreenCollection.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x00c7 SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.OnMeasure
0x00cc SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.Measure
0x002c SpaceTech.UI.dll->SpaceTech.UI.Controls.UIControl.UpdateLayout
0x000d SpaceTech.UI.dll->SpaceTech.UI.Controls.UIScreen.UpdateLayout
0x0000 Reus.exe->Reus.MainMenu.MainMenuComponent.Draw
0x004d Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Draw




XNA     和NET4.0   都装了,帮帮忙啊

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发表于 2013-6-5 00:00 | 只看该作者
我的也是啊
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