本帖最后由 b0101537 于 2013-3-23 08:47 编辑
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4/12更新 A LITTLE RAIN MUST FALL
這遊戲的更新走向已經完全超出我想像了, 從當初的輕鬆小品冒險經營遊戲,到現在的恐怖懸疑生存遊戲, 每次更新都有製作組覺得太容易而增加難度的設定調整, 尼瑪,非要把玩家搞死就對了。
A LITTLE RAIN MUST FALL更新說明
重要事項
Steam在更新新版本時似乎有一些技術上的問題,如果你遇到無法更新時,請卸載飢荒舊版本,然後再重新安裝。強制更新後再以驗證登入遊戲。這只是暫時姓問題,Valve 解決問題通常是相當快的!Settings.ini檔案已經移動,如果您曾經更改您的settings.ini檔案,請關閉Steam,並且把檔案移動到新的位置,的文檔\ KLEI \ donotstarve目錄中。
新功能 下雨會再夏季澆熄了你的營火並且下降你的精神直。請小心雷擊!
SandBox自定義模式解鎖,您可以把遊戲調整成非常困難。
尋路功能再次改進,距離拉長。
夏季的日夜長短改變。
~鍵可以在遊戲中喚出mod的控制台。
冒險模式 將一些冒險故事的情節草圖放入遊戲中,目前還非常粗略,但其基本結構已經完成。添加了大量的小設定,和相應的互動,阻礙你的遊戲進行。
新怪物 西洋棋的騎士(馬頭怪).
Merms 魚人.
豬人守護者.
新科技發明 架子和肉乾.
繃帶.
火藥.
單人樂隊.
紫色寶石.
火杖.
暗夜機械.
降雨機.
傘.
Hambat .
地圖上的新東西 香菇(3種).
傳送機零件會像蛛巢般擴散地形特效,可能會是限制天數要逃脫世界的設定。
豬民火炬.
黃蜂蜂巢.
變異漿果灌木.
瘋狂方尖碑(影響一定範圍區域).
獵犬墓.
青蛙池塘和蚊子池塘.
大理石柱(未來可開採).
邪惡之花,花瓣.
硝.
蛋.
地毯.
大理石地磚(構成道路用).
調整 魔力配方隨影怪移動.
建立冰箱需要齒輪.
高鳥提供更多資源.
冬季池塘會結凍,並停止刷新怪.
牦牛交配季節縮短,小牦牛數量減少.
遠程武器有弧形路線.
樹人會掉落特殊木材,可製作魔力配方.
食物對生命和精神值的影響降低,以強調其他回血回腦的方式.
怪物肉爛得更快.
吹箭造成更大的傷害.
墳墓有時可以挖到寶石、齒輪、和暗夜燈用的材料.
錯誤修正 捕捉到的小動物可扔進火堆。
冒險模式可以更完美的運行季節變化。
遠程攻擊可造成範圍傷害,即使沒直接命中。
鹿角怪被攻擊也不再僵直動作。
大象的移動不再能飄過海。
腳印在哪個島就在哪個島。
大象腳印指示的方向更準確。
將武器存到切斯特(狗箱)時,不再有攻擊效果。
眼骨放在背包時,可完整通過蟲洞。
右鍵使用工具時,不再具備破壞其他設備的效果。
威爾遜與物品互動時,會自動切換成身上對應的裝備。
火把無法再點燃牦牛等生物。
空格鍵拔取曼德拉草。
A Little Rain Must Fall Release Notes Important note: Steam seems to be having some technical difficulties in sending the update to some computers. If you encounter problems, you should be able to fix them by uninstalling Don't Starve and then reinstalling it. You may have to validate files after you do this in order to force the update after that.
This should just be a temporary problem. Valve is usually pretty quick to fix these things!
ALSO: Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocuments\klei\donotstarve directory.
New features
- Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
- Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
- Pathfinding works over long distances
- Day length changes throughout seasons
- Modders can bring up an interactive lua console with the ~ key
Adventure mode
- Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
- Added lots of little setpieces using new objects that try to impede your progress.
New monsters
- The Knight
- Merms
- Guardian Pigs
New stuff to build
- Meat racks and jerky
- Bandages
- Gunpowder
- One man band
- Purple gem
- Fire staff
- Shadow manipulator
- Rainometer
- Umbrella
- Hambat
New stuff in the world
- Mushrooms (3 kinds)
- A bit of maxwell ground is starting to creep into the world around some teleportato parts
- Pig torches
- Wasp hives
- Variant berry bush
- (In)sanity obelisks that block areas when you are (in)sane
- Hound mound
- Two types of ponds - frog ponds and mosquito ponds
- Marble pillars (minable for currently useless marble)
- Evil flowers and petals
- Nitre
- Eggs
- Carpet
- Marble TIles
Tuning
- Magical recipes have mostly been moved the shadow manipulator
- Icebox require gears to create
- Tallbirds spawn more often
- Ponds freeze in the winter, and stop spawning things
- Beefalo mating season is shorter, and there are fewer babies
- Ranged weapons actually shoot projectiles
- Treeguards drop special, magical wood that is used in some recipes
- Health and Sanity effects of foods have been reduced (you restore these by other means now)
- Monster meat perishes faster
- Blow dart causes more damage
- Graves have gems, gears, and nightmare fuel in them sometimes
Bug fixes
- You can kill small creatures directly in your inventory / toss them into fires
- Season onsets work better in adventure mode
- AOE attacks cause area damage even if the targeted hit misses
- Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
- Koalefants can no longer fly across water when you aren’t watching
- Koalefant tracks point more accurately in the correct direction
- Attempting to store a weapon in Chester no longer attacks him
- Chester follows through wormholes when using a backpack
- Right click an equipped tool with another item no longer destroys the tool
- When wilson uses up a tool, he automatically equips a replacement if one is available
- You can no longer light Beefalo (or other creatures) on fire by using a torch on them
- Mandrakes get picked up properly when using Spacebar
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