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本帖最后由 qulebuzailai 于 2015-10-21 14:22 编辑
这个不用介绍了,一句话:平面百人CS。
有图有杰宝:
(0.79 注意右侧的通讯卡车)
视频不贴了,自己搜吧
(0.85)多了新装备
0.92新图
下的有200多人,就十几个人回贴,都沉没影了
下载地址:
- 0.77
- 0.78 (2013-02-01更新)
- 0.79 (2013-02-06更新 )
- 0.80 (2013-02-19更新 )
- 0.81 (2013-02-26更新 )
- 0.83 (2013-03-07更新 )
- 0.84 点我有链接 (2013-03-22更新 )
- 0.85 点我有链接 (2013-04-08更新 )
- 0.86 点我有链接 (2013-04-29更新 )
- 0.87 点我有链接 (2013-05-13更新 )
- 0.88 点我有链接 (2013-05-23更新 )
- 0.89.1 点我有链接 (2013-06-19更新 )
- 0.90 点我有链接 (2013-07-18更新 )
- 0.92 点我有链接 (2013-09-10更新 )
- 0.93 点我有链接 (2013-12-29更新 )
- 0.93.2 点我有链接 (2014-3-2更新 )
- 0.94.1 点我有链接 (2014-4-16更新 )
- 0.95 点我有链接 (2014-5-1更新 )
- 0.96 点我有链接 (2014-6-16更新 ) 密码: 6toi
- 0.97 点我有链接(2014-8-11更新 ) 密码: rq3a
- 0.98.5 点我有链接(2014-11-14更新 ) 密码: taye
- 0.99 看454楼
- 1.10 点我下载 (2015-06-27更新)密码: j3ii
- 1.20 点我下载 (2015-10-21更新)密码: qnjz
游园汉化组有汉化补丁,发不了,大家自己百度吧
更新内容:
主要是AI的改进,在没有警报的基地中已经有AI巡逻了。士兵的姿态,直立、蹲或匍匐被敌人发现的机率是不同的。Vaaleakosk地图中,AI增加了一条规则来驾驶通信车。
0.79:
ai: guarding behavior AI增加了守卫行为。
ai: attempts to drive on certain side of the road to avoid colliding with other vehicles coming their way AI会尝试在公路的一侧行驶以避免与其它车辆碰撞。
ai: a few fixes made to obstacle collision avoidance and navigation 对碰撞和导航做了一些修正
ai: designated radar truck driver behavior AI可以开雷达车了
ai: squad members will now stab enemies when near them in unalerted environment 当小队没有被敌方基地守卫发现时,小队AI成员会使用刀而不开枪
ai: being still, and moving crouched or prone makes a soldier less detectable now 不动、蹲着走和匍匐不易被发现
ai: spends a bit longer time investigating last known enemy positions and alerts 花费稍微更长的时间来反应最近一次的敌袭
ai: concentrates bazookas and grenades against important vehicles in alerted environment 基地受到攻击时,火箭和手雷会集中攻击重要的车辆
ai: no longer forgets to avoid vehicles when moving to enter another vehicle AI不再因为驾车而无视其它车辆
crash: bullet trails running out fix attempt #1 (意思应该是)尝试修复了一处崩溃
opengl: blocky soldier fixed OpenGL的什么东西,不懂,应该是士兵身上出现的马赛克修复了
controls: prone and crouch toggle buttons not longer become unassigned when re-launching game 也是个BUG,我没遇到
aiming: if aiming at ground is blocked by terrain, aiming will happen to the blocked position + the usual random offset upwards on vague target -- helps shooting uphill
瞄准改进了,当目标有物体挡住时,瞄准镜会受障碍的阻挡(好像是这个意思),会向随机方向绕过障碍,这可以帮助射击上坡的目标。意思就是通过瞄准镜可以感觉到地形的高低了呗
vehicles: radar truck added; destroying enemy truck causes their map data to become disabled, commander to become ineffective and capacity to reduce, temporarily until vehicle again spawns 雷达车被干了,就没敌人的视野了唉!
vehicles: sounds changed, ignition sounds added 车辆多了点火的声音
appearance: grass decorations are now created on platform objects marked as terrain 草成了地形(说明也后也可能被毁而变化,不再只是背景)
weapons: Mossberg, PKM, AK47 and G36 voxel models remade, thank you ComJak! Mossberg, PKM, AK47 and G36 的模型重做,谢谢ComJak
weapons: shotgun range nerfed once again 弹散枪射程变近(太应该了)
modding: vehicle parameters exposed 车辆有参数了
rocks: huge rocks disabled by default; controllable by the map maker of course 巨大的岩石默认是禁用的(????),但是做图者可以自定义
map-making: randomness in objects is now tied to object id -- mostly means rocks, buildings and trees will the stay same regardless of order
地图制做: 物品的随机性踏和物品ID有关, 意味着石、建筑和树将保持没有意义的秩序。
0.80:主要加了一张新地图和AI的修正,其它的不翻译了
0.81:
主要还是修正AI,正在AI会开船了,而且在水里的智商更高,不会把水面下的石头再成掩体,造成集体跳海的现象。
0.84:
1、多了枪,M16
2、AI现在会用步兵车进行攻击了
0.89.1:
新增加了地图
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