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本帖最后由 lanlanren1 于 2012-8-5 14:49 编辑
刚才看T网的一个mod的说明:
There is no polite way to put this: Oblivion's system for leveling your Mercantile skill is asinine. Basically, every time you sell something, it contributes 0.4 use points toward your next level. So every time you sell 250 items, you gain a skill level. So, if you want to become a Master of Mercantile, you need to sell 25000 items. (Actually, 0.4 is the average - the uses are worth more in the beginning and much less in the end, but overall, it amounts to 0.4 Use Points per sale. I created a simulation mod which determined that you need to make exactly 25550 sales, in vanilla Obvlion, to become a master [assuming a minor skill]). Needless to say, this takes awhile. To make matters worse, if you sell a group of items at the same time, (i.e. 20 iron daggers), it only counts as 1 sale. So, if you want to maximize your mercantile skill, you have to sell things one at a time: you need to click it, drag the slider over to 1, and accept it - 20 times. What a pain! But wait, there's more! The value of the item has absolutely no effect on your leveling. So, selling 100 iron arrows is exactly the same as selling 100 daedric cuirasses! Awesome!
我英语看不大懂,不过好像是说要卖25550件东西才能升到大师级,要真是这样的话,我实在是蛋疼加无语了。不过好像卖箭比较划算,下次专门去刷弓箭手好了,卖的时候也痛快点儿可以打包卖。我本来是每次都要把怪物和npc洗劫一空,就算不值钱的衣服什么的都捡然后卖掉,以后我可不捡了。
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