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[求助] 谁能发下7.36和7.37的更新内容啊~~~~~~~都不知道更新了哪些东西

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发表于 2012-7-6 18:21 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
RAIL最近不发更新汉化说明了

不知道更新了什么东西也不敢随便升级版本

希望RAIL和知道的朋友发下  谢谢
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舒服的沙发
发表于 2012-7-7 11:06 | 只看该作者
7.37Edit

Release Date: 8 June 2012

    Massive latency/bandwidth reduction: low priority messages (etc damage notifications) are grouped together and throttled for greater transmission efficiency, and all Aura & Trap damage notifications are calculated client-side. Together, these are a massive savings and eliminate known cases where the game would run out of available bandwidth.

    Maximum Enemy movement speeds are now clamped, yielding e.g. approximately a 40% reduction at Wave 24 Aquanos

    Running the game with -tcp command will no longer skip the Launcher screen (was making it difficult for such users to configure their controls)

    Initial Steam Workshop hooks

    Fixed a case where chat messages may have been dropped on high-latency/low-bandwidth/lossy connections

    PC Configuration Tool "Use Sound" value fixed for disabling sound

    Fixed a potential XAudio PC sound crash

    Massive global reduction in enemy spawn count scaling based on number of players.

        Example Comparison numbers

        Previous Wave 25 Nightmare "Endless Spires" Survival:
        1 Player: 1976 mobs
        2 Player: 2575 mobs
        3 Player: 5099 mobs
        4 Player: 6497 mobs

        New Wave 25 Nightmare "Endless Spires" Survival:
        1 Player: 1976 mobs
        2 Player: 2248 mobs
        3 Player: 2803 mobs
        4 Player: 3086 mobs

    Lots of behind-the-scenes Shards 4 / Finale work...

Unreleased PC Patch NotesEdit

Here are the notes for any officially released upcoming patches, planned for release on the PC.
7.38Edit

To Be Released: ~10 July 2012

    Added Part 4: Sky City and associated Shards finale content & secrets
    Added 8 new Achievements, and associated rewards
    Raised Level Cap to 90
    Added new "Ultimate" loot category, with level 90 requirement, at higher stat limits, levels, & full-set-bonus.
    You can now generate Mana Token items of arbritrary value at the Tavern Shop's Services panel. (Mana Token items have the same resale value as the amount of Mana you generate them at)
    Your Player Shop will now automatically put excess sale Mana into Mana Token items, until your Inventory is filled up, allowing your Shop to stay open beyond the 2 billion Mana cap.
    +40 Item Storage increase to 260 slots ... if you achieve a certain in-game accomplishment.
    New Crystal, new Costumes, new weapons, etc,
    Added Hero Portait Images for ALL Costumes!
    Integrated Steam Workshop, and DDDK now automatically cooks for both Mac and PC. You can browse and add maps from the Steam Workshop while in-game, and if you join a Workshop map that you don't already have downloaded, the Workshop subscription page for that map is automatically opened for you. Most usefully, moved all Custom Missions to their own Mission Setup tab, rather than putting them in the "Challenges" section.
    Massively improved the Search Filter capability so that it's now done Server-side, so that filtering by mission will correctly check among all games being played anywhere online (rather than just filtering among the 50 sessions normally returned, as was being done previously). Also added correctly working search filter capability for custom (Steam Workshop) missions.
    Increased camera Max Zoom Out distance by 33%.
    Costumed Hero portraits are now correctly displayed in end-of-match stats.
    Redesigned Trap-Active VFX to scale better at end-game (not blot out the screen, etc)
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硬硬的板凳
 楼主| 发表于 2012-7-7 14:08 | 只看该作者
没汉化过来的吗

实在看不懂````````
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