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本帖最后由 XCH313 于 2012-6-11 12:15 编辑
此贴仅为预告,发布时间未知!!
感谢249096084 的分享
原帖地址: http://forums.taleworlds.com/index.php/topic,161039.0.html
Introduction:
说了只是测试版而已,之前翻译我以为是发布,对不住大家了。
19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'
This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!
Relese date:
unknown
Factions:
The Sultanate of Rûm
Union of Antioch and Tripoli
The Kingdom of Jerusalem
The Ayyubids Sultanate
Also there will be:
The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins
Planned features:
- A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
- New cloth, weapons, armour and horses.
- Historically accurate map, that includes new icons.
- New locations on the global map.
- Town become alive (you'll see 'how').
- New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
- New architecture, including unique and, most of all, historical buildings.
- New scenes for the custom battles, which wll also have historical battles.
- Almost no Native items, all of them will be replaced with new one's. New horizons.
- Hiden and quest locations.
- Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
- New recruitment statistic.
- New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
- Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
- The relationship system of your companions is changed.
- Reworked management of your fiefs .
- New music. Several tracks were written exlusively for this mod.
- New heroes that will appeal during your adventures.
- Sea travel and sea battles.
- Improved trading abilities.
- Water as a very important resource (like food).
- And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)
Development team:
ficus - team leader, 2D art (textures, pictures), 3D art (models)
tek0 - 3D art (models), animation
shturmfogel - coding
Mark7 - coding, 2D art (textures, pictures), music, sounds
Akill 11 - global map, historians-cunsultant
VKVania (Nordwolf) - animation, coding
Martin - historians-cunsultant
Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst
And people who helped a lot, but, unfortunately, cannot participate in the development:Leon473, Johnnie Walker (Fahnentrager), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius
Some new screenshots:
http://forums.taleworlds.com/index.php/topic,161039.msg4222118.html#msg4222118
http://forums.taleworlds.com/index.php/topic,161039.msg4246892.html#msg4246892
http://forums.taleworlds.com/index.php/topic,161039.msg4266688.html#msg4266688
http://forums.taleworlds.com/index.php/topic,161039.msg4304100.html#msg4304100
http://forums.taleworlds.com/index.php/topic,161039.msg4307006.html#msg4307006
This are WIPs, final version will have lot more quality.
Video:
http://www.youtube.com/watch?v=ZDdkul26PMg
This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.
We are glad to have any help so if you want to join the team just PM Ficus, or post in this thread.
The mod is developed on a russian fan-site - http://rusmnb.ru/index.php?board=39.0
This post will be updated pretty often, so may be some day you'll see a certain release date
Old topic - http://forums.taleworlds.com/index.php/topic,67375.0.html
15楼的M大大翻译“介绍
1187年过去19年后,当萨拉丁·尤素夫·阿尤布带领着“安拉的勇士”夺下圣城耶路撒冷和Empty tomb(主耶稣的坟墓),罗马教廷迅速做出反应,然而经历了第三次和第四次十字军东征,耶路撒冷依然在“异教徒”的手中。但是这次十字军在圣地和巴尔干半岛创造了不错的桥头堡。
1206年初,十字军依然希望攻破耶路撒冷和Empty tomb(求翻译),与此同时虔诚的穆斯林想要把残留的十字军从他们的土地上赶出来。对于双方来说,胜利就得到一切,失败就失去一切。(这句翻译的比较糟糕,希望达人纠正)
多次的十字军东征和圣战都被视为对上帝和安拉的赎罪。在发誓加入十字军后,他们前往圣地,与“异教徒”战斗。
这个mod发生在第四次(1202-1204)和第五次(1217-1221) 十字军东征期间,在1206年开始,直到1217年。
像战争中的勇士一样,你必须选择你将为谁战斗,谁将最后控制圣地。
阵营
罗姆苏丹国 (The Sultanate of Rûm)
安条克和的黎波里联盟 (Union of Antioch and Tripoli )
耶路撒冷王国
埃及阿尤布王朝
其他:
医院骑士团
圣殿骑士团
条顿骑士团
哈萨辛(是不是就是霍山刺客?)
计划的特性:
大量的兵种,国家兵种树和骑士团兵种树
全新的野兵
全新的衣服,武器,盔甲和马匹
骆驼
史实的大地图,包括新的大地图图标
大地图上的新位置(New locations on the global map.求翻译)
全新的天气系统
全新的动作
城镇更加活跃了(Town become alive (you'll see 'how')
一些城市全新的场景,某些城市将会非常巨大,城堡和村庄会有场景变化(最终版本会改变所有场景)
全新的建筑,包括独特,以及有历史感的建筑
全新的自定义战斗场景,也会有历史战役
几乎替换了所有原版的装备
隐藏的任务地点(Hiden and quest locations.)
重新制作的攻城,使用新的攻城塔,攻城梯,攻城车以及防御设施
攻城AI提升
新的招兵数量?(New recruitment statistic.)
重新制作的经济系统
全新的可建造的建筑(在城市和城堡内),可以在场景里显示出来。它们会带来一些独特的奖励
大量的新任务,从一个默默无闻的穷冒险者到一个荣耀的骑士。探索未知的地区,寻找圣物,阻止暗杀或者自己取执行暗杀,等等。。
剧本改编的战役?(Scripted battles)
和同伴的关系系统的改变
重新制作的领地的管理方式
全新的音效
全新的音乐,一些是特意为mod制作的
全新的npc
在你冒险途中的新英雄
海上航行和海上战斗
改进的贸易
水将是一种和食物一样的重要资源
大量的,独特的全新玩法,将改编整个游戏方式
好吧,翻完了,看着这些特性,这要都能做出来就强力了~~~
好吧后面的回帖里还提到斩首。。。。
will there be need little features like:
Killing imprisoned lords
Beheadings(斩首)
Wounds that stay over battles
just asking
1) No.
2) Yes.
3) Yes.
also new lords should arive from europe just saying
From Europe will arrive new NPCs, but most likely they will not be the lords of any faction.
(点击展开 / 收起)
(点击展开 / 收起)
机翻:
种类繁多的部队 - 王国和订单的部队树(tampliers,医院骑士和日尔曼人)。
- 一些城镇的新的独特的场景。一些城镇将是非常大的。城堡和村庄将有自己的场景变化(最终完整版将有绝对的所有scens改变)。
- 几乎没有本土项目,它们都将被替换为新的。新的视野。
- 返工的围攻,使用新的攻城塔,ledders,争夺RAM和防御建筑。
- 的新cosntructiable建筑物(城镇和城堡)场景desplayed。他们还将提供一些独特的奖金。
- 吨的新任务。完成了从一个未知的和贫困的冒险家,一个光荣的骑士之路。探讨隐蔽的地方,寻求宗教物品,防止被暗杀,他们自己或承诺,等。
- 新的音乐。这个mod书面exlusively几条轨道。
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