DoStats()
{
self mapsmpgametypes_persistence::statSet( "plevel", prestige, false );
self mapsmpgametypes_persistence::statSet( "rankxp", xp, false );
self mapsmpgametypes_persistence::statSet( "codpoints", cp, false );
self mapsmpgametypes_persistence::statSet( "time_played_total", seconds, false );
self mapsmpgametypes_persistence::statSet( "kills", kills, false );
self mapsmpgametypes_persistence::statSet( "deaths", deaths, false );
self mapsmpgametypes_persistence::statSet( "headshots", headshots, false );
self mapsmpgametypes_persistence::statSet( "hits", bullet hit, false);
self mapsmpgametypes_persistence::statSet( "badhostcount", bad host counter, false);
self mapsmpgametypes_persistence::statSet( "misses", bullet miss, false);
self mapsmpgametypes_persistence::statSet( "total_shots", bullet counter, false);
self mapsmpgametypes_persistence::statSet( "accuracy", accuracy or KD, false);
}