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[推荐] 告别虚空,饱览窗外景观。

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发表于 2011-12-23 20:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 rage010 于 2011-12-23 20:51 编辑

今天向使用Weather - All Natural(简称AN)的各位推荐一个MOD。不知道什么是AN和搞不清楚这是干什么的各位请自行退散。




Immersive Interiors
by SomeWelshGuy

这是一个基于Weather - All Natural上发展而成的MOD,AN有一个插件 Natural Interiors,和REAL LIGHT一起的,能让窗户变得透明在室内能看到室外的天气,极大的改善了室内环境的真实性,无论是在洞窟中还是你的家里,都不再是万年白天的景象,在黑夜降临或者屋外倾盆大雨的时候你在屋里都可以感受得到,在雷暴的时候你同样能在屋内听到雷声,Weather - All Natural在T网的TOP100中是很受玩家推崇的环境改善MOD。但!安装Weather - All Natural的各位站在窗前望向室外看到的是什么?是一片虚空,原本应该看到窗外的城墙或者对面的房子和教堂的地方却是什么都没有的空虚。而Immersive Interiors就是为了改变这一点而开发的!

以下是README。


Immersive Interiors
Version 0.8.1 – 26 June 2011
SomeWelshGuy

TESNexus Download
What is Immersive Interiors?
Let's face it, we all like Oblivion to be immersive. Some of us just like a bit more realism, others like to add tons of mods which change how the game works in order to make it as immersive as possible. One thing that's a real let down in vanilla Oblivion are interiors. They look great, but day or night, rain or shine, they always have the same level of light inside them. This, to me, was extremely un-immersive.
All Naturals spectacular Natural Interiors came along, which allowed you to see through the windows of interiors, and the light levels and weather depended on the weather and time of day outside. This added a lot of realism. But you still had a simple problem. Every time you looked out of the window, you saw a void. Nothing. This mod looks to change that.
Immersive Interiors aims to bring huge amounts of immersion into the game. By using All Natural's superb interior weather system, this mod adds new found realism to the game, allowing you to see out of the interiors windows. This means you can be in the local pub, staring out of the window at the town around you, or watch the sun set behind the city walls out of your home's bedroom window.

Requirements
Wrye Bash - The most common question I get asked is “Do I really need Wrye Bash?”. As mentioned in the All Natural readme, yes. You really do.
OBSE - Before now the mod didn’t actually rely on OBSE, but All Natural does, so obviously you still needed it. However from 0.8.1 onwards, Immersive Interiors makes extensive use of OBSE in the mod itself.
All Natural - You need it for the transparent windows, and the fact that it’s a brilliant mod in its own right.




Included Files
Immersive Interiors.esp - Makes the cities visible through the windows.
Meshes & Textures Folders - Required unless you have a strange love for yellow missing mesh icons and a bunch of pink meshes.
Unlike previous versions, the only esp that should be used is Immersive Interiors.esp.

Installation
BAIN (Recommened)
Copy the archive to the BAIN Installers directory. It’s BAIN friendly so just select Immersive Interiors.esp and install it. Then you’re good to go.

OMOD
Creating an OMOD should work fine, despite no OMOD data being included. Not really necessary though.

Manual Installation
1. Extract the files to a temporary location.
2. Copy Immersive Interiors.esp and the meshes + textures folders to your Data folder.
3. Enable Immersive Interiors.esp using Wrye Bash.

INI Customisation
As of 0.8.1, Immersive Interiors uses an INI file to customise the mod. You’ll find the Lights Addon setting within this INI file (located in Data\ini\Immersive Interiors.ini), it is no longer a separate esp. It is also enabled by default, but can of course be disabled by setting it to 0.
Therefore the old lights addon esp should no longer be used. The game will warn you if this file still exists.





Upgrading
Due to some extensive internal changes in 0.8.1, the following steps are REQUIRED when you upgrade:
1. Delete Immersive Interiors - Lights Addon.esp. This is no longer used, and the game will warn you if this file exists in your Data folder. Enabling it will cause severe slowdowns with 0.8.1.
2. Go to an interior unaffected by this mod. Weye is good as it doesn't have any windows.
3. Replace the old Immersive Interiors.esp with the new, updated one.
4. Run BOSS, rebuild your Bashed Patch. Import Immersive Interiors.esp under “Import Cells”.
5. Start the game. Check to make sure that everything works okay.

Uninstallation
1. Go into an interior unaffected by this mod. Like mentioned above, Weye is a good one.
3. Uninstall Immersive Interiors. If using BAIN then simply uninstall from the installers tab, otherwise make sure you delete Immersive Interiors.esp and the meshes/NatINT folder. I don’t recommend removing the textures folder as the water textures are shared by mods such as COBL.
4. Run BOSS, rebuild your Bashed Patch.
5. Start the game. Check to make sure that everything works okay.

Load Order & Bashed Patch
Using BOSS is highly recommended.
However, for a manual load order, make sure Immersive Interiors.esp is loaded after All Natural.esp.
Immersive Interiors.esp now needs to be tagged with the C.Water tag and imported under “Cells” in your bashed patch, as well as importing All Natural as normal.


Compatiblity
Immersive Interiors is compatible with most major mods, such as FCOM, OOO and Open Cities. However any mod that alters the city layout, this layout won't be updated from within the interiors. So whilst Better Cities and OCR are both completely compatible, you'll see the vanilla cities through the windows. Slightly inconsistent, but it certainly won't stop you from enjoying the mod.
However it is of course incompatible with any mods that alters any interior cell’s structure. That is, a house overhaul mod that adds a butler, more lights and extra furniture will work fine. A house mod that adds extra bits to the home, for example by making it bigger, will be incompatible, as the city will clip inside. However not a lot of mods do this.

Performance
The mod has been properly designed and optimised so that only visible meshes are added. For example, if there's no windows to the east, there will be nothing added to the east. Why add something you won't be able to see?
In addition to this, only statics, flora and street lights are added. No NPCs, activators or sounds are added to the interiors, and the street lights can be disabled through a simple INI edit.
The majority of users of will therefore see no performance decrease. Disabling the street lights can help with performance if you’re using a weaker computer however.

Recommended Mods
Animated Window Lighting System and Chimneys
Simply looks superb and is completely compatible with Immersive Interiors. Gives a nice immersion boost from within interiors, especially when the interior street lights are enabled.




Suggested Settings and Tweaks
Keeping the street lights enabled in the Immersive Interiors INI is recommended. It adds a lot to the atmosphere at night.
I also recommend you set your "Object Fade" graphical setting to the highest your system can take, preferably to the maximum. This is because everything added in the interiors, including the ground, are made of statics. If your slider is any lower than the max then you may see the ground and buildings fade off into the distance, which isn't what I intended.
However, you find this mod effects your FPS, and you’ve disabled the street lights, try pushing the Object Fade slider back a bit.
If you haven’t disabled the street lights, I also suggest this Oblivion INI tweak (My Documents/My Games/Oblivion/Oblivion.ini), setting the following settings to higher values:
fLightLOD2=1500.0000
fLightLOD1=1000.0000
The higher you set those values, the further you can see lights into the distance, which gives a nice immersion boost. However don't set them too high or you may see some weird black blobs or visual issues in your distant LOD meshes. I'm using values of 4500 and 4000 which seem to work well, and don't affect my performance. However experiment with what's best for your system, although I wouldn’t recommend any higher than that.

FAQ
When will the final version be completed?
When every city, in turn, is completed and released. I can't give a better prediction than that, sorry.

Where has the lights addon gone?
It’s enabled by default. Since 0.8.1 the mod uses an INI file to enable/disable settings. You can find the option to disable the lights addon in there.

There is a delay between the street lights turning on and off
This slight delay is due to the way that my interior street lights are set up. The script that enables them is only run in city interiors, and then every 3 seconds in order to minimise any excess scripting.

I have spotted a visual glitch/bug!
Please report it to me on the TES Nexus page, the forum topic or via PM, and I will fix it ready for the next release.

I see no water in Interiors
Then you haven’t built your bashed patch correctly. Remember Immersive Interiors.esp needs to be imported as a cell record as well as All Natural. If you’re using Liquid Water, this unfortunately happens, but we are both aware of the issue and it will be fixed in the new release of Liquid Water.

Looking out of the windows doesn't give an accurate view of the cities.
Immersive Interiors aims to make it look as realistic as possible through the windows. However if you go scouting around hard enough I'm sure you'll find that the interior "cities" are a bit different to the real versions. This is because it is not only impossible to have real water and ground in interiors, but also the interior meshes are usually bigger than their exterior versions, which mean things don't match up perfectly in terms of size and space. A bit of creativity is therefore required in the placement of objects.

Additionally blending is not possible. All the ground is made out of square meshes, so whilst I've tried my best, it's going to look a bit harsh sometimes where it should be a nice blended path.
Water also posed another challenge. Reflections don't work correctly in interiors, so I've had to create my own watertype. It isn't ideal. But it's the best I could do.

In the end, this mod is meant to give a nice illusion that the outside is visible from the inside. If you study too hard then of course it's going to be different, simply because it is.

If I use one version, can I upgrade when more cities are completed?
Yes, you can. The next version, for example, will contain all the cities of the current version plus another. Each successive upgrade contains all the previous versions content, and most likely some bug fixes for that content and can be upgraded using existing saves with no issues.

Why does this require All Natural?
All Natural is required for a few reasons. Firstly, All Natural contains modified vanilla meshes of all the interiors. These meshes not only have transparent windows, but also have been specially adapted to correct any visual issues. The quality of these meshes are amazing, and without them you wouldn't be able to see out of the windows, rendering the way I have created Immersive Interiors useless.

Secondly, All Natural includes a feature that makes the interiors have "weather". What this means is that if it's sunny outside, it's sunny inside. If it's dark outside, it's dark inside. This adds to the immersion and also makes Immersive Interiors possible, because if there was no weather outside then you wouldn't be able to see anything. This is a time consuming process as the weathers have been specially modified to remove rain which glitches through meshes.

Because of this, it is impossible to have Immersive Interiors without first installing All Natural, and it simply can't be compatible with any other weather mod.
If you require further help with the Bashed Patch, check out this article: http://www.tesnexus.com/articles/article.php?id=427

I can't see out of Chorrol's windows.
Update to the latest All Natural. Chorrol's windows were one of the last to be made transparent by the All Natural team.


It doesn't rain inside interiors.
This is deliberate. The rain mesh ignores all collision, and so if it's raining it will just fall through the roof, and looks rather stupid. All Natural combats this by still adding rain sounds and clouds to the interior cells, but without the actual rain.
Recently however, some areas have weather boxes added by All Natural. This gives the illusion of rain through the windows. However it's not active in every interior as of yet, so be patient.

When looking through the window the town fades into sky.
As landscaping isn't possible in interiors, the ground is made up of little square meshes. As these are technically statics, they are affected by the "Object Fade" slider in your graphical settings, where the ground and buildings will begin to fade away after a certain point. The recommended setting is the max as this will allow you to view the whole city from the interiors, which is what I intended. If your computer can't handle the objects slider on max, then I suggest you set it to the highest your computer can manage in order to get a better experience using this mod.

It's always dark when looking out of certain interior windows.
This is due to not using the Bashed Patch correctly. This is not to do with Immersive Interiors, and instead All Natural, however I will guide you to an extremely helpful post by Smooth613 on TESNexus: http://www.tesnexus.com/articles/article.php?id=428

History

Version 0.8.1
New configurable INI added.
Lights addon esp therefore deprecated, should be removed.
Every single interior now has havok fee signs.
Every interior that has water now has the new, improved water.
Water flickering issue fixed in Cheydinhal Chapel.

Version 0.8
Cheydinhal has Immersive Interiors.
Miscellaneous bugs fixed.
Cheydinhal interior signs are Havok free.
Improved interior water.

Version 0.7
Bruma has Immersive Interiors.
Miscellaneous bugs fixed.
Unused meshes removed from package. Smaller download size.

Version 0.6.1
Miscellaneous bugs fixed.
ESP files are now squeaky clean.

Version 0.6
Chorrol has Immersive Interiors.
Interiors now subspaced in order to solve NPC pathing issues.

Version 0.5
Skingrad has Immersive Interiors.
Miscellaneous visual bugs fixed.
Unnecessary doors removed from Anvil interiors.
All interiors now masked to fix local map graphical oddities.

Version 0.4
Initial Release. Covers Anvil interiors.



Credits
The All Natural Team – For creating the masterpiece known as All Natural. Without it this just wouldn't be possible.
Texian - For his static water meshes. Despite real water being used now, they’re still a great resource.
Beta Testers - wrinklyninja, Arthmoor, br0sk1, Gadar, Mistahtokyo, Zanderat, far327, Knots, Stromgarde. Past and present, you guys are awesome.

Legal
You may edit or change this mod for personal use. You may not claim credit for it in any way, either unchanged or modified. If you want to create a mirror or alternative download page then I would appreciate you contact me first.
If you're a modder and are interested in creating any compatibility patches, please PM me either here or on the Bethesda Game Studios forums.
If you're looking to translate this mod, send me a PM. I'll get back to you ASAP, and add you as a mirror if you wish.






安装方法,请务必看完:
如上文所述的,你需要准备好Wrye Bash 、OBSE以及All Natural ,这个MOD基于AN设计,而且需要OBSE运行,而且和AN一样需要用WB去IMPORT CELL。
请在你安装好AN并按照需要完全所有步骤确定AN能正确运行的情况下安装Immersive Interiors。

首先,推荐你用OBMM或者WB将Immersive Interiors打包安装好后启用,然后打开你的WB,选中“Immersive Interiors.esp”,然后在窗口的右下角的“BASH TAGS:“处右键,选择”C.WATER“。之后再选择”bashed patch.ESP“右键选择”Rebuild Patch“,然后在左边选择Import Cells,右边的框中勾上”Immersive Interiors.esp“,然后按Build Patch等完成后就可以进游戏看效果了。我相信安装过AN的各位应该能很简单的理解这个过程,因为实质和AN安装的时候是一样的。

这个MOD通过增加了CELL中的对象去实现窗外的景色,当然不包括窗外的NPC。而且这个MOD还没制作好,Leyawiin、Bravil以及IC各区都还没完成,但其他城市的完成度已经很高了,其最后更新时间为2010年8月26日估计已经坑了但我仍然认为值得推荐而且这个MOD的好评也进了T网的TOP100了。
T网:http://www.tesnexus.com/downloads/file.php?id=34199
RF:http://www.rayfile.com/files/aa4 ... -a56a-0015c55db73d/
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舒服的沙发
发表于 2011-12-23 21:16 | 只看该作者
既然还没做好,那就先等一等,这些天正在搜集美化
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硬硬的板凳
发表于 2011-12-23 21:25 | 只看该作者
这作者,自从更新了Francesco后就再也没动静了
不过我记得他在个人博客上有最新版的II进程说明
其实,他还有Oblivion Encounters没放出。

不过这东西确实很让人喜欢,虽然装了Open Cities Reborn后窗外的景色全部都是假的,但我实在不怎么喜欢窗户看过去什么东西都没有
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冰凉的地板
发表于 2011-12-23 22:33 | 只看该作者
细胞式空间的先天不足啊.
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5#
 楼主| 发表于 2011-12-23 22:59 | 只看该作者
回复 3# bluesky404


    其实现在这个MOD已经可以说是完成了的。因为明显利亚文、布拉维尔还有帝都的很多房子的窗户和外观的透视关系就是错的。包括布拉维尔的两个公会,明明外观看上去很小但进到建筑里面面积却大了整整一个圈,而且多了很多外观没有的窗户和结构如果按其他城市那样把外面的CELL挖一部分放在室内CELL的外面明显就是错位加不对头,而帝都很多房子的坐向和窗户对应的关系也是错的,比如市场区的神秘商场进门右手边根本就不应该有窗户,而很多建筑物的二楼外观有窗户但没玻璃,里面就完全不透风了,我估计这些都是游戏当初制作仓促留下来的手尾,和当初砍掉了整整一个大城市的传闻结合在一起反应出的就是B社做事喜欢烂尾的特点。
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6#
发表于 2011-12-23 23:08 | 只看该作者
很久没更新了,虽然这个mod达不到完美,


但无论怎么样是更进一步的真实,装了AN以后一直有装这个mod
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7#
发表于 2011-12-23 23:50 | 只看该作者
内存压力很大。。
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8#
发表于 2011-12-23 21:43 | 只看该作者
前排留名。。。懒得费事了
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