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[资讯] patch note 17826d

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发表于 2011-11-12 08:05 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Fixes
- Many additions to the Defense Manager, which has now been renamed to Battle Manager.
- Fixed a crash with weapons doing half a population damage.
- Fixed a crash with the locust updating its turn.
- Fixed crash in Starmap that could occur when changing between maps in game setup quickly.
- Fixed a crash during saving if using unique extended characters as part of your profile name.
- Fixed a crash associated with the admiral trait True Grit.
- Interaction with COL weapons temporarily disabled while fixing crash in Design Screen.
- Added stance control for ships in formation in combat.
- Re-implemented trade layer.
- Bankruptcy system now in effect.
- Biome-colonizers now active.
- Increased sensor ranges.
- Improved Leviathan class death sequences.

- Fixed a bug where station upkeep was not being deducted from savings.
- Fixed a bug where prototype costs were not being applied to savings.
- Fixed some issues with misnamed event images.
- Fixed an issue where dragging and dropping fleets could in some cases duplicate them.
- The game will now only keep the most recent set of log files. Old copies will be automatically deleted.
- Improvements and a handful of fixes made to the meteor shower random encounter.
- Fixed an issue that allowed trade points to be reused in a trade round.
- Made some optimizations to the gathering of planet/system data for the budget.
- Made some optimizations to the gathering of data for players with combat assets.
- Fixed an issue where weapons and modules could display with incorrect materials.
- Swapped battlerider reserve and wing/squad slots to make use clearer.
- Added tooltips to rider squad/wing/reserve buttons.
- Added trade view overlay elements to star map drawing, first pass.
- Combat entrance transition now active.
- Added improved visual cues when dropping into and out of accelerated time in combat.
- Fixed a variety of issues with battle rider behavior in combat.
- Fixed incorrect asteroid monitor locations in combat.
- Fixed broken images in the encyclopedia.
- Tweaked stats of engine sections.
- Removed items in the Starmap Lobby will no longer remain selected.
- Fixed an issue where double the number of riders were being loaded into combat.
- Fixed an issue where riders would detonate instead of returning to tender.
- Fixed an issue where mounted riders could prevent ships from rotating.
- Tweaks to many ship sections, stations, weapons and related art.

Additions
- New politics section added to encyclopedia.
- Added new star maps: Wave (3) and Big Disc (8)
- Added player details to the server browser.
- Added trade view filter to the star map.
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舒服的沙发
发表于 2011-11-12 10:14 | 只看该作者
有打了7号8号的先驱者没
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硬硬的板凳
发表于 2011-11-12 14:05 | 只看该作者
看来游戏基本完善了,再出多两三个补丁应该可以玩的了。
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冰凉的地板
发表于 2011-11-12 16:06 | 只看该作者
看来游戏基本完善了,再出多两三个补丁应该可以玩的了。
Cysmg 发表于 2011-11-12 14:05

重要的是等汉化啊
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5#
 楼主| 发表于 2011-11-12 17:35 | 只看该作者
完成?还早着呢


Stationdesign for Naval Bases
(Weaponhardpoints)
Space Station Upgrades
(Some are got to high requirements and cannot be fitted with req. module ammount, some are deactivated on purpose. Atm no deactivation on purpose are known. There was one, but it seems they activated it again, after a player tested it. Stations like Civil SOL Stations are still bugged, stuck on lvl 1, or Hiver Gate Stations that cannot be upgraded higher then lvl 3.)
Defense sattelites
Morrigi Void Mastery Drive
(you can research it, but not fit it in designer)
Tarkan Warpdrive
(Same as the Morrigi. You can research it, but not use it...)
Drones, Assaultshuttles, Nodefighters, Battlecruiser and Battleships
(All part of the Battlerider Technology tree)
Starbase Hangar for Battleriders
Cloaking Field
Shield Technology of all kind
Siege Driver
Armorplate fitting in the Shipdesigner
Traderoutes
(at least you cannot assign any Tradeships to any kind of Traderoutes)
Moral boosting systems
COL-Launcher
Asteroid Monitor construction
Special project research
Salvage and Reverse engeneering from salvage
Gem and Forgeworlds
(cause crash at the moment if you wanna choose a typ)
Fusion/Antimatter/Leach/Cloak Mines
Diplomacy
(not all features activated yet, but at least you can declare war at the moment ^^)
Delete of old shipdesigns
(they are deleted in the designer, but stay in the list of the available productiondesigns for ships at the shipyard)
Liir Leviathan "The Black"
(its constructed out of modules with weaponhardpoints, it seems not to work propably at the moment)
MIRV Missile system
(Missile shoots and explodes without creating new Missiles)
Ship Module "Auxiliry Fission/Fusion"
(It increases crew need by 2, but dont give you any bonuses, no speed, no energy, no support bonus at all)
Battlerider Controll
(You can build, fit and take them with you in the fight, but there controll is still bugged or flawd. But they will shoot and kill.)
Hiver Ship AI for Path calculation
(If you want to get to a system by slowboat and got a close by gate, and start from your homeworld as example, the slowboat will NOT automaticly use the gate to the nearest location to travel to the new system without gate. You have to relocate them to the nearest system with gate and start mission from there.)
Hiver Gateship Custom Designs
(The Hiver Gateship dont work if you design a custom one. You can at the moment only play with the Gateship that comes with a new game and is allready in the Design database)
Terraforming Bonuses
(At the moment the Bonuses from Terraforming research seems not to applay at all.)
Fleet Formation
(You can set up Fleet Formations in Fleet Manager, but it has no effect in battle at all)
Hiver Gates from Gateships
(They dont seem to count to the Gateresevoir, only Gatestations seems to affect Gateresevoir)
scrap Ship/recycle Ship/decomission ship
(Or how you would say it, the function dont work at all.)
Morrigi Colony Trap
(yep, simply dont work, inifity build time, 0 creds cost.)

Things where i am not 100% certain if they are intended to be that way
Biological Transfer ??? (Maybe it´s only me, but i didnt see a difference between normal Coloniser and Bio Colonsier when you colonise)
Retreat from battle / Battle UI ??? (Very basic, i think that cant be all)
SDB ??? (System Defense Boat, seems somehow bugged in it´s operation)
Grav-Boat ??? (Not complete sure, but i dont notice any speed increase.)
Grand Menace slider ???
(same as above, it seems the Systemkiller as a Grand Menace just appear or dont, random at the moment. Rumors say it should be fixed, but the Grand Menace Slider was not mentioned in the last Patch Notes from 08th Nov. 2011, only the Random Encounter Slider.)
Ship AI ???
(Fixes in Progress. I am not sure if they work all propably, i have to do another long game for that, and didnt had the time for a long one.)
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