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回复 1# order8550
这是KEV大大产无色的代码
<MULTIVERSEID value="888806" />
<ARTID value="88888888" />
<FRAMECOLOUR name="C_TRANS_CARD" />
<COLOUR value="" />
<ARTIST name="John Avon" />
<CASTING_COST cost="" />
<TYPE metaname="" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="" />
<MANA_ABILITY>
<COST type="TapSelf" />
<PRODUCES amount="{1}" />
<AI_BASE_SCORE score="300" zone="in_play" />
</MANA_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION>
Object():GetCurrentCharacteristics():Badge_Set( BADGE_SHROUD )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY internal="1" layer="8">
<TRIGGER value="END_OF_STEP">
return true
</TRIGGER>
<RESOLUTION_TIME_ACTION>
Object():RemoveFromGame()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
</CARD_V2>
旧的TOKEN代码
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="_TOKEN_BLACK_MANA" />
<CARDNAME text="_TOKEN_BLACK_MANA" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[BLACK MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[BLACK MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[BLACK MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[BLACK MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[BLACK MANA]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[BLACK MANA]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="99999903" />
<ARTID value="137575" />
<FRAMECOLOUR name="B_BASIC_SWAMP" />
<COLOUR value="L" />
<ARTIST name="Jung Park" />
<CASTING_COST cost="" />
<SUPERTYPE metaname="Basic" order_de-DE="0" order_es-ES="1" order_fr-FR="1" order_it-IT="1" order_jp-JA="0" />
<TYPE metaname="Land" order_de-DE="1" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<TYPE metaname="Tribal" order_de-DE="1" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Swamp" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Desert" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="T" />
<STATIC_ABILITY commaspace="1">
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Badge_Set( BADGE_SHROUD )
characteristics:Bool_Set( CHARACTERISTIC_SHROUD, 1 )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY internal="1" layer="8">
<TRIGGER value="END_OF_STEP">
return true
</TRIGGER>
<RESOLUTION_TIME_ACTION>
Object():RemoveFromGame()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
楼主自己看吧。。。。 关键显示产的费就是“ characteristics:Bool_Set( CHARACTERISTIC_SHROUD, 1 )”这句。。但是不指名TYPE metaname。。。是无法显示出来的。。不知道。。你说的KEV用的新代码是撒。。。。==! |
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