3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 4671|回复: 3
打印 上一主题 下一主题

[求助] 孤岛危机2跑了一会就无响应了,求助

[复制链接]

4

主题

418

帖子

372

积分

高级玩家

Rank: 4

贡献度
21
金元
2884
积分
372
精华
0
注册时间
2005-3-17
跳转到指定楼层
主题
发表于 2011-8-2 14:34 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
之前装过一次,版本应该是:【原創BT/115】《孤島危機2》3DM繁體中文典藏版(FLT/v1.1/同樣適用正版用戶)【5G】
还是很正常的
这两天重新安装了一次,是光盘iso的,然后打上这些补丁:
《孤岛危机2》V1.9官方升级补丁
《孤岛危机2》V1.9 FLT破解修正补丁
《孤岛危机2》DX11官方升级补丁
《孤岛危机2》高分辨率纹理升级包

然后发现进入游戏以后跑了一会就卡屏无响应了
系统是win7 x64,显卡是460M

不知道有没有用,还有Log文件如下:

BackupNameAttachment=" Build(0) 02 Aug 11 (14 00 02)"  -- used by backup system
Log Started at 08/02/11 14:00:02
Running 32 bit version
Executable: D:\=Games=\Crytek\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "D:\=Games=\Crytek\Crysis 2\bin32\Crysis2.exe"

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
  CPU: Intel Intel(R) Core(TM) i7 CPU       Q 740  @ 1.73GHz
  Family: 6, Model: 14, Stepping: 5
  FPU: On-Chip
  CPU Speed (estimated): 1845.8 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

Processor 1:
  CPU: Intel Intel(R) Core(TM) i7 CPU       Q 740  @ 1.73GHz
  Family: 6, Model: 14, Stepping: 5
  FPU: On-Chip
  CPU Speed (estimated): 1845.8 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

Processor 2:
  CPU: Intel Intel(R) Core(TM) i7 CPU       Q 740  @ 1.73GHz
  Family: 6, Model: 14, Stepping: 5
  FPU: On-Chip
  CPU Speed (estimated): 1845.8 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

Processor 3:
  CPU: Intel Intel(R) Core(TM) i7 CPU       Q 740  @ 1.73GHz
  Family: 6, Model: 14, Stepping: 5
  FPU: On-Chip
  CPU Speed (estimated): 1845.8 MHz
  MMX: not present
  SSE: present
  3DNow!: not present
  Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Chinese (Simplified)
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 14:00:03 08/02/11, system running for 2377 minutes
6069MB physical memory installed, 2558MB available, 4095MB virtual memory installed, 57 percent of memory in use
PageFile usage: 53MB, Working Set: 43MB, Peak PageFile usage: 54MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 2
<Sound> Available drivers:
        1.        Speakers (Realtek High Definition Audio)
        2.        Realtek Digital Output (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (Realtek High Definition Audio) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: Fate-cyx
  ip:192.168.1.103
  ip:5.164.23.76
  ip:192.168.56.1
  ip:192.168.218.1
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'cyx' for user 'Fate'
username Fate signedIn 1 userIndex -1
ActivateProfile profileName cyx
[Game Version]: RELEASE PURE CLIENT
[Warning] Unknown command: g_skipIntro=1
[Warning] Unknown command: g_enableInitialLoginScreen=0
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 26.44 seconds
    r_GetScreenShot = 2 []
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.PadButtonsDisplay" [Libs/UI/IdleAnimation.gfx]
========  is loaded in 142856.6 sec ========


请各位大神帮帮忙
回复

使用道具 举报

8

主题

153

帖子

177

积分

中级玩家

Rank: 3Rank: 3

贡献度
6
金元
1527
积分
177
精华
0
注册时间
2011-5-4
舒服的沙发
发表于 2011-8-2 14:42 | 只看该作者
你应该查找异常的事件日志,去应用程序和系统两个项目中找。游戏的记录没有什么意义
回复 支持 反对

使用道具 举报

32

主题

287

帖子

528

积分

高级玩家

Rank: 4

贡献度
87
金元
2404
积分
528
精华
0
注册时间
2011-2-27
硬硬的板凳
发表于 2011-8-4 11:56 | 只看该作者
.........我懒得看那么长的一段
回复 支持 反对

使用道具 举报

4

主题

418

帖子

372

积分

高级玩家

Rank: 4

贡献度
21
金元
2884
积分
372
精华
0
注册时间
2005-3-17
冰凉的地板
 楼主| 发表于 2011-8-4 16:51 | 只看该作者
回复 2# 帽子先生

这两个里面什么都没有

我把高分辨率纹理的补丁删掉以后,好像正常了

这是什么情况?之前玩的时候并不卡呀
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2025-3-15 11:03 , Processed in 0.118079 second(s), 15 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表