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OBGEv3 Standalone Effects
Below is a list of all the standalone effect shaders available from the OBGEv3 project on TES Nexus. The list does not include any standalone effects that may have been added since this readme was updated, or any standalone effects that are only available for download from the project's forum thread. Version numbers are taken from the version numbers within each shader file, and are not indicative of relative quality.
Lighting Effects
Godrays (v4.2) - Godrays.fx
By vtastek. Adds shafts of light emanating from the sun. The effect is only seen at certain times of the day. This is a SM3 shader.
Screen Space Indirect Illumination (SSII) - SSII.fx
By tomerk. Provides a form of Global Illumination that adds indirect lighting to the scene, simulating the reflection of light off coloured objects. This is a SM3 shader.
Volumetric Screen Space Indirect Illumination - Volumetric_SSII.fx
By tomerk and Ethatron. Provides a form of Global Illumination that adds indirect lighting to the scene, simulating the reflection of light off coloured objects. This is a SM3 shader.
Volumetric Screen Space Global Illumination - Volumetric_SSGI.fx
By tomerk and Ethatron. Provides a form of Global Illumination that adds indirect lighting to the scene, simulating the reflection of light off coloured objects. A merge of Volumetric SSAO & Volumetric SSII. This is a SM3 shader.
Ambient Occlusion (AO) Effects
These shaders use stylised lighting to add depth and contrast to the scene, mainly by shadowing recesses. Two types of AO shader are available: Horizon-Based AO (HBAO) and Screen Space AO (SSAO). These are all SM3 shaders.
Screen Space Ambient Occlusion - ssao_test.fx
By HawkleyFox. Provides a medium quality AO effect, but has a large performance hit.
Performance Screen Space Ambient Occlusion - ssao_perf.fx
By HawkleyFox. Provides a medium-low quality AO effect, with a medium performance hit.
Ring Screen Space Ambient Occlusion - Ring_SSAO.fx
By tomerk and Ethatron. Provides a light, medium quality AO effect with a low performance hit.
Horizon-Based Ambient Occlusion - HBAO.fx
By tomerk and Ethatron. Provides the highest quality AO effect, but has a very large performance hit.
Volumetric Screen Space Ambient Occlusion - Volumetric_SSAO.fx
By tomerk and Ethatron. Provides a high quality, accurate AO effect with a low performance hit.
Depth of Field Effects
These shaders optionally give a Depth of Field effect, progressively blurring objects with increasing distance from the focus point (what the crosshairs point at), or a Distance Blur effect, progressively blurring objects with increasing distance from the player.
Crysis Depth Of Field (v1) - CrysisDoF.fx
Conversion by WrinklyNinja. An adaptation for Oblivion of the Depth Of Field effect found in Crysis: Warhead. This is a SM3 shader.
Depth of Field (v7) - DepthOfField.fx
By WrinklyNinja. Inspired by an ATI paper on DoF, with depth-based directional blurring.
Hexagonal Bokeh Depth of Field - Bokeh_Hexagon_DoF.fx
By tomerk. A bokeh effect with a hexagonal blur shape and no distance blurring option. Vey high quality, but the largest performance hit. This is a SM3 shader.
Circular Bokeh Depth of Field - Bokeh_Circle_DoF.fx
By tomerk. A bokeh effect with a hexagonal blur shape and no distance blurring option. Vey high quality, but the largest performance hit. This is a SM3 shader.
Pseudo-Bokeh Depth of Field - Pseudo_Bokeh_DoF.fx
Conversion by tomerk. Originally a shader for MGE by Knu, ported and tweaked for OBGEv2. This is a SM3 shader.
Colour Effects
Bleach Bypass - HLSLbleachbypass.fx
By vtastek. Creates an effect with decreased saturation with increased contrast.
Color Grading - HLSLColorGrading03.fx
By vtastek. Applies a subtle desaturation of average colour balance to the scene. This is a SM3 shader.
Color Effects (v5) - ColorEffects.fx
By WrinklyNinja. Adds a variety of photoshop-like colour effects, including luminosity-dependent film grain, sepia, saturation/contrast/brightness alteration, gamma contrast/brightness alteration, colour inversion and blur highlighting. This is a SM3 shader.
Crysis Color Mood (v0.2) - ColorMood.fx
By shadeMe. Tints the screen to alter the mood of the game, as seen in Crysis.
ENB Color Effect (v2) - ENBColorEffect.fx
Conversion by WrinklyNinja. Originally a shader supplied with ENB Series for Oblivion, and adapted and optimised for OBGEv2, this alters the colour balance of the scene.
Filter Effects
Normal Filter Anti-Aliasing - NormalFilterAA.fx
By Dracusis. Adds an AA effect to reduce 'jaggies' on the edges of objects. This is a SM3 shader.
Morphological Line-Antialiasing - MLAA.fx
By kapaer. Adds an AA effect to reduce 'jaggies' on the edges of objects. This is a SM3 shader.
Directional Localized-Antialiasing - DLAA.fx
By Ethatron. Adds an AA effect to reduce 'jaggies' on the edges of objects. This is a two-pass SM3 shader.
Morphological Directional Localized-Antialiasing - MDLAA.fx
By Ethatron. A fusion of MLAA and DLAA, awesome. Optimized for speed. MLAA for foilage and hard breaks in depth, DLAA for smoothing out steep jaggies. This is a SM3 shader.
FX-Antialiasing - FXAA.fx
By Ethatron. Adds an AA effect to reduce 'jaggies' on the edges of objects. This is a one-pass SM3 shader. Based on version 2, max. quality.
Other Effects
CelShader+EdgeAA (v0.3) - CelShader+EdgeAA.fx
By shadeMe. Adds a cartoon-like black edge to objects, as seen in Borderlands, or smooths the edges of objects. This is a SM3 shader.
Sharpen - obsharpen.fx
By vtastek. Sharpens the screen.
Vignetting - HLSLvignette.fx
By vtastek. Applies a vignetting lens effect, desaturating and darkening the corners of the screen. |
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