(1)Actors.ACBS
mod修改了生物或者NPC的ACBS数据(如体力值等)
Waruddar: Actor base spell, fatigue, barter gold, level, calc min, calc max, IsBiped, sex, IsEssential, IsWeaponAndShield, IsRespawn, IsSwims, IsFlies, IsWalks, IsAutoCalc, IsPCLevelOffset, IsNoLowLevel, IsNoBloodSpray, IsNoBloodDecal, IsNoHead, IsNoRightArm, IsNoLeftArm, IsNoCombatInWater, IsNoShadow IsNoRumors, IsSummonable, IsNoPersuasion, IsCanCorpseCheck you need to tag the mod with 'Actors.ACBS'.
(2)Actors.AIData
mod修改了生物或者NPC的AI Data
Waruddar: Actor aggression, confidence, energy level, responsibility, services, training skill, or traing level you need to tag the mod with ‘Actors.AIData’
(3)Actors.AIPackages
mod修改了生物或者NPC的AI Packages列表
(4)Actors.AIPackagesForceAdd
强行添加AIPackage数据,避免mod排序太前而被覆盖
Waruddar: Actor AI Packages you need to tag the mod with 'Actors.AIPackages'. If you're re-adding an AI Package that was previously removed, you need to tag the mod with 'Actors.AIPackagesForceAdd' as well.
(5)Actors.Animations
mod修改了生物或NPC的special Animations list
Waruddar: Actor animations you need to tag the mod with 'Actors.Anims'
(6)Actors.CombatStyle
mod修改了生物或者NPC的Combat Style(战斗方式)
Waruddar: Actor combat style you need to tag the mod with 'Actors.CombatStyle'
(7)Actors.DeathItem
mod修改了生物或者NPC的Death Item
Death Item即生物或者NPC死后从他们身体可获得的物品(items that are added to the NPC / Creature only when it dies)
Waruddar: Actor Death Items you need to tag the mod with 'Actors.DeathItem'
(8)Actors.Skeleton
mod修改了生物或者NPC的skeleton(骨架)
Waruddar: Actor model path, bound radius, modt you need to tag the mod with 'Actors.Skeleton'.
(9)Actors.Spells
mod修改了了生物或者NPC的魔法列表
Waruddar: If you add or remove an actor's spell and it is important that the change is kept you need to tag the mod with 'Actors.Spells'.
(10)Actors.SpellsForceAdd
强行添加魔法列表,避免mod排序太前而被覆盖
Waruddar: If you're re-adding a spell that was previously removed, you need to tag the mod with 'Actors.SpellsForceAdd' as well.
(11)Actors.Stats
mod修改了生物或者NPC的数据
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'SpellStats': Spell name, cost, level type, spell type.
(12)Body-F
mod修改了女性身体的texture/mesh
Waruddar: Race female height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-F'.
(13)Body-M
mod修改了男性身体的texture/mesh
Waruddar: Race male height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-M'.
(14)C.Climate
mod修改了cell climate(场景气候)
Waruddar: Cell climate, or IsBehaveLikeExterior you need to tag the mod with 'C.Climate'.
(15)C.Light
mod修改了cell lighting and/or fog(场景的光线或者雾)
Waruddar: Cell ambient, directional, or fog lighting you need to tag the mod with 'C.Light'.
(16)C.Music
mod修改了cell music type(场景音乐)
Waruddar: Cell music type you need to tag the mod with 'C.Music'.
(17)C.Name
mod修改了cell names(场景名字)
Waruddar: Cell name you need to tag the mod with 'C.Name'.
(18)C.Owner
mod修改了cell ownership(场景所有权、领主)
Waruddar: Cell owner, rank, global variable, or IsPublicPlace you need to tag the mod with 'C.Owner'.
(19)C.RecordFlags
mod修改了off limits/dangerous flg(限制、危险标志)
Waruddar: Cell flags not mentioned above(即C.Climate、C.Music、C.Name、C.Owner、C.Water、C.Light) you need to tag the mod with 'C.RecordFlags'.
Use with care, it also overrides the above flags.(小心使用,因为可能会覆盖上面的标记)
(20)C.Water
mod修改了cell water type/level(场所的水)
Waruddar: Cell water, water height, IsHasWater you need to tag the mod with 'C.Water'.
(21)Creatures.Blood
mod修改了生物的blood subrecord
(22)Deactivate
mod根据标签导入后必须取消勾选
(23)Delev
mod删除了item(物品)
(24)Eyes
mod添加了眼睛
Waruddar: Race eyes (adding,removing) you need to tag the mod with 'Eyes'.
(25)Relations
mod修改了种族关系
(26)Factions
mod修改了生物与NPC的种族
Waruddar: Adding a faction, removing a faction, or changing the actor's rank in a faction you need to tag the mod with 'Factions'.
(27)Filter
Filter a mergeable mod to currently active mods.(将可整合的mod从已勾选列表中过滤掉)
(28)Graphics
mod替换了graphic(图片)
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Graphics':
- Birthsign icon path
- Loading Screen icon path
- Class icon path
- Land texture icon path
- Region icon path
- Activator model path, bound radius, or modt
- Door model path, bound radius, or modt
- Flora model path, bound radius, or modt
- Furniture model path, bound radius, or modt
- Grass model path, bound radius, or modt
- Static model path, bound radius, or modt
- Potion/Poison icon path, model path, bound radius, or modt
- Ammo icon path, model path, bound radius, or modt
- Alchemical Apparatus icon path, model path, bound radius, or modt
- Book icon path, model path, bound radius, or modt
- Ingredient icon path, model path, bound radius, or modt
- Key icon path, model path, bound radius, or modt
- Light icon path, model path, bound radius, or modt
- Misc icon path, model path, bound radius, or modt
- Sigil Stone icon path, model path, bound radius, or modt
- Soul Gem icon path, model path, bound radius, or modt
- Weapon icon path, model path, bound radius, or modt
- Tree icon path, model path, bound radius, or modt
- Armor or Clothing male body (model path, bound radius, or modt), male world, male icon path, female body, female world, female icon path, or flags (IsHead, IsHair, etc)
- Creature body parts or nift
- Magic Effect icon path, model path, bound radius, modt, effect shader, enchant effect or light
- Almost anything in an Effect Shader
(29)Hair
mod增加了发型
Waruddar: Race hairs you need to tag the mod with 'Hair'.
(30)IIM
即Itm Interchange Mode
(31)Invent
导入修改到物品栏
Waruddar: If you add, remove, or change the count of an item in an NPC / Creature / Container and it is important that the change is kept you need to tag the mod with 'Invent'.
(32)InventOnly
已废弃,等同于Invent + IIM
(33)Merge
旧版,请忽视
(34)Names
mod修改了名字
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Names':
- Class name
- Faction name
- Hair name
- Eyes name
- Race name
- Magic Effect name
- Enchantment name
- Spell name
- Birthsign name
- Activator name
- Alchemical Apparatus name
- Armor name
- Book name
- Clothing name
- Container name
- Door name
- Ingredient name
- Light name
- Misc name
- Flora name
- Furniture name
- Weapon name
- Ammo name
- NPC name
- Creature name
- Soul Gem name
- Key name
- Potion/Poison name
- Sigil Stone name
- World name
- Cell name
- Dialogue name
- Quest name
(35)NoMerge
即使技术上能够整合也不整合此mod
(36)NPC.Class
mod修改了the designated Classes of NPCs(NPC的特定等级?)
Waruddar: NPC class you need to tag the mod with 'NPC.Class'
(37)NPC.Race
mod修改了NPC的种族
Waruddar: NPC race you need to tag the mod with 'NPC.Race'
(38)NpcFaces
mod修改了脸部
Waruddar: NPC Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, eyes, hair, hair length, hair color, fnam you need to tag the mod with 'NpcFaces'
(39)NpcFacesForceFullImport
mod修改了脸部
Waruddar: You may tag it with 'NpcFacesForceFullImport' if you want all of the previous attributes to be kept even if they haven't been changed.
(40)R.AddSpells
mod添加了种族魔法
Waruddar: Race spells (adding) you need to tag the mod with 'R.AddSpells'.
(41)R.Attributes-F
mod修改了女性种族属性
Waruddar: Race female attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-F'.
(42)R.Attributes-M
mod修改了男性种族属性
Waruddar: Race male attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-M'.
(43)R.ChangeSpells
mod修改了种族魔法(列表)
Waruddar: Race spells (removing or removing some and adding others) you need to tag the mod with 'R.ChangeSpells'.
Don't use 'R.AddSpells' and 'R.ChangeSpells' at the same time.(R.AddSpells和R.ChangeSpells不可以同时使用)
(44)R.Description
mod修改了种族描述
Waruddae: Race description you need to tag the mod with 'R.Description'.
(45)R.Ears
mod修改了种族的耳朵
Waruddar: Race male ears (model path, bound radius, modt, icon path), or female ears (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Ears'.
(46)R.Head
mod修改了种族的头部
Waruddar: Race head (model path, bound radius, modt, icon path), Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, or snam you need to tag the mod with 'R.Head'.
(47)R.Mouth
mod修改了嘴、舌头
Waruddar: Race mouth (model path, bound radius, modt, icon path), or tongue (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Mouth'.
(48)R.Relations
mod修改了race relationships(种族间的关系)
Waruddar: Race factions (add/remove/change relation modifier) you need to tag the mod with 'R.Relations'.
按Waruddar则应该是“mod修改了种族的宗派”
(49)R.Skills
mod修改了race skill bonuses(种族技能)
Waruddar: Race skills, skill modifiers you need to tag the mod with 'R.Skills'.
(50)R.Teeth
mod修改了upper/lower teeth(上齿、下齿)
Waruddar: Race teeth lower (model path, bound radius, modt, icon path), or teeth upper (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Teeth'.
(51)Relations
mod修改种族间的联系
Waruddar: If you add, or change the relation that a faction has with another and it is important that the change is kept you need to tag the mod with 'Relations'.
(52)Relev
mod重新定义了物品的等级
(53)Roads
mod修改了路标
Waruddar: If you change the road record of a world, and want that road kept even if the world is possibly changed by a later mod, you need to tag the mod with 'Roads'.
(54)ScriptContents
永远不要添加此标签
Waruddar: When does a modder need it? Never. It has a good chance of breaking the patch unless you know exactly what you're doing. It is disabled in CBash mode for safety.
(55)Scripts
mod修改了物品、NPC、物体的脚本
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Scripts':
- Activator script
- Potion/Poison script
- Alchemical Apparatus script
- Armor script
- Book script
- Clothing script
- Container script
- Creature script
- Door script
- Flora script
- Furniture script
- Ingredient script
- Key script
- Light script
- Leveled Creature script
- Misc script
- NPC script
- Quest script
- Sigil Stone script
- Soul Gem script
- Weapon script
(56)Sound
mod改变了声音
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Sound':
- Activator sound
- Container open, close sounds
- Creature foot weight, inherits sounds from, other sounds
- Door open, close, loop sounds
- Light sound
- Magic Effect casting, bolt, hit, area sounds
- Weather sounds
(52)SpellStats
mod修改了魔法数据
Waruddar: Spell name, cost, level type, spell type
(53)Stats
mod修改了物品数据
Waruddar: If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Stats':
- Potion/Poison weight, value
- Ammo weight value, damage, speed, enchantment points
- Alchemical Apparatus weight, value, quality
- Armor weight, value, health, strength
- Book weight, value, enchantment points
- Clothing weight, value, enchantment points
- Ingredient weight, value
- Key weight, value
- Light weight, value, duration
- Misc weight, value
- Sigil Stone weight, value, uses
- Weapon weight, value, health, damage, speed, reach, enchantment points
(57)Voice-F
mod修改了女性声音
Waruddar: Race female voice you need to tag the mod with 'Voice-F'.
(58)Voice-M
mod修改了男性声音
Waruddar: Race male voice you need to tag the mod with 'Voice-M'.