游戏精英
 
- 贡献度
- 599
- 金元
- 28368
- 积分
- 5233
- 精华
- 0
- 注册时间
- 2010-3-4
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好多perk都有基本要求 ... 自己看 ...
3a) More Traits for New Vegas (Ver.1.0.2)
- High Value Target (Passive) (ID: D2EE01)
-> You have been marked by the most vicious mercenary group. Occassionally, a group of deadly assassins will ambush you when you least expect.
- Born to be Wild (Craft) (ID: D2EE02)
-> You are easily addicted to chems. Fortunately, you can craft any of common types of chem from the Campfire.
- Glutton (Passive) (ID: D2EE03)
-> When you are eating, your overall damage is increased by +10%. However, when you are not eating, you take +10% more damage.
- Banned for Life (Permanent) (ID: D2EE04)
-> What has been done cannot be undone. You've been vilified by the major factions in Mojave. On the other hand, you gain +2 raider companions.
- Diabetic (Passive) (ID: D2EE05)
-> You are careful with food and medicine. Your medicine skill and survival skill are increased by +5 each. However, You recover -10% less health from food and medicine.
- Ne'er-Do-Well (Passive) (ID: D2EE06)
-> Your companions make up for your lack of combat skills. All your companions have +25 Combat Skills and you have -25 Combat Skills.
- Ranger with Big Iron (Passive) (ID: D2EE07)
-> You won't be the 21st with the Big Iron on your hip. Your Agility is increased by +1 while taking more critical damages from raiders such as Fiends and Powder Gangers.
- Fake Physician (One-Time Only) (ID: D2EE08)
-> You receive a set of medical items at the cost of your karma.
- Bring it On! (Passive) (ID: D2EE09)
-> You either kill fast or die early. Both you and your enemy's damage threshold are reduced by 5.
- Tribal (Passive) (ID: D2EE10)
-> You deal +5 Unarmed and Melee Damages but your Gun, Energy Weapons and Energy Weapons Skills are reduced by -5 each.
- Conduit of Radiation (Passive) (ID: D2EE11)
-> You resist incoming radiation by +30% although you continuously gain radiation even when you are not in the radiation zone.
- Near Death Experience (Passive) (ID: D2EE12)
-> Your action points only regenerate when you have less than 30% of health. When your health is below 20%, VATS cost -50% action points. Finally, when your health is below 10%, each kill will restore your entire action points.
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3c) More Perks for New Vegas (Ver.2.2.6)
- Drink to Last! (level 2) (rank 1) (Activate) (ID: D2EE03) (Req: +20 Survival)
Only the people who have almost died from thirst know how precious water is, regardless of where it is pumped from. With this perk, you can fill up any empty bottles from any toilet.
- Bonsai (level 2) (rank 1) (Passive) (ID: D2EE01) (Req: +20 Science)
Through careful nurturing you have a small fruit tree growing out of your head. Fruits will appear in your inventory from time to time.
- Destiny Gambler (level 2) (rank 1) (Passive) (ID: D2EE02) (Req: +6 Luck)
Your journey ahead is full of surprises. Let the dice of destiny decide your fate.
- Bright Side of Life (level 2) (rank 1) (Passive) (ID: D2EE05) (Req: +20 Survival)
At least those bullets hitting your body are rarely critical...that is one thing to be happy about.
- Jump to Conclusions (level 2) (rank 1) (Passive)(ID: D2EE76) (Req: Failed at least one speech challenge)
When you fail to convince someone, all your hits become critical for next 10 seconds.
- Swing for the Fence! (level 2) (rank 1) (Passive) (ID: D2EE04) (Req: +20 Melee Weapon or +20 Unarmed)
With Swing for the Fence! perk, you will be able to deal slightly more damage with unarmed or melee attack.
- Where's my pants? (level 4) (rank 3) (One-Time Only) (ID: D2EE06) (Player is not wearing an explosive collar)
You woke up with bags of money and caps in the middle of nowhere with your pants off.
- Prospector (level 4) (rank 1) (Passive) (ID: D2EE07) (Req: +30 Barter)
You are now officially a prospector. Thus, you get a trade discount and better repair service from the traveling merchants. Also, your barter skill increases by +5.
- Sunny and Smiling (level 4) (rank 1) (Passive) (ID: D2EE08) (Req: +3 Charisma)
Your bright attitude during the day makes other people happy.With this perk, your speech skill increase by 15 from sunrise to sunset.
- Persistent Manner (level 4) (rank 1) (Passive) (ID: D2EE09) (Req: +6 Endurance)
You have learned to stay frosty and wait for the right time to strike. This allows you to score more critical shots in VATs when you aim at an enemy who is reloading.
- Tech Junkie (level 4) (rank 1) (Activate + Passive) (ID: D2EE10) (Req: +30 Repair)
The fun never ends while tinkering around with robots. With this perk, you are able to salvage more scrap metal from dead robots.
- Field Medic (level 6) (rank 1) (Activate) (ID: D2EE11) (Req: +40 Medicine)
You are a dedicated medic among the comrades. You can attempt to revive a fallen ally at cost of a super-stimpak.
- Shells for Shelly (level 6) (rank 1) (Passive) (ID: D2EE12) (Req: +40 Guns)
You are likely to notice others with shotguns and vice versa. You loot more shotgun shells from corpses and purchase more shells from the merchants.
- Professional Courier (level 6) (rank 1) (Passive) (ID: D2EE13) (Req: +6 All SPECIAL Points)
The talents of a true courier are being able to carry more things and carry them faster. You can carry +10% more and run +10% faster.
- Nikola's Shockwave (level 6) (rank 1) (Passive) (ID: D2EE14) (Req: +1 Nikola's Shockwave Book )
After reading Nikola Tesla and You repeatedly, you discover a secret method of enhancing your defense against energy projectiles by up to +10%.
- Roach Lover (level 6) (rank 2) (Passive) (ID: D2EE15) (Req: +5 Endurance)
Perhaps you should start washing your feet. Everyday at random, groups of radroaches crawl beneath your feet.
- Big League Slugger (level 6) (rank 1) (Passive) (ID: D2EE16) (Req:+30 Melee Weapons)
Your every swing is equivalent to an out-of-park homerun. With this perk, your baseball bat smacks with +25% more damage.
- First Thing First (level 8) (rank 1) (VATS) (ID: D2EE17) (Req: +5 Perception, +40 Guns)
You are a careful shooter and know the first thing to do in a firefight. Before the start of combat you can shoot at an enemy's weapon with extreme accuracy.
- I Hate That Guy! (level 8) (rank 1) (Passive) (ID: D2EE77) (Req: At least one companion is following)
Your companions strike with +10% damage to whoever that attacks you. Also, that target will explode into a red, gut-ridden, eyeball-strewn paste.
- Blind Luck (level 8) (rank 1) (Passive) (ID: D2EE18) (Req: Less than 3 Perception)
Your are blind but not doomed. During combat, your luck will be maxed.
- Bottle Rush! (level 8) (rank 1) (Permanent) (ID: D2EE19) (Req: +6 Luck)
You are a thorough wasteland scavenger. With this perk you will be able to find more nuka cola and sunset sarsaparillas from crates and refrigerators.
- Fortuious Warrior (level 8) (rank 1) (Passive) (ID: D2EE20) (Req: +6 Strength)
Fortune smiles on you as you are the bravest warrior on the wasteland. Whenever you are charging forward with melee or unarmed weapons, you have +10% to hit critically.
- Friend of The Friendless (level 8) (rank 1) (Permanent) (ID: D2EE21) (Req: No Companion or friend)
Today must be your lucky day because there is a small animal outside that wishes to be your loyal companion. Be nice and friendly, and it might grow out to be your only life saver.
- Poker Face (level 8) (rank 1) (Passive) (ID: D2EE22) (Req: +6 Charisma)
You have a face that is totally unreadable and as such people who listen to you cannot figure you out. You gain a +10 to speech and better odds at casinos.
- Mutant Hunter (level 8) (rank 3) (VATS ) (ID: D2EE23) (Req: +6 Perception)
You are a natural born hunter of the wasteland. When aiming at Supermutants in VATS your accuracy is increased.
- Potato Farmer (level 8) (rank 1) (Passive) (ID: D2EE24) (Req: +40 Explosives)
You have come to the realization that some enemies carry more explosives than they first appear. From now on, you can loot more grenades and mines from fallen enemies.
- Too Drunk to Die (level 8) (rank 1) (Upon Drinking) (ID: D2EE25) (Req: Get addicted 3 times or more)
When drunk there is absolutely nothing that can stop you. You gain a +5 to your Damage Threshold whilst under the effect of alcohol.
- Run Like Winds! (level 8) (rank 5) (Passive) (ID: D2EE26) (Req: +6 Agility)
After much practice, you finally managed increase your heart rate and raise your natural speed. Each rank of this perk increases your speed by +15%.
- Dubious Craftsman (level 8) (rank 1) (Craft) (ID: D2EE40) (Req: +100 Crafted History)
Your crafting skill is beyond limit. With this perk, you will be able to forge NCR money with pre-war money and Legion Coins with scrap metals.
- Beanballer (level 10) (rank 1) (VATS) (ID: D2EE27) (Req: +60 Explosives)
Your ability to throw grenades has improved. Your accuracy with grenades in VATS is improved.
- Civilized Bravery (level 10) (rank 1) (Passive) (ID: D2EE28) (Req: Player is wearing a pre-war cloth at the time of level-up)
You feel that appearances are important. As such you feel much braver when maintaining the prim and proper look from the past. You gain a +1 bonus to both strength and damage whilst wearing any pre-war clothing or gambler suits.
- No Time to Think (level 10) (rank 1) (Passive) (ID: D2EE29) (Req: +50 Survival)
You have learned there is simply no time to think when your life is at stake. That's why you rush to reload your heavy weapon 75% faster when your health drops below 50%.
- Outsmarting Booletz (level 10) (rank 1) (Passive) (ID: D2EE30) (Req: +7 Agility)
You may not outsmart your enemy..but maybe you could outsmart their bullets? With this perk, your damage threshold goes up by +5 while moving around.
- Sense of Emergency (level 10) (rank 1) (Passive) (ID: D2EE31) (Req: +50 Survival and +30 Medicine)
Your life was been full of fear until you turned to the booze. With this perk, you reach out for alcohol when your health drops below 80%.
- Two Faces (level 10) (rank 1) (Passive) (ID: D2EE32) (Req: Neutral Karma)
You are a different person by day than you are at night. During the day, your medicine and repair skills rise. While at night sneak and lockpick skills increase instead.
- Unexpected Happiness (level 10) (rank 1) (Permanent) (ID: D2EE33) (Req: +7 Luck)
Today could be the day! From time to time, you may uncover vast treasures inside the most unexpected of containers.
- Chemical Engineer (level 12) (rank 1) (Activate) (ID: D2EE34) (Req: +50 Science and +50 Repair)
You, goo and ammo form a triangular relationship. With this perk, you can turn goo and ash into the same type of ammo that left your foe this way.
- Famous Survivor (level 12) (rank 1) (Passive) (ID: D2EE35) (Req: +3 Weeks Passed)
Yup, the one and only one, the famous courier has done it again! and this time, all the wastelanders know your deed. Your charisma is increased by +1 and the traders of the Mojave will now grant you a +10% discount.
- One Way or Another (level 12) (rank 1) (VATS) (ID: D2EE36) (Req: +50 Guns and +50 Explosives)
...and you thought all along sniper rifles were the only weapons that could score headshots. If you score a headshot when using a launcher in VATS you deal beyond fatal damage.
- Autodidact (level 12) (rank 1) (Permanent) (ID: D2EE37) (Req: +7 Intelligence and No Power Armor Training)
Congratulations! You have trained yourself how to equip the Power Armors and Helmets.
- Tactical Strategist (level 12) (rank 1) (VATS ) (ID: D2EE38) (Req: +6 Intelligence and +60 Guns)
You mastered the use of VATS and thus, your overall damage in VATS is increased by 10%.
- Tech Wizard (level 12) (rank 1) (Passive) (ID: D2EE39) (Req: +6 Intelligence)
You spent your formative years hunched over a bench learning tech stuff. Your science and repair skills increase by +5. Also, you gained a +5% resistance to all types of energy projectiles.
- Doorbuster (level 12) (rank 1) (Activate + Craft ) (ID: D2EE59) (Req: +70 Explosives)
Bobby pins are nothing but girl's accessories. From now on, with only a cherry bomb, you will be able to blast the doors open no matter how hard they are locked.
- Ghoulficated Heart (level 14) (rank 1) (Permanent) (ID: D2EE41) (Req: Very Good Karma)
Your angelic mind waves throughout the Mojave. Now the Feral Ghouls show respect for your presence. With this perk, nearby feral ghouls will come to aid you in combat.
- Heavy Marksmanship (level 14) (rank 1) (VATS) (ID: D2EE42) (Req: + 7 Perception)
The chance to hit the target in VATS with your launcher weapons becomes more precise depending on how long you observe their movements.
- Prowler (level 14) (Rank 1) (Upon Taking Cateye )(ID: D2EE78) (Req: + 7 Agility)
Under the effect of cateye, your each attack will have +5% chance to knock out.
- I seeee yooou!! (level 14) (rank 1) (Passive) (ID: D2EE43) (Req: Sniper Perk)
No one can escape from you regardless of how desperately they run. With this perk, your rifle has a higher critical hit chance against fleeing enemies when you aim down your guns scope or sights.
- Pipboy Upgrade (level 14) (rank 1) (Passive + Toggle) (ID: D2EE44) (Req: +50 Medicine and +50 Science)
You decided to add extra functionality into pipboy. The pipboy will announce when there is an enemy nearby and inject chems automatically during combat.
- Sharpshooter (level 14) (rank 1) (VATS) (ID: D2EE45) (Req: +7 Perception)
You are able to quickly calculate how the a bullet will fly under current conditions. With this perk, you can aim more accurately when the target is farther away.
- Smooth Criminal (level 14) (rank 1) (Passive) (ID: D2EE46) (Req: +50 Sneak)
The experience of becoming a legendary thief starts with the Smooth Criminal perk. With this perk, you are granted a +10 to your sneak skill and partial invisibility while slowly sneaking into someone else's property.
- Turret Expert (level 14) (rank 1) (Activate) (ID: D2EE47) (Req: Robotic Expert Perk)
Tired of using terminals to turn off the pesky turrets? Well, with this perk you can deactivate and reconfigure turrets any time.
- E.P.I.C (Eternal Partners In Crime) (level 16) (Rank 1) (VATS) (ID: D2EE79) (Req: Miss Fortune or Mysterious Stranger Perk)
As long as you stay in evil or very-evil karma, the VATS helper will show up twice more frequently. |
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