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[讨论] 引用该游戏制作者之一对此游戏的评价

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发表于 2010-5-30 15:31 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
引用该游戏制作者之一对此游戏的评价
I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.

First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.(no, seriously)

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.

This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens...

大致意思就是说这款游戏的监制Chris Parker (也是公司的老板)认为自己很nb,于是不同去其他设计师的意见自己一意孤行,搞出很多垃圾系统却不进行完善,于是很多制作人见状,也都闪到一旁任他乱搞。。

sega不停更改设计要求,却不给设计师时间完善和润色。。事实上还是黑曜石自己的失误,这个游戏早在2年前就应该废弃掉,可是他们仍然不断加入各种元素却不去修复原有的问题,导致这个游戏有海量的bug和未加优化的部分。。。。。

sega真是应该取消阿尔法协议而继续开发异形的。。。残念。。

这游戏是个明显的失败的产品,因此很多设计师在公司裁员40%以后依然离开了,但我仍然很看好黑曜石目前在开发的辐射:新维加斯,这个已经比阿尔法协议要好太多了



by tc_knight
very.com
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舒服的沙发
发表于 2010-5-30 16:15 | 只看该作者
从头幽怨到尾
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硬硬的板凳
发表于 2010-5-30 16:30 | 只看该作者
这游戏是个明显的失败的产品

不赞同!
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冰凉的地板
发表于 2010-5-30 19:35 | 只看该作者
不能看到失败就推卸责任啊,再说这个作品我想也有人喜欢吧~
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5#
发表于 2010-5-30 20:46 | 只看该作者
不是看到失败,而是第XXX连败了,ob总设计有不可推卸的责任
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6#
发表于 2010-5-30 20:49 | 只看该作者
新维加斯的总设计不会还是此君吧
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