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[MOD] 帝国全战最佳大型MOD:DarthMod Empire 6.0 下载

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发表于 2010-5-8 17:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
完全改变帝国全战游戏体验。

下载地址:http://www.twcenter.net/forums/downloads.php?do=file&act=down&id=2334 复制到迅雷

安装方法:

STEP1
Decompress the file
解压文件
-------------------
STEP2
Open DM or DMLite file
打开DM或者DMLite文件夹
-------------------
STEP3
Copy darthmod.pack and Paste to C:...SteamSteamAppscommonempire total wardata
复制darthmod.pack到C:...SteamSteamAppscommonempire total wardata文件夹。
or
Copy darthmodlite.pack and Paste to C:...SteamSteamAppscommonempire total wardata
或者复制darthmodlite.pack到以上文件夹
-------------------
STEP4
Copy the respective user.empire_script.txt (of DM or DMLite) and Paste to :
复制respective user.empire_script.txt到

VISTA and Windows 7 users
C:Users(Your User Name Here)AppDataRoamingThe Creative AssemblyEmpirescripts
VISTA或者Windows7用户以上文件夹

XP users
Cocuments and Settings(Your User Name Here)Application DataThe Creative AssemblyEmpirescripts
XP用户以上文件夹

WARNING!If you do not see the above mentioned folders (AppData or Application Data), enable Windows to show hidden folders or to go there automatically:
如找不到上述文件夹(AppData or Application Data)打开隐藏文件夹选项。

Windows XP: Start->Run->Type %appdata%->Enter
Vista and 7: Start->Type in the search dialog space %appdata% ->Enter
-------------------
STEP 5 (Recommended)
Install the included campaign starting positions. Installation instructions inside the file "DM Startpos Files".
推荐安装DM Startpos Files目录下的文件

STEP 6 (Optional)
Copy/Paste the file unit_pack_compatibility_project_v5_8.pack to your game folder C:...SteamSteamAppscommonempire total wardata so that you can see some unit missing names.
可选安装
-------------------

    * The easiest way to understand that you have DarthMod installed watch a line infantry to have 110 range (And that the unit size is larger than Vanilla).
    * If your PC cannot handle the thousands of troops of DarthMod Empire lower your settings (Normal = approximately Ultra of Vanilla version)

另外还有DARTHMOD ULTIMATE COMMANDER 6,0,增加大量新单位,和图像和音乐等等,配合DarthMod Empire 6.0
下载地址:
http://www.moddb.com/mods/darthmod-empire/downloads/darthmod-ultimate-commander-edition-v60
http://www.filehosting.org/file/details/141936/DMUC_v60_Full_Installer.exe
http://thepiratebay.org/torrent/5541498
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舒服的沙发
发表于 2010-5-8 23:35 | 只看该作者
请问6.0比5.5更新了什么呢?能说明下嘛?
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硬硬的板凳
发表于 2010-5-9 02:09 | 只看该作者
没用过这个,有没有中文版的?
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冰凉的地板
 楼主| 发表于 2010-5-9 10:07 | 只看该作者
黄龙有中文版的,但是不是对应6.0,不知是否可用。
另外DM和DM Lite的区别是DM Lite去除了烟雾和血腥MOD,所以机器不佳的可以用DM Lite。

DarthMod 6.0更新,对应官方1.6补丁

Special new in version 6.0 Release
-Optimized for 1.6 patch (removed the AI formation pack used by previous version of DarthMod).
-Corrected Ghoorkas having no shield defense value and deleted Death Head Hussar wrong shield Value (Vanilla bug reported by zowrath).
-Trade and Fish ports can now raise 4th and 5th rates at higher tiers. Also Naval Hospital can now raise 1st rate, over 1st rate and some other ships except the steam ships which can only be created in Steam DryDocks. Result: AI and Human player can raise much powerful fleets with varied composure and not spam too many trade ships, sloops, brigs etc.
-Increased upkeep costs of Native Americans so that they can not support big armies but they are still cheap to be raised quickly.
-Melee units upkeep costs increased, the same done with special units of Maratha + unit recruit limits enabled (for example Sikh troops) so that Maratha cannot overrun easily with quality armies their neighbours.
-Bargir infantry not so powerful as before (They have the numbers to compensate). Mughal and Persian musketeers combat skills increased (they were low). This is another trick to weaken the Maratha.
-New models and textures for The Ottoman's Nizam-I-Cedit units (Provided fully by zowrath).
-Camel gunners abilities increased: They can dismount as Dragoons, fire from horse back, their abilities are enhanced, making them a harder unit to fight in battle (Thanks to zowrath for the original idea and the great implementation help).
-New animations for cavalry and infantry: an original idea mod of yanxu. Cavalry units have more pluralism in Death and idle occasions. Infantry stands in a different manner. These animations add more realism perception for the tactical battles.
-New help distances for CAI, hopefully encouraging naval invasions and Alliance helping.
-New special characteristics for each kind of CAI (For example Natives will prefer to raid more and will ally with powerful and nearby neighbours, Trade countries will use more their strategy to gain diplomatic and trade agreements, Maritime countries will use more army for naval invasions etc. (I am unsure if this works 100%). This character modding of CAI was inspired by Zowrath who proposed to add some code lines to encourage better army stacking for CAI and then it was fully implemented by me as a full scale idea to add more layer of code.
-New naval units limits (with the 4th-5th rate ships now more easily recruited the CAI liked to spam them so this had to be done).
-More campaign movement points for auxiliary and trade ships (Brigs, Sloops, Indiaman, Xebecs, Dhows etc.) and also to special ships and steam ships. The result is more easy reach and support of trade lines and more historic usage of the smaller vessels.
-New Maratha Light Infantry unit created from Zowrath.
-USS Constitution got 32 pounder cannon and 4 turns build time (Vanilla historical fix by Zowrath).
-Some naval crew fixes of equipment not showing (Vanilla Bug Fix by Zowrath).
-The return of the vanilla classes... now that CA has decided to finally fix the formations to 1-line as proposed so many times by ME. 1.6 Patch Formations are identical to DarthMod formations prior the patch with my class fixes. Yes = identical. Probably they implemented some other code to fix AI, but anyways now the skirmisher class innovation fix is no longer needed (It works but it is not as necessary as before). The side effects of units to show as skirmishers and not to have correct regiment names is now fixed.
-DarthMod Lite now includes everything except the Smoke and Sound Effects which may slow down older PCs. DarthMod Lite is now (DarthMod) - (Smoke & Sound effects) I repeat!
-New CAI developments: CAI characters gained even more level of characterization (Important to use the new starting positions!). Some faction will prefer to develop more, some to raid more, some to create large armies, some to attack in larger stacks than to separate to raid.... too many to list. You have to witness that. (Thanks to Zowrath for the very good feedback and ideas for this).
-Unit Spotting parameters lowered by 50%. Now the units can hide but also behave intelligently as well (not blind as in vanilla). The new patch of CA made that possible to lower. Thanks to hip also for the original idea and reminder to look at this.
-Special care and balance in the battle system to make it fit to the new BAI. Melees more decisive and chaotic, cavalry more lethal and penetrating, musketry slightly more devastating... it is excellent I guarantee. Play as many battles as you can! They will be not enough! You will want more!
-Minor balance changes for British/Prussian Line infantry. British Line Infantry reload reduced from 30 to 27, Prussian Line Infantry Accuracy increased from 35 to 38. (Thanks to Alhoon for the feedback).
-Spotting distance ratio for cavalry changed and seems that this affected the premature cavalry charges (common AI behaviour). The AI does behave overally better with these values. Light Infantry and Infantry are the main spotters of the Army. General and cavalry will be sentinels around.
-Cavalry is penetrating and enduring in battle, not murdered easily. Now you can organize cavalry assaults to flanks or even heroic frontal charges at crucial moments and end the battle. You must fear AI armies with cavalry.
-Melee penetrations of infantry has been balanced as well and a lot of other parameters affecting turning rates, radiuses, charge distances, hit points etc.
-Morale impacts of artillery has been increased.
-Fatigue has been normalised so as not to show as fresh soldiers those who have not moved but are engaged in prolonged projectile fire.
-A negative city growth problem (probably exaggerated vanilla bug in DarthMod) which could occur because of citizenship research was fixed by a big probability.
-A vanilla bug fix proposed by Zowrath to make the surrender button in campaign to work properly.
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5#
发表于 2010-5-9 14:07 | 只看该作者
楼主,这个也适用于 Napoleon Total War 吗?
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6#
 楼主| 发表于 2010-5-9 18:23 | 只看该作者
不适合,只能用在帝国上。
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7#
发表于 2010-5-14 07:03 | 只看该作者
这个MOD 要支持,感觉是帝国里最好的MOD了。
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8#
发表于 2010-5-14 12:15 | 只看该作者
试试看
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9#
发表于 2010-5-14 14:03 | 只看该作者
不知帝国的1.6汉化能不能用
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10#
发表于 2010-5-15 03:54 | 只看该作者
现在在玩住,感觉骑兵太强了。
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11#
发表于 2010-6-22 23:49 | 只看该作者
谢谢分享!
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12#
发表于 2011-1-1 01:42 | 只看该作者
请问LZ在帝国什么版本上安装?
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