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[求助] 有针对1.7的中国制造防跳出补丁吗?一存档就跳出

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发表于 2010-3-19 19:59 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
!!!!!!!!!!!!我都快疯了,在阿灵顿公墓能存档,快速旅行到别处存档就死机,只能重启电脑。。。
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舒服的沙发
发表于 2010-3-19 21:17 | 只看该作者
那是存档已经损坏的迹象。
load后自杀等系统自动load,之后应该可以存了。
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硬硬的板凳
 楼主| 发表于 2010-3-21 19:07 | 只看该作者
受不了啊,每次只能正常1分钟,一分钟后保存又跳
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冰凉的地板
 楼主| 发表于 2010-3-21 19:08 | 只看该作者
中国制造吃存档吗?没有其他人遇到这问题?我都快疯了
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 楼主| 发表于 2010-3-21 19:13 | 只看该作者
感谢上帝,出了中国制造的区域就不跳了
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 楼主| 发表于 2010-3-21 19:14 | 只看该作者
高兴的太早了,还是接着跳
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发表于 2010-3-23 08:46 | 只看该作者
LZ朋友,您能回到中制造下载帖子里,看看写在帖子前
面的那个链接么?

您这个情况是官方1.5以后的升级档共存的官方BUG,
而在中国制造的下载帖子里,我先告诉大家的就是要
下载两个插件,一个是解决这个问题的。一个是解决
雷霆装甲出了112幻境后左手的手套问的。

您怎么就是不看呢?
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发表于 2010-3-23 10:40 | 只看该作者
LS 神人!!顶一下
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 楼主| 发表于 2010-3-23 17:53 | 只看该作者
哇!谢谢影大!主要是太急着下中国制造了,没看清,谢谢啦!!!
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 楼主| 发表于 2010-3-23 18:26 | 只看该作者
运行补丁完后这样,OK了吗?

。。。。。。。。省略了一些[00:06] Background Loader: loading "MaxLevel100.esp"...
[00:06] Background Loader: [MaxLevel100.esp] Loading file
[00:06] Background Loader: [MaxLevel100.esp] File loaded
[00:06] Background Loader: [MaxLevel100.esp] Start processing
[00:06] Background Loader: [MaxLevel100.esp] Header processed. Expecting 808698 records
[00:06] Background Loader: [MaxLevel100.esp] iMaxCharacterLevel [GMST:570CC622] processed
[00:06] Background Loader: [MaxLevel100.esp] Building FormID index
[00:06] Background Loader: [MaxLevel100.esp] FormID index built
[00:06] Background Loader: [MaxLevel100.esp] Building EditorID index
[00:06] Background Loader: [MaxLevel100.esp] EditorID index built
[00:06] Background Loader: [MaxLevel100.esp] Processing completed
[00:06] Background Loader: loading "Twilight Zone [Utility Tunnel].esp"...
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Loading file
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] File loaded
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Start processing
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Header processed. Expecting 10 records
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Building FormID index
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] FormID index built
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Building EditorID index
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] EditorID index built
[00:06] Background Loader: [Twilight Zone [Utility Tunnel].esp] Processing completed
[00:06] Background Loader: loading &quot94-95.esp"...
[00:06] Background Loader: [P94-95.esp] Loading file
[00:06] Background Loader: [P94-95.esp] File loaded
[00:06] Background Loader: [P94-95.esp] Start processing
[00:06] Background Loader: [P94-95.esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [P94-95.esp] Adding master "FOOK2 - Main.ESM"
[00:06] Background Loader: [P94-95.esp] Adding master "FOOK2 - [EVE] Energy Visuals Enhanced.esp"
[00:06] Background Loader: [P94-95.esp] Header processed. Expecting 3 records
[00:06] Background Loader: [P94-95.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [P94-95.esp] Building FormID index
[00:06] Background Loader: [P94-95.esp] FormID index built
[00:06] Background Loader: [P94-95.esp] Building EditorID index
[00:06] Background Loader: [P94-95.esp] EditorID index built
[00:06] Background Loader: [P94-95.esp] Processing completed
[00:06] Background Loader: loading "Force Start The Pitt.esp"...
[00:06] Background Loader: [Force Start The Pitt.esp] Loading file
[00:06] Background Loader: [Force Start The Pitt.esp] File loaded
[00:06] Background Loader: [Force Start The Pitt.esp] Start processing
[00:06] Background Loader: [Force Start The Pitt.esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [Force Start The Pitt.esp] Adding master "ThePitt.ESM"
[00:06] Background Loader: [Force Start The Pitt.esp] Header processed. Expecting 4 records
[00:06] Background Loader: [Force Start The Pitt.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [Force Start The Pitt.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [Force Start The Pitt.esp] Building FormID index
[00:06] Background Loader: [Force Start The Pitt.esp] FormID index built
[00:06] Background Loader: [Force Start The Pitt.esp] Building EditorID index
[00:06] Background Loader: [Force Start The Pitt.esp] EditorID index built
[00:06] Background Loader: [Force Start The Pitt.esp] Processing completed
[00:06] Background Loader: loading "Vault 87 [Script Reversion].esp"...
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Loading file
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] File loaded
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Start processing
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Header processed. Expecting 2 records
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Building FormID index
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] FormID index built
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Building EditorID index
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] EditorID index built
[00:06] Background Loader: [Vault 87 [Script Reversion].esp] Processing completed
[00:06] Background Loader: loading "TL Freeze.esp"...
[00:06] Background Loader: [TL Freeze.esp] Loading file
[00:06] Background Loader: [TL Freeze.esp] File loaded
[00:06] Background Loader: [TL Freeze.esp] Start processing
[00:06] Background Loader: [TL Freeze.esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [TL Freeze.esp] Adding master "FOOK2 - Main.ESM"
[00:06] Background Loader: [TL Freeze.esp] Header processed. Expecting 5 records
[00:06] Background Loader: <Note: FookTLColorSCPT [SCPT:084208AA] was injected into FOOK2 - Main.esm>
[00:06] Background Loader: [TL Freeze.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: <Note: FookTLColorQUST "Toggles color in Tranquility Lane" [QUST:084208A8] was injected into FOOK2 - Main.esm>
[00:06] Background Loader: [TL Freeze.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [TL Freeze.esp] Building FormID index
[00:06] Background Loader: [TL Freeze.esp] FormID index built
[00:06] Background Loader: [TL Freeze.esp] Building EditorID index
[00:06] Background Loader: [TL Freeze.esp] EditorID index built
[00:06] Background Loader: [TL Freeze.esp] Processing completed
[00:06] Background Loader: loading "[DIK] DLC Transition Hotfix.esp"...
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Loading file
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] File loaded
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Start processing
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "Anchorage.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "ThePitt.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "BrokenSteel.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master &quotointLookout.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "Zeta.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "FOOK2 - Main.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Adding master "FOOK2 - [DIK] DLC Improvement Kit.ESM"
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Header processed. Expecting 14 records
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Building FormID index
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] FormID index built
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Building EditorID index
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] EditorID index built
[00:06] Background Loader: [[DIK] DLC Transition Hotfix.esp] Processing completed
[00:06] Background Loader: loading "NVG Activator Crash Fix [Experimental].esp"...
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Loading file
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] File loaded
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Start processing
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Adding master "Fallout3.ESM"
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Adding master "CALIBR.ESM"
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Adding master "FOOK2 - Main.esm"
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Header processed. Expecting 3 records
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Building FormID index
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] FormID index built
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Building EditorID index
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] EditorID index built
[00:06] Background Loader: [NVG Activator Crash Fix [Experimental].esp] Processing completed
[00:06] Background Loader: loading "weather_1.esp"...
[00:06] Background Loader: [weather_1.esp] Loading file
[00:06] Background Loader: [weather_1.esp] File loaded
[00:06] Background Loader: [weather_1.esp] Start processing
[00:06] Background Loader: [weather_1.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [weather_1.esp] Header processed. Expecting 28 records
[00:06] Background Loader: [weather_1.esp] GRUP Top "WTHR" processed
[00:06] Background Loader: [weather_1.esp] Building FormID index
[00:06] Background Loader: [weather_1.esp] FormID index built
[00:06] Background Loader: [weather_1.esp] Building EditorID index
[00:06] Background Loader: [weather_1.esp] EditorID index built
[00:06] Background Loader: [weather_1.esp] Processing completed
[00:06] Background Loader: loading "Heavy Ordinance.esp"...
[00:06] Background Loader: [Heavy Ordinance.esp] Loading file
[00:06] Background Loader: [Heavy Ordinance.esp] File loaded
[00:06] Background Loader: [Heavy Ordinance.esp] Start processing
[00:06] Background Loader: [Heavy Ordinance.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Heavy Ordinance.esp] Header processed. Expecting 18 records
[00:06] Background Loader: <Note: WeapObliterator "The Obliterator" [WEAP:00F0432C] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: WeapNuketLauncher "Nuket Launcher" [WEAP:00F04340] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: WeapAntimatterLaser "Antimatter Laser" [WEAP:00F04336] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: WeapUniqueReaperRIfle "The Reaper" [WEAP:00F92966] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: WeapEliminator "The Eliminator" [WEAP:00F6B534] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: WeapLoveLetter "The Love Letter" [WEAP:00FC800E] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: WeapChopper "The Chopper" [WEAP:000F433F] was injected into Fallout3.esm>
[00:06] Background Loader: [Heavy Ordinance.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: <Note: ObliteratorBomb "Obliterator Bomb" [PROJ:00F15226] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: MissNuketLauncher "Nuket Launcher Missile" [PROJ:00F01BB6] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: BeamAntimatter "Antimatter Beam" [PROJ:00F14B0F] was injected into Fallout3.esm>
[00:06] Background Loader: [Heavy Ordinance.esp] GRUP Top &quotROJ" processed
[00:06] Background Loader: <Note: LaserAntimatterLaser "Laser Nuke Explosion" [EXPL:00F27651] was injected into Fallout3.esm>
[00:06] Background Loader: <Note: UberLargeNukeExplosion "Nuke Explosion" [EXPL:00F14C06] was injected into Fallout3.esm>
[00:06] Background Loader: [Heavy Ordinance.esp] GRUP Top "EXPL" processed
[00:06] Background Loader: [Heavy Ordinance.esp] Building FormID index
[00:06] Background Loader: [Heavy Ordinance.esp] FormID index built
[00:06] Background Loader: [Heavy Ordinance.esp] Building EditorID index
[00:06] Background Loader: [Heavy Ordinance.esp] EditorID index built
[00:06] Background Loader: [Heavy Ordinance.esp] Processing completed
[00:06] Background Loader: loading "Angel.esp"...
[00:06] Background Loader: [Angel.esp] Loading file
[00:06] Background Loader: [Angel.esp] File loaded
[00:06] Background Loader: [Angel.esp] Start processing
[00:06] Background Loader: [Angel.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [Angel.esp] Adding master "AngelRaces.esm"
[00:06] Background Loader: [Angel.esp] Header processed. Expecting 158 records
[00:06] Background Loader: [Angel.esp] GRUP Top "FACT" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [Angel.esp] GRUP Top &quotACK" processed
[00:06] Background Loader: [Angel.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [Angel.esp] Building FormID index
[00:06] Background Loader: [Angel.esp] FormID index built
[00:06] Background Loader: [Angel.esp] Building EditorID index
[00:06] Background Loader: [Angel.esp] EditorID index built
[00:06] Background Loader: [Angel.esp] Processing completed
[00:06] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Loading Resources.
[00:06] Background Loader: [Fallout - Textures.bsa] Loading Resources.
[00:06] Background Loader: [Fallout - Meshes.bsa] Loading Resources.
[00:06] Background Loader: [Fallout - Voices.bsa] Loading Resources.
[00:06] Background Loader: [Fallout - Sound.bsa] Loading Resources.
[00:06] Background Loader: [Fallout - MenuVoices.bsa] Loading Resources.
[00:06] Background Loader: [Fallout - Misc.bsa] Loading Resources.
[00:06] Background Loader: [Unofficial Fallout 3 Patch.bsa] Loading Resources.
[00:06] Background Loader: [Anchorage - Main.bsa] Loading Resources.
[00:06] Background Loader: [Anchorage - Sounds.bsa] Loading Resources.
[00:06] Background Loader: [ThePitt - Main.bsa] Loading Resources.
[00:06] Background Loader: [ThePitt - Sounds.bsa] Loading Resources.
[00:06] Background Loader: [BrokenSteel - Main.bsa] Loading Resources.
[00:06] Background Loader: [BrokenSteel - Sounds.bsa] Loading Resources.
[00:06] Background Loader: [PointLookout - Main.bsa] Loading Resources.
[00:06] Background Loader: [PointLookout - Sounds.bsa] Loading Resources.
[00:06] Background Loader: [Zeta - Main.bsa] Loading Resources.
[00:06] Background Loader: [Zeta - Sounds.bsa] Loading Resources.
[00:06] Background Loader: [Drogram FilesProgram FilesFALLOUT3the gameFallout 3 Game of the Year EditionData] Setting Resource Path.
[00:07] Background Loader: finished
[00:07] Removing ESM Flag: norepairneededv2.esp
[00:07] Removing ESM Flag: Weight.esp
[00:07] Removing ESM Flag: IncreaseIncreaseMovementSpeed.esp
[00:07] Saving: norepairneededv2.esp.save.2010_03_23_18_20_37
[00:07] Error saving norepairneededv2.esp.save.2010_03_23_18_20_37: Record fDamageToWeaponGunMult [GMST:35070790] is not contained in a group.
[00:07] Saving: Weight.esp.save.2010_03_23_18_20_37
[00:07] Saving: IncreaseIncreaseMovementSpeed.esp.save.2010_03_23_18_20_37
[00:07] Errors have occured. At least one file was not saved.
[00:07] Done saving.
[00:07] --= Error =--
[00:07] An error occured while trying to change the ESM flag or saving the modified files.
[00:07] Please look at the log above to determine which of your modules caused that problem.
[00:07] The most likely reason for this is a module file that contains structural errors.
[00:07]
[00:07] !!! No changes have been made to any of your active modules.
[00:07] !!! You have to resolve the problem and run this program again.
[00:07]
[00:07] Loading and saving the problematic module in GECK can sometimes produce
[00:07] a working version. But it is recommended to contact the author of the module
[00:07] to get the original fixed.
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