找到一个好玩的,可以改加点
本帖最后由 iceinblue 于 2025-2-9 14:47 编辑\\Sid Meier's Civilization VII\Base\modules\base-standard\data
progression-trees-common
这堆文字里的cost 都改成0,除了传奇,别的都可以直接解锁, 但是会过回合闪退。。。。:(我试了下,先改了,点完再改回去可以过回合,要再看看稳定性
<ProgressionTreeNodes>
<!-- Cultural Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_01" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_02" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_03" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_04" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_05" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_06" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_07" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_08" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_09" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_10" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0" Repeatable="true"/>
<!-- Diplomatic Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_01" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_02" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_03" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_04" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_05" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_06" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_07" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_08" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_09" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_POLITICAL_10" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0" Repeatable="true"/>
<!-- Economic Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_01" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_02" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_03" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_04" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_05" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_06" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_07" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_08" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_09" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_10" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0" Repeatable="true"/>
<!-- Expansionist Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_01" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_02" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_03" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_04" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_05" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_06" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_07" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_08" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_09" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_10" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0" Repeatable="true"/>
<!-- Militaristic Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_01" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_02" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_03" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_04" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_05" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_06" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_07" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_08" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_09" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_10" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0" Repeatable="true"/>
<!-- Scientific Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_01" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_02" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_03" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_04" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_05" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_06" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_07" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_08" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_09" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_10" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0" Repeatable="true"/>
<!-- ============================================================== -->
<!-- Legend Unlocks -->
<!-- ============================================================== -->
<!-- Cultural Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_LEGEND_AUGUSTUS_L1" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_LEGEND_CATHERINE_L1" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_LEGEND_HATSHEPSUT_L1" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_LEGEND_JOSE_RIZAL_L1" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_CULTURAL_LEGEND_LAFAYETTE_L1" ProgressionTree="TREE_ATTRIBUTE_CULTURAL" Cost="0"/>
<!-- Diplomatic Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_ASHOKA_L1" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_BENJAMIN_FRANKLIN_L1" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_HARRIET_TUBMAN_L1" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_HIMIKO_L1" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_JOSE_RIZAL_L2" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_LAFAYETTE_L2" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_DIPLOMATIC_LEGEND_MACHIAVELLI_L1" ProgressionTree="TREE_ATTRIBUTE_POLITICAL" Cost="0"/>
<!-- Economic Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_AMINA_L1" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_HATSHEPSUT_L2" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_IBN_BATTUTA_L1" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_ISABELLA_L1" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_MACHIAVELLI_L2" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_PACHACUTI_L1" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_ECONOMIC_LEGEND_XERXES_L1" ProgressionTree="TREE_ATTRIBUTE_ECONOMIC" Cost="0"/>
<!-- Expansionist Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_LEGEND_ASHOKA_L2" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_LEGEND_AUGUSTUS_L2" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_LEGEND_CONFUCIUS_L1" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_LEGEND_IBN_BATTUTA_L2" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_LEGEND_ISABELLA_L2" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_EXPANSIONIST_LEGEND_PACHACUTI_L2" ProgressionTree="TREE_ATTRIBUTE_EXPANSIONIST" Cost="0"/>
<!-- Militaristic Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_LEGEND_AMINA_L2" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_LEGEND_CHARLEMAGNE_L1" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_LEGEND_FRIEDRICH_L1" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_LEGEND_HARRIET_TUBMAN_L2" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_LEGEND_TRUNG_TRAC_L1" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_MILITARISTIC_LEGEND_XERXES_L2" ProgressionTree="TREE_ATTRIBUTE_MILITARISTIC" Cost="0"/>
<!-- Scientific Attribute -->
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_BENJAMIN_FRANKLIN_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_CATHERINE_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_CHARLEMAGNE_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_CONFUCIUS_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_FRIEDRICH_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_HIMIKO_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
<Row ProgressionTreeNodeType="NODE_ATTRIBUTE_SCIENTIFIC_LEGEND_TRUNG_TRAC_L2" ProgressionTree="TREE_ATTRIBUTE_SCIENTIFIC" Cost="0"/>
解锁啥??大佬??试了 感觉没变化 neil0512 发表于 2025-2-9 15:54
解锁啥??大佬??试了 感觉没变化
就是属性点,如果按大佬的建议改过纪念品了,可以忽略 折腾这个不如直接上CE,通用点数X256
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