大大,把标题更新一下吧。 qq76158440 发表于 2023-11-11 10:56
大大,把标题更新一下吧。
更新啥标题
贊熹HU 发表于 2023-11-11 11:40
更新啥标题
把新版本的文件,以及更新内容写一下吧。
大佬怪最大hp对怪无效,仅对自己有效 如果调遗物等级为3,那么小退再进就会变成5级遗物,调2级遗物小退进来又会变成3 有大佬知道steam怎么回退版本吗?游戏自动升级0.6.34了 sky59762 发表于 2023-11-11 17:53
有大佬知道steam怎么回退版本吗?游戏自动升级0.6.34了
0.6.34可以用我另一个mod-控制台mod
alei1370 发表于 2023-11-10 15:22
还是一样 我这是学习版的
求学习版链接~~~谢谢~~
;P;P;P;P;P 修改物品ID显示是什么意思啊? 6666666666666666666 谢谢分享~ 很好用,谢谢分享 谢谢谢谢 666666666666666666666 666666666
谢谢分享 好东西 研究一下
6666
1111111111111111111111111 感谢分享 试一下吧 82版本了,可惜了 MissingFieldException: Field not found: int .WandConfig.relic_WandAddSlot Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) WandConfig.DMD<WandConfig::Copy>(WandConfig)
WandConfig.GetConfig (System.Int32 id) (at <05d08521a3e341bd9534a74a940de8dc>:0)
BattleData.Initialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AIJHCEPCDMH.CreatePlayer () (at <05d08521a3e341bd9534a74a940de8dc>:0)
JKCAJGOMOPA.Start () (at <05d08521a3e341bd9534a74a940de8dc>:0)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2.get_Item (TKey key) (at <307f99c6ca41457e88f875b482781fa7>:0)
IPIMBILENHP.get_CurrentRoomCtrller () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.EveryInitialize () (at <05d08521a3e341bd9534a74a940de8dc>:0)
AMKPOBCICBC.OnEnable () (at <05d08521a3e341bd9534a74a940de8dc>:0)
UnityEngine.GameObject:SetActive(GameObject, Boolean)
JGPHFEEJGGD:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 这个模组看起来很实用,可以自定义调整游戏难度,适应不同玩家的需求。感谢分享,这将给游戏增添不少乐趣。
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