zjkaku2 发表于 2023-4-24 07:06

泥砖的问题,我已经解决了

本帖最后由 zjkaku2 于 2023-4-30 02:46 编辑

已经解决了!!!!!!

zjkaku2 发表于 2023-4-24 07:12

如果这个解决了,下次就搞定畜栏里的水跟饲料永远满的,这些操作完全是浪费时间,有这点功夫,我都屠了好几个野人村了

zjkaku2 发表于 2023-4-24 07:40

顺便问下物品ID表谁有


实验成功,真的能多批次添加物品

if (slot.m_Item.m_Info.m_ID == ItemID.Stick)//如果在slot槽内添加木棍
        {
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("charcoal"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到木炭
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Tobacco_Leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到烟叶
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Molineria_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到百合叶
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Plantain_lily_leaf"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到船子草叶
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Cassava_bulb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到木薯
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Malanga_bulb"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到山芋
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("monstera_deliciosa_fruit"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到小苦瓜
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Palm_heart"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到大苦瓜
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bone"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到骨头
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Axe_professional"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到斧头
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Rusted_Machete"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到砍刀
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Bidon"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到水壶
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Pot"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到锅
                UnityEngine.Object.Instantiate<GameObject>(GreenHellGame.Instance.GetPrefab("Coconut"), base.transform.position + Vector3.up * 0.5f + Vector3.forward * 0.2f, base.transform.rotation);//得到椰子
        }
        slot.RemoveItem();

moonlitbear 发表于 2023-9-3 11:01

强,因为有你地球温暖化不可避
希望再接再厉,现在有代码基础的研究绿色地狱的人太少了
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