Earl_丶 发表于 2022-10-6 14:07

创意工坊MOD红字

XLua.LuaException: :31: '}' expected (to close '{' at line 30) near '='
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) in <beb29363a0994bbf842e133000e40c2b>:0
at LuaGame.DoString (System.String chunkContent) in <beb29363a0994bbf842e133000e40c2b>:0


coolshu0112 发表于 2022-10-6 14:18

我和你的情况一样,可以进游戏,然后重新勾选下MOD,玩起来MOD还在

Earl_丶 发表于 2022-10-6 14:19

不管开启什么都会在进游戏的时候红字

youhanyang 发表于 2022-10-6 14:19

同红字,只要激活一个mod,退出,重进就会有,然后被激活的勾直接取消
XLua.LuaException: :8: '}' expected (to close '{' at line 7) near '='
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) in <c0c14869a7c0489f84ec195030836365>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) in <c0c14869a7c0489f84ec195030836365>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) in <c0c14869a7c0489f84ec195030836365>:0
at LuaGame.DoString (System.String chunkContent) in <c0c14869a7c0489f84ec195030836365>:0

Earl_丶 发表于 2022-10-6 14:22

Mono path = 'D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55225
Multi-casting " 192.168.2.170 55225 2 949607631 826186176 1048832 WindowsPlayer(WIN-7804M3O4QCK) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:Direct3D 11.0
    Renderer: NVIDIA GeForce RTX 3080 Laptop GPU (ID=0x24dc)
    Vendor:   
    VRAM:   16202 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in0.199 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.791000 ms
Game start at 2022/10/6 14:21:03
Game version = V0.0.25.2-test
[]Awake Singleton.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID:Caching Steam ID:76561198798440107
Verifying steam user successful! steam id 76561198798440107
Unloading 5 Unused Serialized files (Serialized files now loaded: 177)
System memory in use before: 184.2 MB.
System memory in use after: 184.5 MB.

Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4298.
Total: 49.508200 ms (FindLiveObjects: 0.406000 ms CreateObjectMapping: 0.169400 ms MarkObjects: 48.846500 msDeleteObjects: 0.085500 ms)

XLua.LuaException: :26: '}' expected (to close '{' at line 25) near '='
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) in <beb29363a0994bbf842e133000e40c2b>:0
at LuaGame.DoString (System.String chunkContent) in <beb29363a0994bbf842e133000e40c2b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LuaGame:DoString(String)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

System.NullReferenceException: Object reference not set to an instance of an object
at ModManager.UpdateModList () in <beb29363a0994bbf842e133000e40c2b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Total 19 local mods found.
Total 0 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized

遗忘梦境 发表于 2022-10-6 15:12

我没有呀,MOD冲突了?

youhanyang 发表于 2022-10-6 15:30

遗忘梦境 发表于 2022-10-6 15:12
我没有呀,MOD冲突了?

没有激活也有可能冲突吗?

遗忘梦境 发表于 2022-10-6 15:54

youhanyang 发表于 2022-10-6 15:30
没有激活也有可能冲突吗?

你原来的MOD文件夹下面同MOD的旧文件没删除

遗忘梦境 发表于 2022-10-6 16:03

youhanyang 发表于 2022-10-6 15:30
没有激活也有可能冲突吗?

你创意工坊的在工坊文件夹,但你游戏根目录MOD下面有某些MOD的旧本地版,然后进游戏读取就会报错,我开始内置的1.4.1没删除,然后创意工坊下了最新的小莫内置也是报错。

星尘的光与影 发表于 2022-10-6 16:40

你看看有没有订阅促织大师球这个mod,这个目前有问题

Earl_丶 发表于 2022-10-6 17:06

星尘的光与影 发表于 2022-10-6 16:40
你看看有没有订阅促织大师球这个mod,这个目前有问题

蛐蛐增强那个?

Earl_丶 发表于 2022-10-6 17:06

星尘的光与影 发表于 2022-10-6 16:40
你看看有没有订阅促织大师球这个mod,这个目前有问题

https://steamcommunity.com/sharedfiles/filedetails/?id=2871619586
是这个吗

gdgzgz 发表于 2022-10-6 20:29

打开对应磁盘下的SteamLibrary\steamapps\workshop\content\838350\2871644627文件夹,找到Config.lua用记事本打开,在”Version = 1,“后面换行加上,
FileId = 2871644627,
Source = 1,
保存就可以了

yejian508 发表于 2022-10-6 20:41

看来很多人遇到这个问题。。。。。我重新安装游戏,mod文件删除完,,,也是这样,退出游戏再进就报红字,重新激活Mod
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