鼻炎来了挡不住 发表于 2022-9-28 18:41

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MonkeyRaycc 发表于 2022-9-28 18:41

感谢分享

daniel0917 发表于 2022-9-28 18:43

为什么我过月还是红字

linlechao 发表于 2022-9-28 18:44

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铁盒子 发表于 2022-9-28 18:44


感谢分享!!!!!!



乐活地猫先生 发表于 2022-9-28 18:44

感谢感谢

suifengerju 发表于 2022-9-28 18:44

感谢楼主

goodbooy. 发表于 2022-9-28 18:45

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AVANZOE 发表于 2022-9-28 18:45

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laneyang77959 发表于 2022-9-28 18:45

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daniel0917 发表于 2022-9-28 18:45

2022-09-28 18:44:44.7976|ERROR|Main|GameData.Program|System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.Collections.Generic.KeyNotFoundException: The given key '-1' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at GameData.Domains.Item.ItemDomain.GetElement_SkillBooks(Int32 objectId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Item\ItemDomain_FieldHelper.cs:line 2301
   at GameData.Domains.Taiwu.TaiwuDomain.GetBaseReadingSpeed(Byte curReadingPage) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Taiwu\TaiwuDomain_Calc_Reading.cs:line 503
   at GameData.Domains.Taiwu.TaiwuDomain.UpdateCombatSkillBookReadingProgress(DataContext context, SkillBook book, ReadingBookStrategies strategies, Boolean isInBattle) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Taiwu\TaiwuDomain_Calc_Reading.cs:line 980
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
   at ReadAll.TaiwuDomain_UpdateReadingProgressOnMonthChange_Patch.Postfix(DataContext context)
   at DMD<GameData.Domains.Taiwu.TaiwuDomain::UpdateReadingProgressOnMonthChange>(TaiwuDomain this, DataContext context)
   at GameData.Domains.World.WorldDomain.PeriAdvanceMonth_BornArea(DataContext context, DataMonitorManager monitor)
   at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context)
   at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
   at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WriteInterProcessMessages thread is about to exit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

qlf0305 发表于 2022-9-28 18:45

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SIMULATION1 发表于 2022-9-28 18:46

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chsiha 发表于 2022-9-28 18:48

感谢分享

a157116 发表于 2022-9-28 18:48

哈哦耶耶耶耶耶耶耶耶

saivan 发表于 2022-9-28 18:48

感谢分享

ASDCXZCE 发表于 2022-9-28 18:49

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木然天河战 发表于 2022-9-28 18:51

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残梦潇潇 发表于 2022-9-28 18:51

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xjcblue 发表于 2022-9-28 18:52

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ruiyuan.li 发表于 2022-9-28 18:53

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canceldash 发表于 2022-9-28 18:54

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迎风洛城 发表于 2022-9-28 18:55

感谢楼主

封拂晓 发表于 2022-9-28 18:55

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TofyBot 发表于 2022-9-28 18:55

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849910216 发表于 2022-9-28 18:56

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银色以太 发表于 2022-9-28 18:58

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wasd2121130lwm 发表于 2022-9-28 18:58

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②佽沅哋玈垳鍺 发表于 2022-9-28 18:58

感谢分享

n63977530 发表于 2022-9-28 18:58

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