鼻炎来了挡不住
发表于 2022-9-28 18:41
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MonkeyRaycc
发表于 2022-9-28 18:41
感谢分享
daniel0917
发表于 2022-9-28 18:43
为什么我过月还是红字
linlechao
发表于 2022-9-28 18:44
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铁盒子
发表于 2022-9-28 18:44
感谢分享!!!!!!
乐活地猫先生
发表于 2022-9-28 18:44
感谢感谢
suifengerju
发表于 2022-9-28 18:44
感谢楼主
goodbooy.
发表于 2022-9-28 18:45
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AVANZOE
发表于 2022-9-28 18:45
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laneyang77959
发表于 2022-9-28 18:45
444444444444444444444444
daniel0917
发表于 2022-9-28 18:45
2022-09-28 18:44:44.7976|ERROR|Main|GameData.Program|System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.Collections.Generic.KeyNotFoundException: The given key '-1' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GameData.Domains.Item.ItemDomain.GetElement_SkillBooks(Int32 objectId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Item\ItemDomain_FieldHelper.cs:line 2301
at GameData.Domains.Taiwu.TaiwuDomain.GetBaseReadingSpeed(Byte curReadingPage) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Taiwu\TaiwuDomain_Calc_Reading.cs:line 503
at GameData.Domains.Taiwu.TaiwuDomain.UpdateCombatSkillBookReadingProgress(DataContext context, SkillBook book, ReadingBookStrategies strategies, Boolean isInBattle) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Taiwu\TaiwuDomain_Calc_Reading.cs:line 980
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at ReadAll.TaiwuDomain_UpdateReadingProgressOnMonthChange_Patch.Postfix(DataContext context)
at DMD<GameData.Domains.Taiwu.TaiwuDomain::UpdateReadingProgressOnMonthChange>(TaiwuDomain this, DataContext context)
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth_BornArea(DataContext context, DataMonitorManager monitor)
at GameData.Domains.World.WorldDomain.AdvanceMonth(DataContext context)
at GameData.Domains.World.WorldDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WriteInterProcessMessages thread is about to exit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
qlf0305
发表于 2022-9-28 18:45
ddddddddddddddddddddddd
SIMULATION1
发表于 2022-9-28 18:46
666666666666666666666666666
chsiha
发表于 2022-9-28 18:48
感谢分享
a157116
发表于 2022-9-28 18:48
哈哦耶耶耶耶耶耶耶耶
saivan
发表于 2022-9-28 18:48
感谢分享
ASDCXZCE
发表于 2022-9-28 18:49
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木然天河战
发表于 2022-9-28 18:51
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残梦潇潇
发表于 2022-9-28 18:51
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xjcblue
发表于 2022-9-28 18:52
dididididididududduud1
ruiyuan.li
发表于 2022-9-28 18:53
6666666666666
canceldash
发表于 2022-9-28 18:54
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迎风洛城
发表于 2022-9-28 18:55
感谢楼主
封拂晓
发表于 2022-9-28 18:55
666666666666666
TofyBot
发表于 2022-9-28 18:55
666666666666666666666
849910216
发表于 2022-9-28 18:56
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银色以太
发表于 2022-9-28 18:58
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wasd2121130lwm
发表于 2022-9-28 18:58
66666666666666666666
②佽沅哋玈垳鍺
发表于 2022-9-28 18:58
感谢分享
n63977530
发表于 2022-9-28 18:58
6666666666666666666666666666666666