qwertyqwess
发表于 2024-8-20 12:07
666666666666666
3dm_15016015
发表于 2024-8-20 17:25
666666666666
lidabao0715
发表于 2024-8-24 17:09
感谢感谢
cloudjx
发表于 2024-8-25 15:57
666666666
拉布拉多多多
发表于 2024-8-29 14:58
感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享
W7312251
发表于 2024-8-29 17:04
谢谢分享
3dm_17652460
发表于 2024-9-1 19:50
66666666666666666666666666666666
3dm_14092921
发表于 2024-9-7 22:44
dtertyutyeuy
eeeeadadadadada
发表于 2024-9-8 13:24
ADADADWADADADAWDADAWDA
CBT....
发表于 2024-9-9 22:49
111111111111111111
3dm_27965374
发表于 2024-9-10 17:37
66666666666666666666666
qaz957
发表于 2024-9-11 22:21
66666666666
shenqinghao123
发表于 2024-9-14 12:22
楼主太棒了!我先下为敬!你说的观点我也很支持!
w61384850
发表于 2024-9-14 17:42
6666666666666
443947560
发表于 2024-9-14 19:01
666666666666666
saumo
发表于 2024-9-14 19:29
支持3大妈
只想找老实人
发表于 2024-9-14 21:24
11111111111111111111111111111
gtrex
发表于 2024-9-15 10:58
111111111111111111111111111111111111111111111111
asrenting
发表于 2024-9-15 19:28
66666666666666666
lcr20010111
发表于 2024-9-24 14:00
感谢分享
BugsBunny男神
发表于 2024-9-26 09:19
这玩意牛逼啊!真是有需求就有创造
3dm_29759881
发表于 2024-9-26 11:01
感谢666
幽雅d_颓废
发表于 2024-9-26 17:29
6666666666666666
小灰喵
发表于 2024-9-28 19:49
if(equal(Classname, "ef_soulreaper_sphere_ent") && pev(ent, pev_iuser1) == 1)
{
new Attacker = pev(ent, pev_owner)
if(Get_HaveWeapon(Attacker, "soulreaper"))
set_pev(ent, pev_renderamt, 255.0)
else set_pev(ent, pev_renderamt, 0.0)
if(!is_user_alive(Attacker) || !cs_get_user_hasprim(Attacker))
{
engfunc(EngFunc_RemoveEntity, ent)
return HAM_IGNORED
}
new Float:Origin
get_position2(Attacker, -15.0, -10.0, 0.0, Origin)
set_pev(ent, pev_origin, Origin)
set_pev(ent, pev_velocity, Float:{0.01,0.01,0.01})
new Float:frame
pev(ent, pev_frame, frame)
if(frame >= 23.0)
{
set_pev(ent, pev_frame, 1.0)
} else {
set_pev(ent, pev_frame, frame+ 23.0 / 30.0)
}
set_pev(ent, pev_nextthink, get_gametime() + 0.01)
}
if(equal(Classname, "ef_soulreaper_sphere_ent") && pev(ent, pev_iuser1) == 2)
{
new Attacker = pev(ent, pev_owner)
if(Get_HaveWeapon(Attacker, "soulreaper"))
set_pev(ent, pev_renderamt, 255.0)
else set_pev(ent, pev_renderamt, 0.0)
if(!is_user_alive(Attacker) || !cs_get_user_hasprim(Attacker))
{
engfunc(EngFunc_RemoveEntity, ent)
return HAM_IGNORED
}
new Float:Origin
get_position2(Attacker, -15.0, 0.0, 8.0, Origin)
set_pev(ent, pev_origin, Origin)
set_pev(ent, pev_velocity, Float:{0.01,0.01,0.01})
new Float:frame
pev(ent, pev_frame, frame)
if(frame >= 23.0)
{
set_pev(ent, pev_frame, 1.0)
} else {
set_pev(ent, pev_frame, frame+ 23.0 / 30.0)
}
set_pev(ent, pev_nextthink, get_gametime() + 0.01)
}
if(equal(Classname, "ef_soulreaper_sphere_ent") && pev(ent, pev_iuser1) == 3)
{
new Attacker = pev(ent, pev_owner)
if(Get_HaveWeapon(Attacker, "soulreaper"))
set_pev(ent, pev_renderamt, 255.0)
else set_pev(ent, pev_renderamt, 0.0)
if(!is_user_alive(Attacker) || !cs_get_user_hasprim(Attacker))
{
engfunc(EngFunc_RemoveEntity, ent)
return HAM_IGNORED
}
new Float:Origin
get_position2(Attacker, -15.0, 10.0, 0.0, Origin)
set_pev(ent, pev_origin, Origin)
set_pev(ent, pev_velocity, Float:{0.01,0.01,0.01})
new Float:frame
pev(ent, pev_frame, frame)
if(frame >= 23.0)
{
set_pev(ent, pev_frame, 1.0)
} else {
set_pev(ent, pev_frame, frame+ 23.0 / 30.0)
}
set_pev(ent, pev_nextthink, get_gametime() + 0.01)
}
梁培峰吃屎
发表于 2024-9-30 14:28
1111111111
4392269
发表于 2024-10-3 01:07
6666666666666666666666
3dm_31351440
发表于 2024-10-4 00:07
感谢分享
增值税111
发表于 2024-10-4 00:09
11111111111111111
1337129049
发表于 2024-10-5 14:58
666666666
1454365766.
发表于 2024-10-5 15:51
888888888888888