xiaopu0111 发表于 2021-8-9 16:40

赏金猎人、建造者技能详细修改数据

所有技能数据都在Cfg\Skills\Hero\
ounty_hunter:赏金猎人射击shot柏油射击timedduration.boosts=slow(2.0) mod.values=-150.0,0魔力水蛭mod.boosts=manaperhit_m0(10.0)达姆弹bonus.boosts=damagebonus(0.50)shot__blast文件爆炸弹area.radius.boosts=blastradius(1.5)shot_m2文件快枪手mod.values=10.0,0 explosiveBullet爆炸射击explosiveBullet文件内应该是爆炸射击的爆炸范围area.radius.values=1.5,0弹片area.radius.boosts=blastradiusbonus(0.5)高爆性bonus.boosts=damagebonus(0.40)六角环mod.boosts=manasteal(20.0)震射mod.boosts=rageperkill_m0(1.0)燃素弹damagemul.boosts=firedamage_m1(0.15) iceShot冰柱射击iceShot文件内减速时间timedduration.values=2.0,0 iceShot__hit文件内北方碰触dotdamagemul.boosts=bleeding(0.25)鹰身女妖之吻settime.boosts=freeze(2.0)鹰身女妖之怒area.radius.boosts=blast(2.0) poisonShot猛毒射击poisonShot文件内爆炸范围area.radius.values=4.0,0蝎尾针dotduration.boosts=counterduration(3.0)戈尔贡的吐息area.radius.boosts=blastradiusbonus(1.0)poisonShot__counter文件内迷惑毒液mod.boosts=slow_m1(-20.0)毒蛇之咬bonus.boosts=dotdamagebonus(0.50) 散射shotgunshotgun文件内散射角度shootarcangle.values=50.0,0散射发射的子弹数目count.values=8,0 shotgun__shot文件内钢球passthroughchance.boosts=passthroughchance(30.0)强化火药bonus.boosts=damagebonus(0.40)广口桶count.boosts=shotcountbonus(4)shootarcangle.boosts=shotcountbonus(10.0) shotgun_m1文件内致命射击mod.values=5.0,0 shotgun_m2文件内散射弹mod.values=25.0,0 grappleSnare抓取陷阱抓取陷阱 抓钩范围area.radius.values=8.0,0冷却时间 cooldown.values=8.0,0 grappleSnare文件内利链dotdamagemul.boosts=bleeding(0.10)长链area.radius.boosts=pullradius(3.0) grappleSnare__pull文件内重链damagemul.boosts=pulldamage_m0(0.25)钩链mod.boosts=slow(-20.0)链击settime.boosts=stun_m1(3.0) haste急速haste文件内冷却时间cooldown.values=25.0,-1.0持续时间duration.values=4.0,0.5 诡异镜像timedduration.boosts=invulnerability(0.5) 强击飓风mod.boosts=damagebonus_m1(0.10)快速闪避mod.boosts=dodgedefense_m0(10.0)mod.boosts=dodgedefense_m0(10.0)活跃度duration.boosts=duration(1.0)疾速mod.boosts=speed(26.0) decoy幽魂使者decoy文件内冷却时间cooldown.values=90.0,0幽灵使者小队action.count.boosts=cikeszcount(1) decoy_m1文件内黯淡之光action.boost.values=2.0,0 decoy_m2文件内探测弱点action.boost.values=2.0,0 sweeperShot横扫射击sweeperShot文件内伤害附魔action.bonus.boosts=damagebonus(0.60)迷惑魅力action.timedduration.values=8.0,0action.mod.boosts=slow(-40.0)墨水阴*action.timedduration.values=6.0,0action.mod.boosts=vulnerability_m1(11.0)墨水陷阱action.killchance.boosts=killchance_m0(3)sweeperShot__teleport文件内强化闪烁action.distance.boosts=knockbackbonus(2.0)ricochet弹射ricochet文件内强化搜寻机制action.boostchance.values=30.0,0ricochet__blast文件内分裂射击action.damagemul.boosts=blast(*0.50)ricochet__hit文件内大口径射击action.bonus.boosts=damagebonus(0.50)剃刀子弹action.dotduration.values=10.0,0action.dotdamagemul.boosts=bleeding(0.08)创伤休克action.timedduration.values=3.0,0action.mod.boosts=slow_m0(-20.0)glacierBlast冰川爆发glacierBlast文件内北极魔法manacost.boosts=manacost_m0(*-0.15)冰川爆发减速和时持续action.mod.values=-30.0,0action.timedduration.values=2.0,0冰川之噬action.bonus.boosts=damagebonus(0.30)冰川监牢action.settime.boosts=freeze(2.0)寒冷虹吸action.resource.boosts=manaperhit(0.05)强效冰川爆发area.radius.boosts=blastradiusbonus_m1(1.0) hexShot妖术射击hexShot__hit文件内妖术射击被诅咒时加的暴击action.boost.values=5.0,0action.boost.values=40.0,0死亡妖术action.boost.boosts=criticaldamage_m0(10.0),criticaldamagebonus(90.0)黑妖术action.bonus.boosts=damagebonus(0.30)持久性诅咒action.dotduration.boosts=counterduration_m1(3.0)应该是诅咒原本时间action.dotduration.values=5.0,0易损性妖术action.mod.boosts=physicalresistance(-30.0)action.timedduration.values=5.0,0arcShot范围射击arcShot文件内范围射击30度范围action.shootarcangle.values=30.0,03发子弹action.count.values=3,0消耗魔法值manacost.values=30,3每秒消耗法力manacostpersec.values=20,2吸血鬼差异action.mod.boosts=hpregen(10.0)加长弹药筒action.count.boosts=shotcountbonus(1)arcShot__electrocuting文件内肌肉痉挛action.mod.boosts=slow_m0(-50.0)arcShot__shot文件内黑色标签弹药筒action.bonus.boosts=damagebonus(0.30)冲击弧action.setchance.boosts=shock_m1(15.0)action.settime.values=3.0,0 relentlessForce无尽之力relentlessForce文件内耗蓝manacost.values=50,5冷却时间cooldown.values=8.0,0强风shootdistance.boosts=shootdistance(2.0)力不可挡action.settime.boosts=stun(1.0)碾压力action.bonus.boosts=damage(0.30)relentlessForce__shootBlast文件内area.radius.values=2.0,0 etherealEmbodiment空灵化身etherealEmbodiment文件内冷却时间cooldown.values=24.0,0持续时间duration.values=3.0,0耗蓝manacost.values=10,1闪灵爆炸action.bonus.boosts=blastdamage(0.30)震颤之戒area.radius.boosts=blastradius(0.5)天堂避难所action.mod.boosts=hpmanaregen_m1(10.0)空灵之行duration.boosts=duration(1.0) ghostlyMirage幽灵蜃影ghostlyMirage文件内冷却时间cooldown.values=60.0,0持续时间duration.values=20.0,2.0耗蓝manacost.values=60,6持续幻影duration.boosts=duration(10.0)暴怒幻影action.damage.boosts=petdamage(0.30)额外幻影action.onemorechance.boosts=onemorechance(25)ghostlyMirage__pet__disappear文件内幻影治愈action.heal.boosts=disappearheal_m0(0.15)冤魂之赏action.weapondamagemul.values=2.00,0 precisionShot精准射击precisionShot文件内寻光透镜durationmarkbonus.boosts=aimtime_m0(-0.5)双重子弹action.boostchance.boosts=doubletapchance_m1(10.0)precisionShot__shot文件内创伤子弹action.mod.boosts=critchance(10.0)毁灭者子弹action.bonus.boosts=damagebonus(0.50)五毛子弹maxpassthroughcount.boosts=piercecount(1)precisionShot_m3文件内神枪手训练action.mod.values=2.0 explodingScattershot爆炸散射explodingScattershot文件内40度action.shootarcangle.values=40.0,05发子弹action.count.values=5,0半径area.radius.values=3.0,0耗蓝manacost.values=50,5快速装弹器manacost.boosts=manacost_m1(*-0.10)集群弹药筒action.count.boosts=shotcountbonus(2)action.shootarcangle.boosts=shotcountbonus(22.0)explodingScattershot__shot文件内破片弹action.boostchance.boosts=doubledamagechance_m3(3.0)残废弹药筒action.mod.boosts=physicalresistance(-30.0)action.timedduration.values=3.0,0爆炸效果action.knockbackchance.boosts=knockdownchance_m0(3)黑火药弹药筒、高压弹action.bonus.boosts=damagebonus(0.30),damagebonus_m2(0.06),doubledamagechance(1.00) glacierShot冰河射击glacierShot文件内冰爆子弹action.mod.boosts=frozenvulnerability_m0(12.0)寒冰爆裂action.bonus.boosts=damagebonus(0.30)霜爆子弹action.mod.boosts=vulnerability_m2(6.0)冰霜子弹action.mod.boosts=slow_m1(-10.0)glacierShot__fragment文件内冰河子弹action.settime.boosts=freeze(2.0)寒冰榴弹action.damagemul.boosttagmul=100.0glacierShot__hit文件内改进分裂area.radius.boosts=searchradius_m3(0.5) poisonBlast毒液爆炸poisonBlast文件内应该是影响半径area.radius.values=3.0,0耗蓝manacost.values=30,3持续时间duration.values=5.0,0中毒后每秒受到的毒伤害action.dotdamagemul.values=0.05,0巨大毒云area.radius.boosts=radiusbonus_m2(0.5)持续毒云duration.boosts=clouddurationbonus_m1(5.0)毒性敏感action.moredotchance.boosts=doubledotchance_m3(5)砒霜毒云action.dotdamagemul.boosts=dotdamagebonus(*0.50),dotdamagebonus_m0(0.01)强力毒素action.dotduration.boosts=dotdurationbonus(5.0)衰弱毒素action.mod.boosts=damagereduction(-20.0) scatterblast爆碎scatterblast文件内冷却时间cooldown.values=0.5,0魔法消耗manacost.values=40,4每秒耗蓝manacostpersec.values=10,1辅助瞄准action.chargespeed.boosts=chargespeed_m3(0.10)散弹枪专家manacost.boosts=manacost_m1(*-0.10)scatterblast__blast文件内技能影响半径area.radius.values=4.0,0甘油弹丸action.damagemul.boosts=blast(0.30) scatterblast__shot文件内重击弹丸action.boost.boosts=damagelossreduce_m0(-0.05)魔鬼射击action.bonus.boosts=damagebonus(0.30)动能弹丸action.knockbackchance.boosts=knockdown(20) missileVault导弹飞跃missileVault文件内半径area.radius.values=3.0,0跳跃距离action.distance.values=8.0,0冷却cooldown.values=4.0,0耗蓝manacost.values=20.0,0爆炸专家cooldown.boosts=cooldown_m3(-0.5)震荡波导弹area.radius.boosts=blastradiusbonus_m0(0.5)眩晕导弹action.bonus.boosts=damagebonus(0.50)电击导弹action.settime.boosts=stun(2.0)针刺导弹action.distance.boosts=distancebonus_m1(2.0)减速导弹action.mod.boosts=vulnerability(10.0)应该是持续时间action.timedduration.values=5.0,0燃烧导弹action.dotdamagemul.boosts=dot_m2(0.10)应该是持续时间action.dotduration.values=3.0,0 sphereOfTimelessness永恒旋涡sphereOfTimelessness文件内耗蓝manacost.values=60,6冷却时间cooldown.values=60.0,0移动距离duration.values=10.0,11.5,12.9,14.2,15.4,16.5,17.5,18.4,19.2,20.0,0.7永恒冲刺action.freeactionchance.boosts=freeactionchance(15)冰雪狂欢action.mod.boosts=damagebonus(0.20)无助的敌人action.mod.boosts=critdamage(60.0)百发百中action.mod.boosts=criticalchance_m0(2.0)无尽暴怒action.mod.boosts=ragebonus_m1(1.0)永恒的馈赠action.resource.boosts=manapertick_m2(0.01),cottick(^1.0)永恒的香精action.heal.boosts=hppertick_m3(0.03),cottick(^1.0) decoyFelrobbantas幽灵毁灭者decoyFelrobbantas文件内魔法消耗manacost.values=60,6 decoyFelrobbantas__blast文件内半径范围area.radius.values=3.0,0碎片云area.radius.boosts=blastradiusbonus(0.5)爆炸抗击action.mod.boosts=ragePerKill_m3(1.0)改进自毁装置action.bonus.boosts=damagebonus(0.30)引导弹片action.settime.boosts=stun(5.0)凝固汽油弹应该是持续时间action.dotduration.values=5.0,0action.dotdamagemul.boosts=dot_m0(0.03)下三流小炸弹action.mod.boosts=vulnerability_m2(5.0)应该是持续时间action.timedduration.values=5.0,0量子印记重具现化action.chancedata.chance.boosts=resurrectchance_m1(10.0) Constructor:工程师explosiveblast蒺藜手雷explosiveblast文件内半径范围area.radius.values=3.0,0.0冷却时间cooldown.values=3.0,0.0持续时间duration.values=5.0,0.0高级推进燃料area.radius.boosts=range(1.0)弹片盒duration.boosts=duration(2.0)铁丝网填充物action.mod.boosts=slow(-15.0) phlogistontorch燃素火炬phlogistontorch文件内魔法值消耗manacost.values=20,2每秒耗蓝manacostpersec.values =20,2技能的宽度长度area.width.values=1.5,0.0area.height.values=8.0,0.0不稳定的混合(1:增加伤害。2:第二个数值魔法值损耗降低30%)action.bonus.boosts=damage(0.5)manacostpersec.boosts=mana_m1(*-0.2),damage(^0.3)汽油混合物action.dotdamagemul.boosts=afterburn(0.05)action.dotduration.values=10.0,0地狱之火action.fearchance.boosts=fear(20.0)action.feartime.values=5.0,0.0 zapperbeastdistributor便携机器人zapperbeastdistributor文件内魔法值消耗manacost.values=30,3冷却时间cooldown.values=20,0 最大召唤数量spawnedsoldiercountlimit.values=3,0一次性召唤的数量action.count.values=3,0自动机械action.resurrectchance.boosts=modifier0(25.0)过度充能(第二个数值)action.damagepercentbonus.boosts=boost_m1(10.0),damage(30.0)坚固构造(应该是1:HP   2:伤害加成)action.hppercentbonus.boosts=boost_m1(10.0)action.damagepercentbonus.boosts=boost_m1(10.0),damage(31.0)可能是双抗action.defensemul.values=0.5,0.0action.resistancemul.values=0.5,0.0 mechanicalaide机械副官mechanicalaide文件内最大召唤数量spawnedsoldiercountlimit.values=2,0一次性召唤的数量action.count.values=2,0冷却时间manacost.values=60,6魔法值消耗cooldown.values=15,0武器升级action.damagepercentbonus.boosts=damage(30.0)应该是爆炸弹药action.mod.boosts=range_m1(41.0) buff__DeployTurret部署炮台buff__DeployTurret文件内最大召唤数量spawnedsoldiercountlimit.values=1,0一次性召唤的数量action.count.values=1,0魔法值消耗cooldown.values=30,0冷却时间manacost.values=20,2重型炮台action.damagepercentbonus.boosts=damage(50.0)buff__DeployTurret__auto_cannon文件内应该是攻击距离area.radius.values=17.0,0.0应该是瞄准改进、枪械升级area.radius.boosts=range_m1(3.0),range_m0(2.0) buff__DeployTurret__shoot文件内压制炮枪action.mod.boosts=slow(-20.0)action.timedduration.values=2.0,0.0震荡弹药action.knockbackchance.boosts=knockback(30.0) buff__ExplosiveAides爆炸副手buff__ExplosiveAides文件内冷却时间cooldown.values=15,0魔法消耗manacost.values=30,3最大召唤数量spawnedsoldiercountlimit.values=1,0一次性召唤的数量action.count.values=1,0buff__ExplosiveAides__mine_impact文件内震荡波发射action.knockbackchance.boosts=push(25.0)应该是齿轮弹片area.radius.values=1.0,0可能是燃烧胶囊action.dotduration.values=5.0,0action.dotdamagemul.boosts=dot(0.1),dot_m1(0.05)buff__ExplosiveAides__summon文件内TNT伤害action.damagepercentbonus.boosts=damage(30.0) Marker元素射线Marker文件内可能是射击的宽度和长度area.width.values=0.5,0area.height.values=20.0,0每秒耗蓝manacostpersec.values=10,1魔法值消耗manacost.values=10,1过热action.bonus.boosts=damage(0.5)射线脉冲action.mod.boosts=slow(-25.0)削弱射线、堕落射线action.mod.boosts=vulnerability(10.0),vulnerability_m1(3.0)扫射射线action.damagemul.boosts=aoe_m0(^0.10) buff__Overdrive过载buff__Overdrive文件内影响范围area.radius.values=6.0,0.0魔法值消耗manacost.values=30,3冷却时间cooldown.values=25,0修复过载action.heal.boosts=heal(0.3) buff__Overdrive__boost文件内应该与持续时间有关duration.values=10,0duration.boosts=duration_m0(2.0)袭击过载action.mod.boosts=damage(10.0)移动性过载action.mod.boosts=speed(10.0)应该是护盾过载action.mod.boosts=damagereduce_m1(20.0) Triangulator三角仪Triangulator文件内魔法值消耗manacost.values=30,3冷却时间cooldown.values=1.5,0Triangulator__impact文件内分裂手榴弹area.radius.boosts=range(0.5)使对方行动变缓手榴弹action.dotdamagemul.boosts=afterburn(0.05)Triangulator__shoot文件内应该是致残手榴弹action.mod.values=-50.0,0action.timedduration.boosts=resistance(3.0) frostcone寒霜射流frostcone文件内攻击的宽和长area.width.values=1.5,0.0area.height.values=8.0,0.0冰冻几率action.setchance.values=10,11.5,12.9,14.2,15.4,16.5,17.5,18.4,19.2,20.0,0.7每秒耗蓝manacostpersec.values=30,3魔法值消耗manacost.values=30,3霜咬action.bonus.boosts=damage(0.5)manacostpersec.boosts=damage(*0.3),mana_m0(*-0.2)暴寒action.setchance.boosts=freeze(15.0)action.settime.boosts=freeze(5.0)寒气烧灼action.mod.boosts=modifier0(10.0)action.timedduration.values=3.0,0.0应该是抗寒阀门   action.mod.values=-20.0,0buff__AssaultMechanoid袭击机器人buff__AssaultMechanoid文件内冷却时间cooldown.values=30,-1.0魔法值消耗manacost.values=90,9最大召唤数量spawnedsoldiercountlimit.values=3,0一次性召唤的数量action.count.values=3,0重型机器人action.damagepercentbonus.boosts=damage(30.0),synergy_tier1(3.0)复原机器人action.hppercentbonus.boosts=hp(40.0)内置在合成器action.resurrectchance.boosts=resurrect_m0(20.0)buff__AssaultMechanoid__passive文件内生化连action.heal.boosts=heal(0.02) buff__CannonOrnithopter大炮飞行器buff__CannonOrnithopter文件内冷却时间cooldown.values=35,-1.0魔法值消耗manacost.values=60,6最大召唤数量spawnedsoldiercountlimit.values=3,0一次性召唤的数量action.count.values=2,0 重型飞行兵action.damagepercentbonus.boosts=damage(30.0),synergy_tier1(3.0)强化飞行兵action.hppercentbonus.boosts=hp(40.0)buff__CannonOrnithopter__passive文件内可能是装填机关action.mod.boosts=attackrate_m1(10.0)buff__CannonOrnithopter__shoot文件内可能是来福加农炮、确定是视觉增强castrange.boosts=range_m0(5.0),range(2.0) buff__DeployPhlogistonTurret部署燃素炮塔buff__DeployPhlogistonTurret文件内冷却时间cooldown.values=30,0魔法值消耗manacost.values=40,4一次性召唤的数量action.count.values=1,0改良机械装置action.hppercentbonus.boosts=hp_m0(25.0)重型炮塔 action.damagepercentbonus.boosts=damage(30.0),synergy_tier1(3.0)炮台的攻击宽度和长度area.width.values=1.5,0.0area.height.values=7.0,0.0高压炮塔area.height.boosts=range(1.0)buff__DeployPhlogistonTurret__shoot文件内凝固汽油弹筒action.dotduration.values=10.0,0action.dotdamagemul.boosts=dot_m1(0.05)汽油弹炮塔action.timedduration.values=3.0,0action.damagemul.boosts=dot(0.13)buff__DeployPhlogistonTurret__targetseek文件内可能是炮台的攻击范围area.radius.values=6.0,0.0 RepairDrone修理无人机RepairDrone文件内魔法值消耗manacost.values=60,6冷却时间cooldown.values=60,0RepairDrone__heal文件内主技能每级减2%cooldown.boosts=synergy_tier1(*-0.02)先进焊接枪action.heal.boosts=heal(*0.5)RepairDrone__passives文件内鬼魂感应器action.rage.boosts=rage_m0(15)增强力场action.mod.boosts=damage(10.0)area.radius.values=3.0,0.0魔法生成action.mod.boosts=manaregen(5.0)area.radius.values=5.0,0.0 buff__Repair修理buff__Repair文件内魔法消耗manacost.values=40,4冷却时间cooldown.values=12,0影响范围area.radius.values=10.0,0回复傀儡的最高生命值action.heal.values=0.40,0.47,0.53,0.58,0.63,0.67,0.71,0.74,0.77,0.80,0.03枪械推进action.mod.boosts=damage_m0(5.0)action.timedduration.values=10.0,0.0再次修理action.mod.boosts=damagereduce_m1(5.0)action.timedduration.values=5.0,0.0静电放电action.settime.boosts=stun(1.0)暂时屏护action.mod.boosts=damagereduce(10.0)action.timedduration.values=5.0,0.0执行器浪潮action.mod.boosts=damage(15.0)action.timedduration.values=5.0,0.0 buff__SpringHeeledJump弹簧腿跳跃buff__SpringHeeledJump文件内魔法值消耗manacost.values=20,2冷却时间cooldown.values=20,0buff__SpringHeeledJump__impact文件内造成伤害的范围area.radius.values=3.0,0.0撼地降落area.radius.boosts=radius_m0(1.0)跳跃冲击action.bonus.boosts=damage(0.3)践踏冲击action.timedduration.boosts=stun(1.0)冲击波action.maxhppercentdamagedealt.values=25,0buff__SpringHeeledJump__precast文件内偏轨起飞action.mod.values=-60.0,0.0action.timedduration.boosts=slow(2.0) CanisterShell筒状炮弹CanisterShell文件内魔法值消耗manacost.values=50,5冷却时间cooldown.values=1,0射击距离shootdistance.values=19.0,0应该是超过25%生命眩晕action.maxhppercentdamagedealt.values=25.0,0.0应该是8个碎片action.count.values=8,0过压弹action.bonus.boosts=damage(0.3)加长子弹action.count.boosts=count_m0(1.0)CanisterShell__szilank文件内锋利弹片passthroughchance.boosts=passthrough_m3(10.0)空气动力弹片(10是1米,20是6米)area.traveldistancelimit.boosts=range_m1(00.0) CanisterShell__szilankimpact文件内锯齿弹片action.damagemul.boosts=damage_m2(*0.1)带刺的破片action.dotdamagemul.boosts=afterburn(0.10),damage_m2(%0.1)action.dotduration.values=5.0,0充填沥青action.mod.boosts=slow(-20.0)action.timedduration.values=3.0,0.0 AdvancedBulletBarrage子弹风暴AdvancedBulletBarrage文件内14米范围(不知道是不是这条)castrange.values=14.0,0可能是30度角(有两条参数)、每六波弹幕爆炸action.shootarcangle.values=30.0,0action.conditionparam.values=6,0每秒耗蓝manacostpersec.values=50,5魔法值消耗manacost.values=50,5重新连线manacostpersec.boosts=mana_m3(*-0.1)AdvancedBulletBarrage__explosive文件内14米范围(不知道是不是这条)shootdistance.values=14.0,0高爆弹药(0.2)action.bonus.boosts=damage(0.3),damage_m2(0.2) AdvancedBulletBarrage__normal文件内14米范围(不知道是不是这条)shootdistance.values=14.0,0破灭弹幕action.bonus.boosts=damage(0.3)迷乱弹幕action.setchance.boosts=stun(25.0)action.settime.values=2.0,0.0穿刺弹幕passthroughchance.boosts=passthrough(20.0)AdvancedBulletBarrage_explosion文件内改进弹药action.boost.values=1.0AdvancedBulletBarrage_impact文件内可能是子弹风暴的溅射范围area.radius.values=2.0,0.0 AdvancedBulletBarrage_range文件内弹道专家action.boost.values=1.0 GeppokIdezes肢解者小队GeppokIdezes文件内冷却时间cooldown.values=25.0,0魔法值消耗manacost.values=30,3最大召唤数量spawnedsoldiercountlimit.values=4,0一次性召唤的数量action.count.values=4,0组合运作专精cooldown.boosts=cooldown_m3(-5.0)构造狂怒spawnedsoldiercountlimit.boosts=count(1.0)action.count.boosts=count(1.0)高级建造材料action.hppercentbonus.boosts=hp_m0(10.0)创意重组action.resurrectchance.boosts=resurrect(25.0)强化武器库action.damagepercentbonus.boosts=damage_m1(10.0),synergy_tier1(2.0),synergy_tier2(3.0)高级制动器action.speedpercentbonus.boosts=speed_m2(10.0)GeppokIdezes_attack文件内眩晕附件action.setchance.boosts=stun(5.0) ornithopteridezes朴翼式飞机巡航OrnithopterIdezes文件内冷却时间cooldown.values=35.0,0魔法值消耗manacost.values=90,9一次性召唤的数量action.count.values=2,0组合运作专精cooldown.boosts=cooldown_m3(-5.0)机会主义者targetfilter.chancetoputdest0.boosts=countchance_m2(25.0)应该是多召唤的数量action.count.boosts=chancedcount(1)火焰控制系统action.damagepercentbonus.boosts=damage(30.0),synergy_tier1(2.0),synergy_tier2(3.0)耐用机身action.hppercentbonus.boosts=hp_m0(10.0)OrnithopterIdezes_flamethrower文件内应该是飞机喷射火焰的宽和长area.width.values=1.0,0area.height.values=6.0,0固态燃料桶action.dotdamagemul.boosts=ignite_m1(^0.1)action.dotduration.values=5.0,0OrnithopterIdezes_shoot_bal文件内爆炸弹药action.weapondamagemul.boosts=power_shot(^0.40)OrnithopterIdezes_vulnerability文件内高敏辨识器action.mod.boosts=vulnerability(10.0)action.timedduration.values=5.0,0.0katyusatower毁灭哨兵KatyusaTower文件内冷却时间cooldown.values=30.0,0魔法值消耗manacost.values=60,6经典工程学cooldown.boosts=cooldown_m3(-5.0)最大召唤数量spawnedsoldiercountlimit.values=1,0一次性召唤的数量action.count.values=1.0,0.0重量级弹头action.damage.boosts=damage(*0.3) KatyusaTower_shoot文件内三角陀螺仪castrange.boosts=range_m2(2.0)火箭蜂群action.count.boosts=rocket_m0(1)KatyusaTower_shoot_文件内火箭弹距离增大area.radius.boosts=radius(0.5)火箭伤害action.timedduration.boosts=stun(2.0)高速震荡波action.knockbackchance.boosts=knockback_m1(3.0) frostraysentry冷冻僚机FrostRaySentry文件内冷却时间cooldown.values=10.0,0魔法值消耗manacost.values=60,6冷却专家cooldown.boosts=cooldown_m3(-0.5)最大召唤数量spawnedsoldiercountlimit.values=3,0一次性召唤数量action.count.values=1.0,0.0急冻射线action.damage.boosts=damage(*0.4) FrostRaySentry_shoot文件内炮台攻击的宽度和长度area.width.values=0.5,0area.height.values=14.0,0感测器阵列强化castrange.boosts=range_m2(2.0)绝对零度(0.5等于25%)action.maxchargedboost.boosts=charge_m0(1.0)冻结脉冲action.settime.boosts=freeze(2.0)干扰射线action.mod.boosts=vulnerability(20.0) geppokrobbantas肢解者爆炸GeppokRobbantas文件内冷却时间cooldown.values=20.0,0魔法值消耗manacost.values=20,2工程雷管manacost.boosts=mana_m3(*-0.1)GeppokRobbantas_impact文件内技能爆炸范围area.radius.values=2.0,0改进爆炸压缩area.radius.boosts=radius_m0(0.3)分子暴怒action.mod.boosts=rage_m2(1.0)钝弹action.bonus.boosts=damage(0.30)冰冻爆炸action.settime.boosts=freeze(2.0)震荡波action.knockbackchance.boosts=knockback_m1(15)gunplatformboost超载GunplatformBoost文件内冷却时间cooldown.values=50.0,0魔法值消耗manacost.values=25.0,0.0持续时间duration.values=10.0,0.0超载最大化cooldown.boosts=cooldown_m3(-3.0)超载程序duration.boosts=duration_m0(1.0)快速回复action.heal.boosts=heal(0.3)能量暴走、最优攻击方式action.mod.boosts=damage(20.0),damage_m1(5.0)护甲偏振action.mod.boosts=damage_reduce(20.0)修理臂自动化action.mod.boosts=regen_m2(2.0)

xiaopu0111 发表于 2021-8-10 10:09

时间有限只对应了建造师和赏金猎人还有卡特琳娜的技能解析

xyz130 发表于 2021-8-14 11:20

大佬牛逼,正好需要。Thanks♪(・ω・)ノ

NHsnaker 发表于 2022-1-8 22:39

66666给大佬一个赞

李毅翔 发表于 2022-8-6 00:24

6666666666666666

warwolfworld 发表于 2022-8-8 05:25

熱心人士!!

zzqghost 发表于 2023-1-31 21:30

本帖最后由 zzqghost 于 2023-1-31 21:32 编辑

发个法师的数据吧,由于只改了3个技能,所以其他都懒得记下来了。

前5个所有技能通用
weapondamagemul.values                            技能1到10级的伤害比例(原文件没有就在同名-bolt里)
manacost.values                                          耗蓝
manacostpersec.values                                  持续耗蓝
cooldown.values                                          冷却
duration.values                                              持续时间

brutalMagicMissile      能量箭流
uberinknova               灾厄风暴
ultrajegfal                     冰霜屏障
thunderbolt                  雷矢
swirlingVoid                  虚无旋涡
painlessness               麻木不仁
mirror                           镜像
lightning                     雷
icicleSwarm                  冰锥风暴
gigaTuzfal                  烈焰屏障
giantHidra                  炽炎之蛇
fireball                        燃烧圆球
fedaksariTeleport          水墨飞跃
energybolt                  能量之矢
elyctricDischarge         漏电
buff__stormSpirit         风暴精灵
buff__Skyblast               空爆
blizzard                         暴雪

spoolOfEnergy            能力残绕
megaPillar                  寒霜之柱
area.travelspeed.values                                     柱移动速度
mod.property=mana_reserve                            法力维持

rayOfFrost                  冰冻射线
rayOfEntropy                熵射线
deathray                     毁灭射线
area.height.values=15.0,0                                 长度
timelimit.values                                                前几秒
maxhpmul.boosts=deathburst(0.50)                   最大生命50%伤害
heal.boosts=heal(0.05)                                       生命恢复5%
bonus.boosts=damagebonus(0.30)                     强化伤害30%

rockzzzz 发表于 2024-5-17 21:18

好复杂啊,学习下吧
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