定义你的开局,金融帝国2实验室脚本编辑器使用方法
是否每次进入新游戏都要重新设置有点麻烦或者对于自己的专业知识不太满意
可以通过这个脚本编辑的方法解决
参考自官网:https://www.capitalismlab.com/scripts/ 脚本在C:\Users\你的用户名\Documents\my games\Capitalism Lab\Script 新建一个txt,把下面的模板按照自己的需要调整后就能运行
Title=TW-defined Scripts
//title是脚本名称,请根据自己的使用情况更改
Description=test
Survival Mode=No
//Survival Mode=<Yes,No>城市经济生存模式开关
Number of Cities=7
//Number of Cities=<1 to 10>
//城市数量1到10随便选
Your Start-up Capital=High
//Your Start-up Capital=<Very Low, Low, Moderate, High, Very High>
//你的起始资金是多少,对应游戏的五个档,从非常低到非常高
//Your Start-up Capital Amount=<1 to 10000> ($1 to $10000 million
//如果你想输入准确的起始金额就用这个参数,1代表100万
Random Events=Never
//Random Events=<Never, Seldom, Occasional, Frequent>
//随机事件发生频率,从不、很少、偶尔、频繁
Game Starting Year=1990
//Game Starting Year=<1900 to 2100>
//游戏开始年份,1900-2100随便选
Retail Store Type=Many
//Retail Store Type=<One, Many>
//零售门店类型数
Technology Disruption=No
//Technology Disruption=<Yes, No>
//可以理解为除了你跟AI以外,还有其他的不可见的公司也在研发,社会上的科技是不断进步的,你不研发自然就落后了
Stock Market=Yes
//Stock Market=<Yes, No>
//股票市场是否打开
Alternative Stock Sim=Yes
// Alternative Stock Sim=<Yes, No>
//替换股票模拟是否生效
Macro Economy Realism=High
//Macro Economy Realism=<Low, High>
//贷款供需是否随经济环境变化的响应
Inflation=Off
//Inflation=<Off, On, Inverse>
//通货膨胀
Inflation Strength=Reduced
//Inflation Strength=<Normal, Reduced>
//通胀程度,如果关闭了,这里就不用选了
Number of AI Persons=100
//Number of AI Persons=<number of competitors+8 to 100>
//NPC数量,在竞争对手的数量上增加起码8个人 Subsidiaries=0
//Subsidiaries=<0 to 3>
//你一开始拥有的子公司数量,从0-3选择【需要子公司DLC】
Private Company=Yes
//Private Company=<Yes, No>
//你的母公司一开始是否为未上市的私人公司【需要子公司DLC】
Retail Store Floors=Multiple
//Retail Store Floors=<One, Multiple>
//零售店的楼层数是一层还是多层【需要子公司DLC】
Developed City=Yes
//Developed City=<Yes,No>
//Whether there is a developed city at the beginning or not. The game is more challenging if you have to start from scratch without a developed city.
//发达城市【需要城市经济模拟DLC】
First City Cash Level=High
//First City Cash Level=<Low, Moderate, High>
//The first city’s cash level at the beginning of the game.
//第一个城市的资金【需要城市经济模拟DLC】
Public Expenses Index=100
//Public Expenses Index=<10 to 200>
//This index determines the recurring expenses of public facilities, which affects the game’s difficulty playing as a mayor. When it is set to a high value, the same public facility will have higher operating expenses.
//公共设施开支指数【需要城市经济模拟DLC】
Land Price Index=100
//Land Price Index=<10 to 200>
//This index determines the prices that the government sells its land and natural resource sites to corporations.
//土地价格指数【需要城市经济模拟DLC】
City Setup Cost=100
//City Setup Cost=<1 to 10000> (unit: $1 million)
//The default cost of setting up a new city is $100 million (it increases with inflation). You may override it by defining a new cost amount using the above statement.
//新建城市花费多少【需要城市经济模拟DLC】
Apartment Capacity Modifier=100
//Apartment Capacity Modifier=<10-200>
//It modifies the capacity of all apartments. 100 is the standard value. Lowering it will decrease the number of people each apartment houses. This means that more apartments need to be built and the real estate business will be more profitable.
//公寓需求指数【需要城市经济模拟DLC】
Commercial Building Capacity Modifier=100
//Commercial Building Capacity Modifier=<10-200>
//It modifies the capacity of all commercial buildings. 100 is the standard value. Lowering it will decrease the amount of office space each commercial building provides. This means that more commercial buildings need to be built and the real estate business will be more profitable.
//商业写字楼需求指数【需要城市经济模拟DLC】
Number of Competitors=40
//Number of Competitors=<1 to 50>
//You may set the number of competitors to any number between 1 and 50.
//竞争AI公司数量
Competitor Start-up Capital=Moderate
//Competitor Start-up Capital=<Very Low, Low, Moderate, High, Very High>
//竞争对手起始资金
Competitor Aggressiveness=Very High
//Competitor Aggressiveness=<Very Low, Low, Moderate, High, Very High>
//竞争对手扩张攻击性
AI Pricing Aggressiveness=High
//AI Pricing Aggressiveness=<Very Low, Low, Moderate, High>
//竞争对手价格战
Competitor Expertise Level=High
//Competitor Expertise Level=<None, Low, Moderate, High>
//竞争对手专业技能
Show Competitor Trade Secrets=Yes
//Show Competitor Trade Secrets=<Yes, No>
//显示竞争对手的商业机密
AI Friendly Merger=Yes
//AI Friendly Merger=<Yes, No>
//竞争对手的友好合并
Competence of Local Competitors=Very Low
//Competence of Local Competitors=<Very Low, Low, Moderate, High, Very High>
//本土竞争对手的能力
AI Private Companies Percent=15
//AI Private Companies Percent=<0 to 80>
//AI中还没上市的私人公司的比例【需要子公司DLC】
Donations to Rival Political Parties=0
//Donations to Rival Political Parties=<0 to 100>
//捐献给对立Political Parties的比例【需要城市经济模拟DLC】
//You may set the business focuses of the AI companies using the following script lines:
//(The total number of competitors defined here should not exceed the numberin the Number of Competitors line.)
//Retail Focused Companies=<1 to 30>
//Stock Focused Companies=<1 to 30>
//Real Estate Focused Companies=<1 to 30>
//Tech Focused Companies=<1 to 30>
//Media Focused Companies=<1 to 30>
//Diversified Companies=<1 to 30>
//这一段/有需要的话把//去掉,这里写的是聚焦于不同策略的AI数量,零售、股票、房地产、科技研发、媒体、多样化
Consumer Goods Seaports=4
//Consumer Goods Seaports=<0-4>
//每个城市的港口进口日用品数量
Industrial Goods Seaports=4
//Industrial Goods Seaports=<0-4>
//每个城市的港口进口工业产品数量
//You may create a game up with no seaport using a game script. But the AI companies’ performances will suffer and this should only be used if you intend to create a game scenario with such characteristics.
Constant Import Supply=Yes
//Constant Import Supply=<Yes,No>
//连续进口不断供应
Import Quality=High
//Import Quality=<Low,Moderate,High>
//进口质量
Randomly Disable Product Classes=0
//Randomly Disable Product Classes=<0-90>
//When this is set, the system will randomly disable a specific percentage of product classes in the new game.
//随机产品禁用比例
Random Product Reinvention=0
//Random Product Reinvention=<0-100>
//When this is set, the system will randomly lock a specific percentage of product classes in the new game and require the player to “reinvent” them in R&D centers.
//随机需要重新研发的产品比例
Product Customization=Off
//Product Customization=<On,Off>
//产品定制,如果开,那么技术破坏会被关闭
Product Customization Range=High
//Product Customization Range=<Low,Moderate,High>
//产品定制范围
CEO Salary Modifier=100
COO Salary Modifier=100
CTO Salary Modifier=100
CMO Salary Modifier=100
//CEO Salary Modifier=<1 to 200>
//COO Salary Modifier=<1 to 200>
//CTO Salary Modifier=<1 to 200>
//CMO Salary Modifier=<1 to 200>
//各首席岗位的工资系数
Tech Cost Modifier=100
//Tech Cost Modifier=<1 to 1000>
//科技购买费用系数
Training Effect Modifier=100
//Training Effect Modifier=<1 to 1000>
//训练系数
Unlimited Natural Resources=No
//Unlimited Natural Resources=<Yes,No>
//资源无限开关
Retailing=100
//Retailing=<0 to 100>
//提升零售单位中的采购、销售、贴牌部门的初始等级(0的时候初始等级为1级,100的时候为6级)
Farming=100
//Farming=<0 to 100>
//提升农场中的种植作物、饲养牲畜、牲畜加工、销售部门的初始等级(0的时候初始等级为1级,100的时候为6级)
Manufacturing=100
//Manufacturing=<0 to 100>
//提升工厂采购、制造、销售部门的初始等级(0的时候初始等级为1级,100的时候为6级)
Research and Development=100
//Research and Development=<0 to 100>
//提升研究开发部门初始等级(0的时候初始等级为1级,100的时候为6级),数字时代改版后是研发科技的速率以及单位时间内研发科技的强度
Raw Material Production=100
//Raw Material Production=<0 to 100>
//提升工厂采购、制造、销售部门的初始等级(0的时候初始等级为1级,100的时候为6级)
Marketing=100
//Marketing=<0 to 100>
//提升所有单位广告部门的初始等级(0的时候初始等级为1级,100的时候为6级)
Training=100
//Training=<0 to 100>
//提升所有部门的升级速度(比如技能0的时候一年升一级的,100的时候就是半年一级,等于提升100%的速度)
//上述是玩家的业务专长,自定义开局的话默认都是0,各项技能的作用参考的是这个链接https://tieba.baidu.com/p/5203723749?red_tag=0783723732
//最重要的是,这个脚本编辑能免去你使用修改器用CE寻找的麻烦 Product Expertise=Communication Devices,100
//Product Expertise=<Product Class>, <Expertise Rating, which ranges from 0 to 100>
//玩家科技专精,包括了Apparel|服装|Automobile|机动车|Beverage|饮料|Body Care Products|护肤品|Communication Devices|通讯设备|Computer|计算机|Cosmetics|化妆品|Drugs|药物|Electronic Products|电子产品|Food|食物|Footwear|鞋类|Furniture|家具|Home Appliances|家电|Household Products|日用品|Jewelry|珠宝|Livestock Products|畜产产品|Plant Products|农产品|Raw Material|原材料|Livestock Semi-products|牲畜半成品|Leather Goods|皮具|Photography Products|摄影器材|Semi Products|半成品|Snacks|零食|Sport Equipment|体育用品|Tobacco Products|烟草|Toy|玩具|Watch|手表|
Software Expertise=Operating System,100
//Software Expertise = <software class name or code>, <1-100>【需要数字时代DLC】
//玩家软件科技专精,包括了2D Graphics|二维图形|3D Graphics|三维图形|Computer OS Core|计算机操作系统内核|Computer OS Display|计算机操作系统显示|Computer OS Input|计算机操作系统输入|Database Tech|数据库技术|Presentation Tech|展示技术|Spreadsheet Tech|电子表格技术|Word Processing Tech|文字处理技术|3D Modeling Engine|三维建模引擎|
Internet Expertise=Video-sharing Website,100
//Internet Expertise = <Internet company type>, <1-100>【需要数字时代DLC】
//玩家网站专精,包括了Video-sharing Website|视频分享网站|Photo-sharing Website|照片分享网站Microblogging|微博|News Website|新闻网站|Online Auction Site|在线拍卖网站|Online Stock Trading|在线股票交易|Hotel Booking Site|酒店预订|Car Rental Booking Site|租车网|Video On Demand|视频点播|
//各项专精,如果是默认自定义开局的话,会随机分配一个专精给你,专精的数字也是随机的
Software Revenue Index=100
//Software Revenue Index=<10-400>【需要数字时代DLC】
//软件收入指数
//If this index is higher than 100, the demand and revenue from software products in this game will be higher than normal. Conversely, if this index is lower than 100, software businesses will be less profitable.
Internet Revenue Index=100
//Internet Revenue Index=<10-400>【需要数字时代DLC】
//互联网收益指数
//If this index is higher than 100, revenue generated by Internet companies will be higher than normal. Conversely, if this index is lower than 100, Internet companies will be less profitable.
E-Commerce=Yes
//E-Commerce=<Yes, No>【需要数字时代DLC】
//电子商务
//If this is enabled, companies will be able to build e-commerce firms and sell products via e-commerce.
AI Acquires Private Companies=Occasionally
//AI Acquires Private Companies=<Never, Seldom, Occasionally>【需要数字时代DLC】
//AI是否收购私人公司
//This determines whether AI corporations may acquire independent private companies or not.
AI Tech Companies Go IPO=Yes
//AI Tech Companies Go IPO=<Yes, No> OR AI Tech Companies Go IPO=<1-50>
//If this is enabled, private AI tech companies from the Digital Age DLC may go public on the stock exchange.
//If it is set to a number, AI companies will go public within the specified number of years.
//AI公司是否上市或者是否规定成立后多少年上市【需要数字时代DLC】
Max AI software and Internet companies=High
//Max AI software and Internet companies=<None, Low, Moderate, High>【需要数字时代DLC】
//AI涉足互联网、软件公司的数量
//This option limits the maximum number of AI software and Internet companies in a game. A lower value means an easier game.
//You may set the limits for software and Internet companies separately using the following lines:
//Max AI software companies = <number>
//Max AI OS companies = <number>
//Max AI Internet companies = <number>
//各类科技公司是否制定数量【需要数字时代DLC】
Talent System = Full
//Talent System = <Full, Simplified, Greatly Simplified>
//人才系统,完整有忠诚度的,还是普通简化【需要数字时代DLC】
More Talents = 500
//More Talents = <0-500>
//更多人才,自定义开局的话默认上限是200【需要数字时代DLC】
Software Revenue Index=100
//Software Revenue Index=<10-400>【需要数字时代DLC】
//软件收入指数
//If this index is higher than 100, the demand and revenue from software products in this game will be higher than normal. Conversely, if this index is lower than 100, software businesses will be less profitable.
Internet Revenue Index=100
//Internet Revenue Index=<10-400>【需要数字时代DLC】
//互联网收益指数
//If this index is higher than 100, revenue generated by Internet companies will be higher than normal. Conversely, if this index is lower than 100, Internet companies will be less profitable.
E-Commerce=Yes
//E-Commerce=<Yes, No>【需要数字时代DLC】
//电子商务
//If this is enabled, companies will be able to build e-commerce firms and sell products via e-commerce.
AI Acquires Private Companies=Occasionally
//AI Acquires Private Companies=<Never, Seldom, Occasionally>【需要数字时代DLC】
//AI是否收购私人公司
//This determines whether AI corporations may acquire independent private companies or not.
AI Tech Companies Go IPO=Yes
//AI Tech Companies Go IPO=<Yes, No> OR AI Tech Companies Go IPO=<1-50>
//If this is enabled, private AI tech companies from the Digital Age DLC may go public on the stock exchange.
//If it is set to a number, AI companies will go public within the specified number of years.
//AI公司是否上市或者是否规定成立后多少年上市【需要数字时代DLC】
Max AI software and Internet companies=High
//Max AI software and Internet companies=<None, Low, Moderate, High>【需要数字时代DLC】
//AI涉足互联网、软件公司的数量
//This option limits the maximum number of AI software and Internet companies in a game. A lower value means an easier game.
//You may set the limits for software and Internet companies separately using the following lines:
//Max AI software companies = <number>
//Max AI OS companies = <number>
//Max AI Internet companies = <number>
//各类科技公司是否制定数量【需要数字时代DLC】
Talent System = Full
//Talent System = <Full, Simplified, Greatly Simplified>
//人才系统,完整有忠诚度的,还是普通简化【需要数字时代DLC】
More Talents = 500
//More Talents = <0-500>
//更多人才,自定义开局的话默认上限是200【需要数字时代DLC】
好贴!很有帮助 感谢感谢 都要重新设置有
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