zilou 发表于 2009-1-6 02:00

Fallout 3 完整控制台代码(鸟语版)不含物品ID

Console Commands

OpCodeLong NameShort NameDescription

0100ShowTST   Show global scripts and variables.
0101ShowVarsSV   Show variables on object.
0102ShowQuestVarsSQV   Show quest variables.
0103ShowQuestsSQ   List quests.
0104ToggleCombatStatsTCS   
0105ToggleSafeZoneTSZ   Display the television 85%% safe zone.
0106ToggleAITAI   
0107ToggleCollisionGeometryTCG   Show collision geometry.
0108ToggleMaterialGeometryTMG   Show material geometry.
0109ToggleBordersTB   Show border lines for each cell.
010AToggleSkyTS   
010BToggleLeavesTLV   
010CToggleWireframeTWF   Show the world as wireframe.
010DToggleCollisionTCL   
010EToggleDebugTextTDT Show debug numbers on the screen.
010FToggleMenusTM   Hide all the menus. Used for taking screen shots.
0110TogglePrimitivesTPR   
0111ShowScenegraphSSG   Create a window with the full game scene graph or the scene graph of the selected reference.
0112ShowScenegraphSFSG   Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
0113ToggleMagicStatsTMS   
0114ShowAnimSA   Show Animation and Actor status.
0115Show1stPersonS1ST   Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
0116Help   Show this help.
0117ToggleNavMeshTNM   Toggle blocked display.
0118TogglePathLineTPL   Toggle path display.
0119PickRefByIDPRID   Select a reference by id for the console.
011ASetLightingPassesSLP4 (0/1) values. ambdifftexspec ex: 1010
011BToggleLODLandTLL   
011CSetLODObjectDistanceSLOD   
011DSetTerminalMenuPosSTMP   
011EMovePipboyKnobMPK move pipboy knob
011FHighlightBodyPartHBP highlight body part
0120HighlightAdditionalReferenceHAR   highlight a reference
0121DeactivateAllHighlightsDAH remove all VATS highlights
0122ToggleGrassUpdateTGU   
0123CenterOnCellCOC   
0124SetGameSettingSetGS   
0125SetINISettingSetINI "setting:category" value
0126GetINISettingGetINI "setting:category"
0127CenterOnExteriorCOE   
0128CalcPathToPointP2P   
0129CalcLowPathToPointLP2P ignore locks, allow disabled doors, ignore min use
012ASetFog    2 floats, start and end depths
012BSetClipDist    float, new clip distance
012CToggleShadowVolumesTSV   
012DSetImageSpaceGlowSISG   
012EToggleDetectionTDETECT   
012FToggleHighProcessTHIGHPROCESS   
0130ToggleLowProcessTLOWPROCESS   
0131ToggleMiddleLowProcessTMLOWPROCESS   
0132ToggleMiddleHighProcessTMHIGHPROCESS   
0133ToggleAiSchedulesTAIS   
0134SpeakSound      
0135BetaCommentBCAdd comment to 'sBetaCommentFile' file.

0136ToggleCellNodeTCNToggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
0137ToggleTreesTTTurn trees on/off
0138SetCameraFOVFOVChange the camera's field of view (in deg): default 75
0139VerboseVERBOSEToggle verbose combat/AI messages
013AToggleGodModeTGMToggle God mode
013BRefreshShadersRSReload HLSL shaders from disk
013CToggleScriptsTSCRTurn Script processing on/off
013DToggleConversationsTCONVToggle conversation stats
013EToggleFullHelpTFHToggle Full Help
013FShowQuestLogSQLShow Quest Log
0140ShowFullQuestLogSFQLShow all log entries for a single quest
0141DumpTexturePaletteDTPDump texture palette contents to file

0142DumpModelMapDMM Dump model map contents to file
0143CenterOnWorldCOW   
0144ToggleGrassTGToggle grass display.
0145AddFaceAnimNoteAFAN   
0146RefreshINIREFINI   Refresh INI settings from file.
0147ToggleEmotionstemo   Toggle NPC facial emotions.
0148AddDecal      
0149TestCode      
014APlayerSpellBookpsb   Add all spells to player.
014BPrintAiListpai   Printed Ai Lists.
014CShowQuestTargetsSQT Show current quest targets
014DHairTint    3 ints, RGB
014ESaveGamesave   SaveGame <filename>
014FLoadGameload   LoadGame <filename>
0150TestAllCellsTACTest All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
0151RenderTestCellrtcruns Render Test on player's current parent cell
0152RenderTestHererthruns Render Test on player's current position
0153SaveWorld    Save hkWorld <filename>
0154ReloadCurrentClimaterccReloads values from the current climate
0155ReloadCurrentWeatherrcwReloads values from the current weather
0156TestSeenDatatsdVisually displays the current seen data
0157TestLocalMaptlmSimulates the local map. (1 or 0 for FOW on or off)
0158MoveToQuestTargetmovetoqtMove player to current quest target (optional param: target number).
0159PrintNPCDialogpdialog Prints NPC dialog
015AShowSubtitle    show all dialog subtitles (1 shows always, 0 hides always)
015BShowRenderPassessrpdisplay render passes for the next frame
015CFreezeRenderAccumulationfraonly re-render geometry visible during this frame
015DToggleOcclusiontocctoggle occlusion query for geometry
015EOutputMemContextsomcOutput Mem Context info to a file
015FOutputMemStatsomsOutput Mem Stats info to a file
0160ToggleDetectionStatstdsShow the detection stats of the current seletected Ref.
0161SetTargetRefractionstrSets the refractive value of the target
0162SetTargetRefractionFirestrfSets the refractive fire value of the target
0163ToggleRefractionDebugtrdToggles refraction debug render texture
0164ToggleCharControllerShapeTCCS Toggle char controller shape type.
0165ShowHeadTrackTargetSHeadTShow the head track target if set from look function
0166SetSkyParamSSPSets various values for the sky
0167SetHDRParamSHPSets various values for the HDR shader
0168ShowPivotSP Puts a temporary yellow plus at the pivot point of the selected reference.
0169PrintHDRParamPHP Prints current HDR settings.
016AToggleHDRDebugTHDToggles HDR debug textures.
016BRevertWorldrwRevert the world
016COutputArchiveProfileoap Output Archive profile info to a file
016DQuitGameqqq Exit game without going through menus.
016ESaveIniFilessaveini Writes all the .ini files.
016FSetDebugTextsdt Sets which debug text is shown.
0170ToggleLiteBritetlbToggles lite brite render mode.
0171RunMemoryPassrmpRuns a cleanup memory pass   
0172ResetMemContextsrmc Reset Max Mem Contexts   
0173ToggleWaterSystemTWSToggles the water system   
0174ToggleWaterRadiusTWR   
0175ShowWhoDetectsPlayerSWDP Show who detects the player   
0176ToggleCombatAItcaiToggles ALL Combat AI   
0177ToggleFlyCamtfcToggles the Free Fly camera (UFO cam).
0178ModWaterShadermws Modifies water shader settings   
0179WaterShallowColorshallowModifies water shallow color   
017AWaterDeepColordeepModifies water deep color   
017BWaterReflectionColorreflModifies water reflection color   
017CBeginTracebtCreates a trace file (Xenon only)   
017DRunCellTestrct Runs a cell test   
017EStartAllQuestssaqStarts all quests   
017FCompleteAllQuestStagescaqsSets all quest stages   
0180FlushNonPersistActorsFlushDeletes all the actors in High who are not persistant   
0181ToggleFogOfWarTFOWTurns fog of war on or off.
0182OutputLocalMapPicturesOLMPWrites out the current local map.
0183SetGammasgSets new gamma ramp.
0184WasteMemorywm Allocates some memory (in MB).
0185ClearAdaptedLightcalClears the HDR adapted light texture   
0186ToggleCastShadowstsh   
0187SetHudGlowConstantsshgcSet parameters for HUD glow.
0188CloseFile      
0189SetTreeMipmapBiasstmbSet mipmap LOD bias values for tree billboards.
018ASendSherlockDebugTextssdt   
018BDumpMenuPackingInfodpmi Dump menu packing information   
018CDamageWeapon      
018DGetWeaponHealth      
018EOutputMemStatsomsfw Output Mem Stats info to a file   
018FPlayExplosion    Plays explosion seq in selected obj   
0190SetMaxAnisoSets Depth of Field focal distance   
0191SetDepthOfFieldRangesdofrSets Depth of Field range   
0192SetTargetDOFstdofSets the depth of field based on the target   
0193ToggleFullScreenMotionBlurtfsmbToggles Full screen motion blur   
0194SetMotionBlursmbSet the motion blur params   
0195ToggleFootIKtfikToggles Foot IK system
0196SetVelSets Velocity on a reference
0197DebugCombatPlandcp Debugs the combat plan on an actor
0198SetCombatActionCostscc Sets the cost on a combat action
0199ToggleCombatDebugtcd Toggles combat debug info
019AForceGroupStrategyfgs Forces a combat group strategy
019BTogglePathingInfoFunctionTPI Toggle pathing information.
019CShowInventoryinvShows reference inventory
019DResetPerformanceTimersrptResets the performance timers
019EToggleDebugDecalTDDToggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
019FToggleDecalRenderingTDRToggle decal rendering
01A0SetImageSpaceModifiersEnablesismeSet imagespace modifiers enable: 0-Off, 1-On
01A1SetUFOCamSpeedMultsucsm Set speed mult for UFO cam.
01A2DeleteReferencezapDeletes the specified object ref
01A3ToggleTestLightTTLToggle test light (radius, magnitude).
01A4PlaceLocationMarkerplm PlaceLocationMarker x y z (optional name) (optional color )
01A5ClearLocationMarkersclm   
01A6ToggleMultiboundCheckmbcToggle all Multibound check functionality
01A7ToggleGrabIKtgikToggles Grab IK system
01A8ToggleLookIKtlik Toggles Look IK system
01A9ToggleRagdollAnimtra Toggles Ragdoll Anim system
01AAAddOcclusionPlaneAOPAdd Occlusion plane (x size, y size).
01ABSetGlobalRadialBlursgrbSet parameters for the global radial blur
01ACOutputTextureUseMapOTUM Writes out texture use map data to file.
01ADToggleVATSLightTVL   Toggle VATS Light
01AEClearScreenBloodcsb   Clear screen blood
01AFScreenBloodTesttsbTEST   Toggle screen blood debugging
01B0ResetDialogueFlagsrdf Debug resets SayOnce, TalkedToPc, etc.
01B1ResetAllTerminalsrat   Debug resets all hacked/locked terminals.
01B2GetActorValueInfoGetAVInfo   Get detailed an actor value info.
01B3CloseAllMenuscam Closes all open menus
01B4ToggleBoundVisGeomtbvg   Toggles bound visualization for a ref
01B5DebugMilesPS3dm3 Enumerates Miles samples and streams
01B6SetConsoleOuputFilescof Sets the given file as target for console output.
01B7TestRaceSexTerimnaltrst Test race/sex menu rendered terminal
01B8IgnoreRenderPassirp Ignore the given renderpass
01B9PlayVATSCameraspvc   Play this set of VATS cameras for the next VATS playback.
01BASetTargetFalloffstfo   Sets the falloff of the target
01BBToggleActorMovertam   Toggles actor movement through pathing system
01BCCopySavesCopySaves Copy save games from the host machine or a memory stick (ms).
01BDDrawSkeletondas Enables skeleton drawing
01BEToggleEOFImageSpaceteofis   Toggles end of frame imagespace effects
01BFForceFileCacheffc Enumerates Miles samples and streams
01C0DumpNiUpdatesdnu   Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
01C1TestDegrade   degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
01C2ToggleDepthBiastdb   toggles depth bias for decals on or off
01C3ToggleSPURenderBatchtSPURB   toggles the SPU render batch on or off
01C4ToggleSPUTransformUpdatetSPUTU   toggles the SPU transform update on or off
01C5ModifyFaceGenmfg   Modify FaceGen Functionality
01C6ForceRSXCrashfRSX   Forces an RSX crash
01C7SetEmitterParticleMax   Sets the maximum number of particles emitted by a non-master particle system emitter
01C8SetMPSParticleMax    Sets the maximum number of particles emitted by master particle system emitter set
01C9SetTaskThreadSleep   Sets the task thread sleep value (-1 to disable).
01CASetTaskThreadUpdateSleep    Sets the task thread update sleep value (-1 to disable).
01CBEvalActorTexturesEAT   



1000UnusedFunction0      
1001GetDistance      
1002AddItem      
1003SetEssential      
1004Rotate      
1005GetLocked      
1006GetPos      
1007SetPos      
1008GetAngle      
1009SetAngle      
100AGetStartingPos      
100BGetStartingAngle      
100CGetSecondsPassed      
100DActivate      
100EGetActorValueGetAV Get an actor value.
100FSetActorValueSetAVSet an actor value.
1010ModActorValueModAVModify an actor value.
1011SetAtStart      
1012GetCurrentTime      
1013PlayGroup    IE: PlayGroup SEQNAME 1
1014LoopGroup      
1015SkipAnim      
1016StartCombat      
1017StopCombat      
1018GetScale      
1019IsMoving    Is the actor moving?
101AIsTurning    Is the actor turning?
101BGetLineOfSightGetLOS   
101CAddSpell      
101DRemoveSpell      
101ECast      
101FGetButtonPressed      
1020GetInSameCell      
1021Enable      
1022Disable      
1023GetDisabled      
1024MenuMode      
1025PlaceAtMe      
1026PlaySound   Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
1027GetDisease      
1028GetVampire      
1029GetClothingValue      
102ASameFaction      
102BSameRace      
102CSameSex      
102DGetDetected      
102EGetDead      
102FGetItemCount      
1030GetGold      
1031GetSleeping      
1032GetTalkedToPC      
1033Say      
1034SayTo      
1035GetScriptVariable      
1036StartQuest      
1037StopQuest      
1038GetQuestRunningGetQR   
1039SetStage      
103AGetStage      
103BGetStageDone      
103CGetFactionRankDifference      
103DGetAlarmed      
103EIsRaining      
103FGetAttacked      
1040GetIsCreature      
1041GetLockLevel      
1042GetShouldAttack      
1043GetInCell      
1044GetIsClass      
1045GetIsRace      
1046GetIsSex      
1047GetInFaction      
1048GetIsID      
1049GetFactionRank      
104AGetGlobalValue      
104BIsSnowing      
104CGetDisposition      
104DGetRandomPercent      
104EStreamMusic      
104FGetQuestVariable      
1050GetLevel      
1051GetArmorRating      
1052RemoveItem      
1053ModDisposition      
1054GetDeadCount      
1055ShowMap      
1056StartConversation    Start a conversation
1057Drop      
1058AddTopic      
1059ShowMessage      
105ASetAlert      
105BGetIsAlerted      
105CLook      
105DStopLook      
105EEvaluatePackageevp   
105FSendAssaultAlarm      
1060EnablePlayerControls    7 optional (0/1) values. movementpipboyfightingpovlookingrolloversneaking ex: 1 0 0 1 0 0 0
1061DisablePlayerControls    7 optional (0/1) values. movementpipboyfightingpovlookingrolloversneaking ex: 1 0 0 1 0 0 0
1062GetPlayerControlsDisabled    7 optional (0/1) values. movementpipboyfightingpovlookingrolloversneaking ex: 1 0 0 1 0 0 0
1063GetHeadingAngle      
1064PickIdle      
1065IsWeaponOut      
1066IsTorchOut      
1067IsShieldOut      
1068CreateDetectionEvent      
1069IsActionRef      
106AIsFacingUp      
106BGetKnockedState      
106CGetWeaponAnimType      
106DIsWeaponSkillType      
106EGetCurrentAIPackage      
106FIsWaiting      
1070IsIdlePlaying      
1071CompleteQuest      
1072Lock      
1073UnLock      
1074GetMinorCrimeCount      
1075GetMajorCrimeCount      
1076GetActorAggroRadiusViolated      
1077GetCrimeKnown      
1078SetEnemy      
1079SetAlly      
107AGetCrime      
107BIsGreetingPlayer      
107CStartMisterSandMan      
107DIsGuard      
107EStartCannibal      
107FHasBeenEaten      
1080GetFatiguePercentageGetFatigue   
1081GetPCIsClass      
1082GetPCIsRace      
1083GetPCIsSex      
1084GetPCInFaction      
1085SameFactionAsPC      
1086SameRaceAsPC      
1087SameSexAsPC      
1088GetIsReference      
1089SetFactionRank      
108AModFactionRank      
108BKillActorkill   
108CResurrectActorresurrect   
108DIsTalking      
108EGetWalkSpeedGetWalk   
108FGetCurrentAIProcedure      
1090GetTrespassWarningLevel      
1091IsTrespassing      
1092IsInMyOwnedCell      
1093GetWindSpeed      
1094GetCurrentWeatherPercentgetweatherpct   
1095GetIsCurrentWeathergetweather   
1096IsContinuingPackagePCNear      
1097AddScriptPackage      
1098RemoveScriptPackage      
1099CanHaveFlames      
109AHasFlames      
109BAddFlames      
109CRemoveFlames      
109DGetOpenState      
109EMoveToMarkerMoveTo   
109FGetSitting      
10A0GetFurnitureMarkerID      
10A1GetIsCurrentPackage      
10A2IsCurrentFurnitureRef      
10A3IsCurrentFurnitureObj      
10A4SetSizeCSizeShrink/Grow an actor.
10A5RemoveMe      
10A6DropMe      
10A7GetFactionReaction      
10A8SetFactionReaction      
10A9ModFactionReaction      
10AAGetDayOfWeek      
10ABIgnoreCrime      
10ACGetTalkedToPCParam      
10ADRemoveAllItems      
10AEWakeUpPC      
10AFIsPCSleeping      
10B0IsPCAMurderer      
10B1SetCombatStylesetcs   
10B2PlaySound3D      
10B3SelectPlayerSpellspspell   
10B4GetDetectionLevel      
10B5IsActorDetected      
10B6GetEquipped      
10B7Wait      
10B8StopWaiting      
10B9IsSwimming      
10BAScriptEffectElapsedSeconds      
10BBSetCellPublicFlagsetpublicSet public flag on cell.
10BCGetPCSleepHours      
10BDSetPCSleepHours      
10BEGetAmountSoldStolen      
10BFModAmountSoldStolen      
10C0GetIgnoreCrime      
10C1GetPCExpelled      
10C2SetPCExpelled      
10C3GetPCFactionMurder      
10C4SetPCFactionMurder      
10C5GetPCEnemyofFaction      
10C6SetPCEnemyofFaction      
10C7GetPCFactionAttack      
10C8SetPCFactionAttack      
10C9UnusedFunction21      
10CAUnusedFunction22      
10CBGetDestroyed      
10CCSetDestroyed      
10CDGetActionRefgetAR   
10CEGetSelfthis   
10CFGetContainer      
10D0GetForceRun      
10D1SetForceRun      
10D2GetForceSneak      
10D3SetForceSneak      
10D4AdvancePCSkillAdvSkill   
10D5AdvancePCLevelAdvLevel   
10D6HasMagicEffect      
10D7GetDefaultOpen    Returns 1 if this object is open by default.
10D8SetDefaultOpen    A value of 1 will make the object open by default.
10D9ShowClassMenu      
10DAShowRaceMenu      
10DBGetAnimAction    Return the actors current anim action.
10DCShowNameMenu      
10DDSetOpenState    A value of 1 will make the object open.
10DEUnusedFunction26      
10DFIsSpellTarget      
10E0GetVATSMode      
10E1GetPersuasionNumber      
10E2GetSandman      
10E3GetCannibal      
10E4GetIsClassDefault      
10E5GetClassDefaultMatch      
10E6GetInCellParam      
10E7SetInChargen    A value of 1 will be in chargen.
10E8GetCombatTarget      
10E9GetPackageTarget      
10EAShowSpellMaking      
10EBGetVatsTargetHeight      
10ECSetGhost    A value of 1 will make the NPC act as a 'ghost'.
10EDGetIsGhost    Returns 1 if the actor is acting as a 'ghost'.
10EEEquipItemEquipObject   
10EFUnequipItemUnEquipObject   
10F0SetClass      
10F1SetUnconscious    A value of 1 will be unconscious.
10F2GetUnconscious    Returns 1 if is unconscious.
10F3SetRestrained    A value of 1 will be restrained.
10F4GetRestrainedReturns 1 if is restrained.
10F5ForceFleeFlee Forces a actor to flee if destination or cell is passed in uses them
10F6GetIsUsedItem      
10F7GetIsUsedItemType      
10F8UnusedFunction9      
10F9UnusedFunction10      
10FAUnusedFunction11      
10FBUnusedFunction12      
10FCUnusedFunction13      
10FDUnusedFunction14      
10FEGetIsPlayableRace      
10FFGetOffersServicesNow      
1100GetGameSettingGetGS   
1101StopCombatAlarmOnActorSCAOnActor   
1102GetUsedItemLevel      
1103GetUsedItemActivate      
1104SetWeathersw Sets the active weather to the specified type
1105ForceTakeCoverTakeCover Forces a actor to move away from the target actor for a period of time
1106ModBarterGold      
1107SetBarterGold      
1108GetBarterGold      
1109IsTimePassing      
110AIsPleasant      
110BIsCloudy      
110CTrapUpdate      
110DSetQuestObject      
110EForceActorValueForceAV Does modav XXX (value - getav XXX).
110FModPCSkillModPCS Modify the Players Skill.
1110ModPCAttributeModPCA Modify an actor value.
1111EnableFastTravelEnableFast   
1112GetArmorRatingUpperBody      
1113GetParentRef      
1114PlayBink      
1115GetBaseActorValueGetBaseAVGet a base actor value.
1116IsOwner    get the ownership of the ref
1117SetOwnership      
1118IsCellOwner    get the ownership of the ref
1119SetCellOwnership      
111AIsHorseStolen      
111BSetCellFullName      
111CSetActorFullName      
111DIsLeftUp      
111EIsSneaking      
111FIsRunning      
1120GetFriendHit      
1121IsInCombat      
1122SetPackDurationSPDur   
1123PlayMagicShaderVisualsPMS   
1124PlayMagicEffectVisualsPME   
1125StopMagicShaderVisualsSMS   
1126StopMagicEffectVisualsSME   
1127ResetInterior      
1128IsAnimPlaying      
1129SetActorAlphaSAA   
112AEnableLinkedPathPoints      
112BDisableLinkedPathPoints      
112CIsInInterior      
112DForceWeatherfw Forces the active weather to the specified type, without transition.
112EToggleActorsAI      
112FIsActorsAIOff      
1130IsWaterObject    Water condition used for drinking animation.
1131UnusedFunction15      
1132IsActorUsingATorch      
1133SetLevel      
1134ResetFallDamageTimer      
1135IsXBox      
1136GetInWorldspace      
1137ModPCMiscStatModPCMS   
1138GetPCMiscStatGetPCMS   
1139IsActorEvil      
113AIsActorAVictim      
113BGetTotalPersuasionNumber      
113CSetScale    Set the scale of an object
113DModScale    Modify the scale of an object
113EGetIdleDoneOnce      
113FKillAllActorskillall   
1140GetNoRumors      
1141SetNoRumors      
1142Dispel      
1143WhichServiceMenu      
1144TriggerHitShaderths   
1145FunctionUnused16      
1146Reset3DState      
1147IsRidingHorse      
1148DispelAllSpells      
1149UnusedFunction17      
114AAddAchievement      
114BDuplicateAllItems      
114CIsInDangerousWater      
114DEssentialDeathReload      
114ESetShowQuestItems      
114FDuplicateNPCStats      
1150ResetHealth      
1151SetIgnoreFriendlyHitssifhSet whether an actor should ignore friendly hits (0-no, 1-yes)
1152GetIgnoreFriendlyHitsgifhSee if an actor is ignoring friendly hits
1153IsPlayersLastRiddenHorse      
1154SetActorRefractionsar   
1155SetItemValue      
1156SetRigidBodyMass      
1157ShowViewerStringssvs   
1158ReleaseWeatherOverriderwo   
1159SetAllReachable      
115ASetAllVisible      
115BSetNoAvoidance      
115CSendTrespassAlarm      
115DSetSceneIsComplex      
115EAutosave      
115FStartMasterFileSeekData      
1160DumpMasterFileSeekData      
1161IsActor      
1162IsEssential      
1163PreloadMagicEffect      
1164ShowDialogSubtitles      
1165UnusedFunction27      
1166IsPlayerMovingIntoNewSpace      
1167UnusedFunction28      
1168UnusedFunction29      
1169GetTimeDead      
116AGetPlayerHasLastRiddenHorse      
116BGetLinkedRef      
116CDamageObjectdo   
116DIsChild      
116EUnusedFunction1      
116FGetLastPlayerAction      
1170IsPlayerActionActive      
1171SetTalkingActivatorActor      
1172IsTalkingActivatorActor      
1173ShowBarterMenusbm   
1174IsInList      
1175UnusedFunction18      
1176AddPerk      
1177RewardXP      
1178ShowHackingMiniGameshmg   
1179ShowSurgeryMenussmg   
117AShowRepairMenusrm   
117BFunctionUnused19unused   
117CAddNoteAN   
117DRemoveNoteRN   
117EGetHasNoteGetN   
117FAddToFactionAddfac   
1180RemoveFromFactionRemovefac   
1181DamageActorValueDamageAVDamage an actor value.
1182RestoreActorValueRestoreAV Restore an actor value.
1183TriggerHUDShudderhudshTrigger shudder effect on HUD. Params=Intensity/Duration.
1184SetDispositionSetDispSets the dispostion with modifiers
1185ShowComputersInterfacesci   
1186SetGlobalTimeMultipliersgtm   
1187GetHitLocation    What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
1188IsPC1stPersonpc1stIs the player playing in 1st person mode?
1189PurgeCellBufferspcb Forcibly unloads all unattached cells in cell buffers.
118APushActorAway      
118BSetActorsAI      
118CClearOwnership      
118DGetCauseofDeath    What killed the actor   
118EIsLimbGone    Is BGSBodyPart::LIMB_ENUM been dismembered   
118FIsWeaponInList    Is the current weapon in the form list   
1190PlayIdlePlay this idle on the current actor.
1191ApplyImageSpaceModifierimodAdds an imagespace modifier to the active list   
1192RemoveImageSpaceModifierrimodRemoves an imagespace modifier from the active list   
1193HasFriendDisposition      
1194FunctionUnused20      
1195FriendDispositionBoost      
1196SetCellImageSpace      
1197ShowChargenMenuscgm   
1198GetVATSValue      
1199IsKiller      
119AIsKillerObject      
119BGetFactionCombatReaction      
119CUseWeapon      
119DEvaluateSpellConditionsesc   
119EToggleMotionBlurtmb Toggle Motion Blur for the selected reference   
119FExists      
11A0GetGroupMemberCount      
11A1GetGroupTargetCount      
11A2SetObjectiveCompleted    Set objective completion status: 0-Off, 1-On   
11A3SetObjectiveDisplayed    Set objective displayed status: 0-Off, 1-On   
11A4GetObjectiveCompleted   Get objective completion status: 0-Off, 1-On   
11A5GetObjectiveDisplayed    Get objective displayed status: 0-Off, 1-On   
11A6SetImageSpace      
11A7PipboyRadioprad Control the Pipboy radio. Enable, Disable, Tune   
11A8RemovePerk      
11A9DisableAllActorsDisAA   
11AAGetIsFormType      
11ABGetIsVoiceType      
11ACGetPlantedExplosive      
11ADCompleteAllObjectives    Complete all of a quest's objectives   
11AEIsActorTalkingThroughActivator      
11AFGetHealthPercentage      
11B0SetAudioMultithreadingSAM   
11B1GetIsObjectType      
11B2ShowChargenMenuParamsscgmp   
11B3GetDialogueEmotion      
11B4GetDialogueEmotionValue      
11B5ExitGameexit   
11B6GetIsCreatureType      
11B7SetMerchantContainer      
11B8RemoveMerchantContainer      
11B9ShowWarning      
11BAEnterTrigger      
11BBMarkForDelete      
11BCAddItemHealthPercent      
11BDPlaceAtMeHealthPercent      
11BEGetInZone      
11BFDisableNavMesh    Disable navmesh by FormID   
11C0EnableNavMesh    Enable navmesh by FormID   
11C1HasPerk      
11C2GetFactionRelation      
11C3IsLastIdlePlayed      
11C4SetNPCRadiosnr    Enable/Disable NPC radio playback: 0-Off, 1-On   
11C5SetPlayerTeammate      
11C6GetPlayerTeammate      
11C7GetPlayerTeammateCount      
11C8OpenTeammateContainer      
11C9ClearFactionPlayerEnemyFlag      
11CAClearActorsFactionsPlayerEnemyFlag      
11CBGetActorCrimePlayerEnemy      
11CCGetActorFactionPlayerEnemy      
11CDSetPlayerTagSkill      
11CEIsPlayerTagSkill      
11CFGetPlayerGrabbedRef      
11D0IsPlayerGrabbedRef      
11D1PlaceLeveledActorAtMe      
11D2UnusedFunction      
11D3ShowLockpickMenuslpm   
11D4GetBroadcastState      
11D5SetBroadcastState      
11D6StartRadioConversation      
11D7GetDestructionStage      
11D8ClearDestruction      
11D9CastImmediateOnSelfcios   
11DAGetIsAlignment      
11DBResetQuest      
11DCSetQuestDelay      
11DDForceActiveQuest      
11DEGetThreatRatio      
11DFMatchFaceGeometry      
11E0GetIsUsedItemEquipType      
11E1GetPlayerName      
11E2FireWeapon      
11E3ShowTutorialMenu      
11E4AgeRace      
11E5MatchRace      
11E6SetPCYoung      
11E7SexChange      
11E8ShowSPECIALBookMenussbm   
11E9GetConcussed      
11EASetZoneRespawns      
11EBSetVATSTarget      
11ECGetMapMarkerVisible      
11EDResetInventory      
11EEShowSPECIALBookMenuParamsssbmp   
11EFGetPermanentActorValueGetPermAVGet an actor value ignoring temporary modifiers.
11F0GetKillingBlowLimb    Which BGSBodyPart::LIMB_ENUM received the killing blow
11F1ShowBarberMenu      
11F2ShowPlasticSurgeonMenu      
11F3TriggerLODApocalypse      
11F4GetWeaponHealthPerc      
11F5SetWeaponHealthPerc      
11F6ModWeaponHealthPerc      
11F7GetRadiationLevel      
11F8ShowAllMapMarkerstmm Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
11F9ShowChargenMenuModValuesscgmod   
11FAResetAI      
11FBSetRumble    Creates rumble in the controller (left motor) (right motor) (duration)
11FCSetNoActivationSound    Set the sound to play when activation fails (Sound)
11FDClearNoActivationSound    Clear the activation failure sound
11FEGetLastHitCritical      
11FFPlayMusic      
1200SetLocationSpecificLoadScreensOnly      
1201ResetPipboyManager      
1202SetPCToddler      
1203IsCombatTarget      
1204RewardKarma      
1205TriggerScreenBloodtsbTrigger screen blood
1206GetVATSRightAreaFree      
1207GetVATSLeftAreaFree      
1208GetVATSBackAreaFree      
1209GetVATSFrontAreaFree      
120AGetIsLockBroken      
120BIsPS3      
120CIsWin32      
120DGetVATSRightTargetVisible      
120EGetVATSLeftTargetVisible      
120FGetVATSBackTargetVisible      
1210GetVATSFrontTargetVisible      
1211AttachAshPile      
1212SetCriticalStage      
1213IsInCriticalStage      
1214RemoveFromAllFactions      
1215GetXPForNextLevel      
1216ShowLockpickMenuDebugslpmd   
1217ForceSave      
1218SetSPECIALPoints      
1219AddSPECIALPoints      
121ASetTagSkills      
121BAddTagSkills      
121CSin      
121DCos      
121ETan      
121FSqrt      
1220Log      
1221Abs      
1222GetQuestCompletedGetQC   
1223ForceTerminalBack      
1224PipBoyRadioOff      
1225AutoDisplayObjectives      
1226IsGoreDisabled      
1227FadeSFXFSFX   
1228SetMinimalUse      
1229SetPCCanUsePowerArmor      
122AShowQuestStagesSQS   
122BGetSpellUsageNum      
122CForceRadioStationUpdateFRSU   
122DGetActorsInHigh      
122EHasLoaded3D      
122FDisableAllMines      
1230SetLastExtDoorActivated      
1231KillQuestUpdatesKQU   
1232IsImageSpaceActive

以上出处为http://fose.silverlock.org/Fallout3Commands.html

132131134 发表于 2009-1-6 02:02

看不懂~~~~~~~~~~~~~

zilou 发表于 2009-1-6 02:05

其实我也看不懂···
哪位鸟语好的帮忙出一个汉化版的吧···

t-800 发表于 2009-1-6 03:14

有没有命令可以重新回到逃亡时的游戏状态的?这样任务都做完了就不会没事情干了

zilou 发表于 2009-1-6 10:56

有一个命令可以修改任务状态的··
把主线任务状态改到初期数值应该就可以了···

svenus 发表于 2009-1-6 11:32

没有给出所有参数和意义啊?

zilou 发表于 2009-1-6 11:33

- -
可能有些就是字面意思?··

huai23541uy 发表于 2009-1-7 00:58

再补个队友的
如何使队友不死:
让队友不死办法:按~打开控制台 输入 setessential+空格+人物代码+空格+1就可以把招募后的队友变为招募前的无敌状态,就是死完后自动复活,而且是满血。例如狗肉 setessential 6a772 1。
其他队友代码
Charon 156F6
Clover 156A2
Sydney 3A22
Jericho A71
Star Paladin Cross 156E5
Fawkes3D34E
Butch有两个代码估计是101跟River City待招的两个版本 C111F、27F65


一般时,当系统显示狗肉已死,不管是复活,招唤都不能再与之互动!
只能读取未死前之存档,现在只要输入此码"resetquest 943ED"!
再复活狗肉,就能重新启动第一次相遇的事件~重新成为伙伴

tiankid 发表于 2009-1-7 01:00

尿都看出来了,不得不感谢LZ..

KrisArlo 发表于 2009-1-7 01:02

原帖由 huai23541uy 于 2009-1-7 0:58:00 发表
再补个队友的
如何使队友不死:
让队友不死办法:按~打开控制台 输入 setessential+空格+人物代码+空格+1就可以把招募后的队友变为招募前的无敌状态,就是死完后自动复活,而且是满血。例如狗肉 setessential 6a772 1。
其他队友代码
Charon 156F6
Clover 156A2
Sydney 3A22
Jericho A71
Star Pala
谢谢正需要这个,自动复活很赞
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查看完整版本: Fallout 3 完整控制台代码(鸟语版)不含物品ID