希特勒的萨摩 发表于 2019-5-26 11:52

我就想把骑兵人数改一下 最多改到80中等60否则太没气势了

transparence 发表于 2019-5-26 12:31

534593508 发表于 2019-5-26 11:16
这个如果后面玩别的势力了,mod没弄出来,会不会电脑刘备也变成无限士气了? ...

你玩别的势力,就用编辑器打开MOD,把刘备的词条换成 自己势力的词条就可以了,不然你玩别的势力就没效果,然后刘备势力就是无限士气

xianzaihaimei 发表于 2019-5-26 12:48

谢谢dalao分享 辛苦了

xianzaihaimei 发表于 2019-5-26 13:28

请问dalao可以把董卓势力改成这样吗

transparence 发表于 2019-5-26 13:30


人口增长+5.5万3k_dummy_effect_frontend_kong_rong_populationcharacter_minister_to_region_factionwide_unseen55start_turn_completed
技能:圆阵3k_main_ancillary_circle_formationfaction_to_force_own_factionwide1start_turn_completed
技能:菱形阵3k_main_ancillary_diamond_formationfaction_to_force_own_factionwide1start_turn_completed
技能:空性方阵3k_main_ancillary_hollow_square_formationfaction_to_force_own_factionwide1start_turn_completed
技能:枪墙阵3k_main_ancillary_pike_wall_formationfaction_to_force_own_factionwide1start_turn_completed
技能:盾墙阵3k_main_ancillary_shield_wall_formationfaction_to_force_own_factionwide1start_turn_completed
技能:矛墙阵3k_main_ancillary_spear_wall_formationfaction_to_force_own_factionwide1start_turn_completed
技能:龟甲阵3k_main_ancillary_testudo_formationfaction_to_force_own_factionwide1start_turn_completed
花费: 75003k_main_dummy_effect_character_action_costfaction_to_faction_own_unseen7500start_turn_completed
满意度+101(持续5年)3k_main_dummy_effect_character_action_loyalty_adoptionfaction_to_faction_own_unseen101start_turn_completed
满意度+199(持续2年)3k_main_dummy_effect_character_action_loyalty_assign_as_heirfaction_to_faction_own_unseen199start_turn_completed
俸禄+300 (相较于当前爵位)3k_main_dummy_effect_character_action_salaryfaction_to_faction_own_unseen300start_turn_completed
满意度+53 (永久,相较于当前爵位)3k_main_dummy_effect_character_action_satisfactionfaction_to_faction_own_unseen53start_turn_completed
军队补给+883k_main_dummy_effect_force_military_supplies_from_post_battleforce_to_force_own88start_turn_completed
查抄资金:+50003k_main_dummy_effect_release_confiscationfaction_to_faction_own_unseen5000start_turn_completed
资金:+20003k_main_dummy_effect_request_fundsfaction_to_faction_own_unseen2000start_turn_completed
声望+6663k_main_effect_campaign_progression_han_empirefaction_to_faction_own_unseen666start_turn_completed
伯长部曲的招募费-%353k_main_effect_captain_mercenary_cost_modfaction_to_faction_own_unseen-35start_turn_completed
解锁高级伯长部曲3k_main_effect_captain_mercenary_upgradefaction_to_faction_own_unseen1start_turn_completed
解锁精锐伯长部曲3k_main_effect_captain_mercenary_upgrade_elitefaction_to_faction_own_unseen1start_turn_completed
人物不求高位3k_main_effect_character_job_satisfaction_ignored_factionfaction_to_character_own_unseen1start_turn_completed
减少所有人物渴求高位的惩罚3k_main_effect_character_job_satisfaction_penalty_modifier_reduced_factionfaction_to_character_own_unseen1start_turn_completed
满意度+113k_main_effect_characters_satisfaction_bonus_charactercharacter_minister_to_character_factionwide_unseen11start_turn_completed
满意度+223k_main_effect_characters_satisfaction_bonus_eventsfaction_to_character_own_unseen22start_turn_completed
满意度+333k_main_effect_characters_satisfaction_bonus_factionfaction_to_character_own_unseen33start_turn_completed
满意度+183k_main_effect_characters_satisfaction_bonus_famefaction_to_character_own_unseen18start_turn_completed
战士满意度+44(派系范围)3k_main_effect_characters_satisfaction_champion_infrastructurefaction_to_character_own_factionwide44end_round_completed
指挥满意度+55(派系范围)3k_main_effect_characters_satisfaction_commander_infrastructurefaction_to_character_own_factionwide55end_round_completed
铁卫满意度+66(派系范围)3k_main_effect_characters_satisfaction_sentinel_infrastructurefaction_to_character_own_factionwide66end_round_completed
先锋满意度+77(派系范围)3k_main_effect_characters_satisfaction_vanguard_infrastructurefaction_to_character_own_factionwide77end_round_completed
附庸贡赋+%323k_main_effect_diplomacy_modify_vassal_incomefaction_to_faction_own_unseen32start_turn_completed
于黄巾派系的关系+203k_main_effect_diplomacy_yellow_turban_modfaction_to_faction_own_unseen20start_turn_completed
产值+88%(所有来源)(本地县)3k_main_effect_economy_gdp_mod_allregion_to_region_own88start_turn_completed
产值+99%(来自商业)(本地县)3k_main_effect_economy_gdp_mod_commerceregion_to_region_own99start_turn_completed
产值+20%(来自工业)(本地郡国)3k_main_effect_economy_gdp_mod_industryforce_to_region_own_provincewide_territory_own20start_turn_completed
产值+25%(来自农业)3k_main_effect_economy_gdp_mod_peasantryprovince_to_region_own_unseen25start_turn_completed
产值+77%(来自农业)(派系范围)3k_main_effect_economy_gdp_mod_peasantryregion_to_region_own_factionwide77end_round_completed
产值+32%(来自农业)(派系范围)3k_main_effect_economy_gdp_mod_peasantryfaction_to_region_own32end_round_completed
农业收入加成+350%/350%3k_main_effect_economy_gdp_mod_peasantry_from_populationprovince_to_region_own_unseen350start_turn_completed
贸易影响+88%3k_main_effect_economy_trade_powerfaction_to_faction_own_unseen88start_turn_completed
贸易影响+11%(派系范围)3k_main_effect_economy_trade_powerfaction_to_faction_own11end_round_completed
贸易影响+34%3k_main_effect_economy_trade_powerprovince_to_faction34start_turn_completed
贸易影响+77%3k_main_effect_economy_trade_powerprovince_to_faction77start_turn_completed
贸易影响+99%3k_main_effect_economy_trade_powercharacter_minister_to_faction_unseen99start_turn_completed
贸易影响+33%/45%3k_main_effect_economy_trade_power_kong_rong_populationprovince_to_faction33start_turn_completed
技能:火矢3k_main_effect_enable_projectile_fire_arrowsfaction_to_force_own_factionwide1start_turn_completed
技能:燃火投失3k_main_effect_enable_projectile_fire_artilleryfaction_to_force_own_factionwide1start_turn_completed
派系支持+31(派系范围)3k_main_effect_faction_support_gainfaction_to_region_own31start_turn_completed
支援范围+45%3k_main_effect_faction_trait_gongsun_zan_reinforcementcharacter_minister_to_character_factionwide_unseen45start_turn_completed
征募费用-32%(本地郡国)3k_main_effect_force_all_campaign_recruitment_cost_allcharacter_to_character_provincewide-32start_turn_completed
战场疲劳-99993k_main_effect_force_begin_fatigue_4army_to_army_own-9999start_turn_completed
战役地图移动范围+66%3k_main_effect_force_campaign_movement_rangeforce_to_force_own66start_turn_completed
战役地图移动距离:+44%3k_main_effect_force_campaign_stance_can_move_extra_stance_displayforce_to_force_own44start_turn_completed
位于地方领土时军队补给+53k_main_effect_force_military_supplies_enemy_territory_from_characterscharacter_minister_to_force_factionwide_unseen5start_turn_completed
军队补给+803k_main_effect_force_military_supplies_from_characterscharacter_minister_to_force_factionwide_unseen80end_round_completed
军队补给+99(派系范围)3k_main_effect_force_military_supplies_from_factionfaction_to_force_own99end_round_completed
军队补给+243k_main_effect_force_military_supplies_from_factionfaction_to_force_own_unseen24start_turn_completed
军队补给+24(郡国境内)3k_main_effect_force_military_supplies_from_food_reservesprovince_to_army_own24start_turn_completed
军队补给+63k_main_effect_force_military_supplies_from_garrisonedforce_to_force_own6start_turn_completed
军队补给+553k_main_effect_force_military_supplies_from_stancesforce_to_force_own55end_round_completed
军队补给+7(位于友方领土)3k_main_effect_force_military_supplies_territory_alliedforce_to_force_own7start_round_initiated
军队补给+8(位于几方领土)3k_main_effect_force_military_supplies_territory_ownforce_to_force_own8start_turn_completed
增加攻城期间的城墙及建筑损伤3k_main_effect_force_siege_escalation_effectiveness_increaseforce_to_force_own11start_turn_completed
增加攻城期间的城墙及建筑损伤3k_main_effect_force_siege_escalation_effectiveness_increasefaction_to_force_own_factionwide1000start_turn_completed
由己方或盟友水域开始回合时战役地图移动距离+300%3k_main_effect_forces_movement_starting_in_own_or_allied_sea_regioncharacter_minister_to_force_factionwide_unseen300start_turn_completed
信誉+123k_main_effect_pooled_resource_cao_cao_crediblity_gainfaction_to_faction_own_unseen12start_turn_completed
恢复+12信誉3k_main_effect_pooled_resource_cao_cao_crediblity_recoveryfaction_to_faction_own_unseen12start_turn_completed
英武+903k_main_effect_pooled_resource_heroism_sun_jianfaction_to_faction_own_unseen90start_turn_completed
恶名+243k_main_effect_pooled_resource_infamy_increase_zheng_jiangfaction_to_faction_own_unseen24start_turn_completed
处决获得威慑+553k_main_effect_pooled_resource_intimidation_executionsfaction_to_faction_own_unseen55start_turn_completed
正统+303k_main_effect_pooled_resource_legitimacy_propagandafaction_to_faction_own_unseen30start_turn_completed
正统+1003k_main_effect_pooled_resource_legitimacy_propagandafaction_to_faction_own_unseen100start_turn_completed
齐心+123k_main_effect_pooled_resource_liu_bei_bei_unity_from_battlesforce_to_faction_own_factionwide30start_turn_completed
齐心+223k_main_effect_pooled_resource_liu_bei_bei_unity_from_eventsfaction_to_faction_own_unseen22start_turn_completed
齐心+273k_main_effect_pooled_resource_liu_bei_bei_unity_gain_charactercharacter_to_faction_unseen27start_turn_completed
军队提供+133k_main_effect_progression_effect_armiesfaction_to_faction_own_unseen13start_turn_completed
太守提供+143k_main_effect_progression_effect_governorsfaction_to_faction_own_unseen14start_turn_completed
贸易协定提供+153k_main_effect_progression_effect_trade_agreementsfaction_to_faction_own_unseen15start_turn_completed
可用军队+133k_main_effect_progression_limit_armyfaction_to_faction_own_unseen13start_turn_completed
可用太守位+43k_main_effect_progression_limit_governorfaction_to_faction_own_unseen4start_turn_completed
建筑成本-33%(本地郡国)3k_main_effect_province_building_construction_cost_modcharacter_to_region_provincewide-33start_turn_completed
建造时间-26(郡国境内)3k_main_effect_province_building_construction_time_modprovince_to_region_own-26start_turn_completed
腐败-%403k_main_effect_province_corruptionfaction_to_province_own_unseen-40start_turn_completed
粮食产量(事件)+553k_main_effect_province_food_abs_eventsfaction_to_faction_own_unseen55start_turn_completed
粮食产量(觅猎)+233k_main_effect_province_food_abs_foragingforce_to_faction_own_factionwide23start_round_initiated
粮食生产(洗劫)+66(派系范围)3k_main_effect_province_food_abs_sackingfaction_to_faction_own66end_round_completed
粮食生产+27%3k_main_effect_province_food_modprovince_to_region_own_unseen27start_turn_completed
粮食(来自种植业)+66%(派系范围)3k_main_effect_province_food_mod_farmingfaction_to_province_own66start_turn_completed

transparence 发表于 2019-5-26 13:30


渔业产生粮食+35%(本地郡国)3k_main_effect_province_food_mod_fishingforce_to_province_own_territory_own35start_turn_completed
人口增长+1.7万(郡国都城)3k_main_effect_province_population_attractionbuilding_to_region_own_province_capitals_only17start_turn_completed
人口增长+2.6万(派系范围)3k_main_effect_province_population_attraction_factionfaction_to_region_own26end_round_completed
人口增长+3万(派系范围)3k_main_effect_province_population_attraction_factionregion_to_region_own_factionwide30end_round_completed
人口增长+1.8万(本地郡国)3k_main_effect_province_population_attraction_from_charactersforce_to_province_own_territory_own18start_turn_completed
人口增长+1.9万3k_main_effect_province_population_attraction_from_characters_people_in_powercharacter_minister_to_region_factionwide_unseen19start_turn_completed
人口增长+1.5万(已管理郡国)3k_main_effect_province_population_attraction_from_eventscharacter_to_region_own_provincewide_when_governor15start_turn_completed
人口增长+2.5万(派系范围)3k_main_effect_province_population_attraction_from_eventsfaction_to_region_own25start_turn_completed
人口增长+7.7万3k_main_effect_province_population_attraction_from_post_siege_non_boldforce_to_region_own77start_turn_completed
人口增长+3.3万(郡国境内)3k_main_effect_province_population_attraction_from_public_orderprovince_to_region_own33end_round_completed
公共秩序+(郡国境内)3k_main_effect_province_public_order_baseprovince_to_province_own22start_turn_completed
公共秩序+21(本地郡国)3k_main_effect_province_public_order_baseregion_to_province_own21start_round_initiated
公共秩序+403k_main_effect_province_public_order_eventsfaction_to_province_own_unseen40start_turn_completed
公共秩序+30(派系范围)3k_main_effect_province_public_order_eventsfaction_to_province_own30start_turn_completed
公共秩序+353k_main_effect_province_public_order_factionfaction_to_province_own_unseen35start_turn_completed
公共秩序+25(本地郡国)3k_main_effect_province_public_order_from_characterscharacter_to_province_own25start_turn_completed
公共秩序+403k_main_effect_province_public_order_from_characterscharacter_minister_to_province_factionwide_unseen40start_turn_completed
粮食储备量+453k_main_effect_province_supply_stockpile_abs_capacity_increasefaction_to_province_own_unseen45start_round_completed
粮食储备量+453k_main_effect_province_supply_stockpile_abs_capacity_increaseprovince_to_province_own50start_turn_completed
储备+22(在所有郡国)3k_main_effect_province_supply_stockpile_abs_increase_from_foodfaction_to_province_own_commandery22start_turn_completed
驻防部队补员+88%3k_main_effect_region_garrison_replenishmentregion_to_region_own_unseen88start_turn_completed
部队补员+44%(所在郡国中我军)3k_main_effect_replenishment_characterscharacter_to_force_own_provincewide44start_turn_completed
部队补员+21(我方军队)3k_main_effect_replenishment_characterscharacter_to_force_own21start_turn_completed
部队补员+%213k_main_effect_replenishment_factionfaction_to_force_own_unseen21start_turn_completed
部队补员+%3k_main_effect_replenishment_factionforce_to_force_own10start_turn_completed
部队补员+%3k_main_effect_replenishment_factionfaction_to_force_own_factionwide10start_turn_completed
部队补员+77%3k_main_effect_replenishment_factionarmy_to_army_own77start_turn_completed
部队补员+33%3k_main_effect_replenishment_factionforce_to_force_own33start_turn_completed
部队补员+33%(派系范围)3k_main_effect_replenishment_factionfaction_to_force_own33start_turn_completed
部队补员+23%3k_main_effect_replenishment_force_moraleforce_to_force_own23end_round_completed
地方补员加成+25%/25%3k_main_effect_replenishment_populationprovince_to_force_own_provincewide_unseen25start_turn_completed
技能:伏击率3k_main_effect_skill_ambush_attack_chancefaction_to_force_own_factionwide1start_turn_completed
技能:避免被伏击率3k_main_effect_skill_ambush_defence_chancefaction_to_force_own_factionwide1start_turn_completed
敌方细作隐蔽话费+25(派系范围)3k_main_effect_undercover_character_defence_against_action_cover_cost_bonuscharacter_to_faction25start_turn_completed
敌方细作隐蔽话费+5503k_main_effect_undercover_character_defence_against_action_cover_cost_bonusfaction_to_faction_own_unseen550start_turn_completed
地方细作在我方进行活动时,其隐秘情报网花费+2003k_main_effect_undercover_character_defence_against_action_network_cost_bonuscharacter_minister_to_faction_unseen200start_turn_completed
敌方细作在我方进行活动时,其其隐秘情报网话费+163k_main_effect_undercover_character_defence_against_action_network_cost_bonusfaction_to_faction_own_unseen16start_turn_completed
敌方细作在我方进行活动时,其其隐秘情报网话费+600(派系范围)3k_main_effect_undercover_character_defence_against_action_network_cost_bonusforce_to_faction_own_factionwide600start_turn_completed
可用的细作名额+163k_main_effect_undercover_character_max_count_bonusfaction_to_faction_own_unseen16start_turn_completed
新募部队等级+10(派系范围)3k_main_effect_unit_rank_new_recruitsfaction_to_province_own10start_turn_completed
所有冲击骑兵护甲+58%3k_main_effect_unit_stats_armour_mod_fire_unitscharacter_minister_to_force_factionwide_unseen58start_turn_completed
所有持矛步兵护甲+57%3k_main_effect_unit_stats_armour_mod_wood_unitscharacter_minister_to_force_factionwide_unseen57start_turn_completed
远程部队攻击速率+21%3k_main_effect_unit_stats_attack_rate_ranged_unitsforce_to_force_own21start_turn_completed
所有步兵近战闪避+593k_main_effect_unit_stats_melee_defence_mod_metal_unitsforce_to_force_own59start_turn_completed
近战步兵近战闪避+223k_main_effect_unit_stats_melee_defence_mod_metal_unitscharacter_minister_to_force_factionwide_unseen22start_turn_completed
士气+5003k_main_effect_unit_stats_morale_absfaction_to_force_own_unseen500start_turn_completed
士气+660(派系范围)3k_main_effect_unit_stats_morale_absfaction_to_force_own_factionwide660start_turn_completed
补兵士气+5103k_main_effect_unit_stats_morale_abs_infantryforce_to_force_own510start_turn_completed
进攻时士气增加+3503k_main_effect_unit_stats_morale_own_forces_when_attackingcharacter_minister_to_force_factionwide_unseen350start_turn_completed
世系+6003k_main_effects_faction_lineagefaction_to_faction_own_unseen600start_turn_completed
与所有派系的外交关系+223k_main_faction_diplomacy_modfaction_to_faction_own_unseen22start_turn_completed
冲击骑兵近战伤害+403k_main_faction_trait_ma_teng_1_general_of_the_westcharacter_minister_to_force_factionwide_unseen40start_turn_completed
丝绸香料产值+99%3k_main_faction_trait_ma_teng_2_protector_of_the_silk_roadcharacter_minister_to_region_factionwide_unseen99start_turn_completed
工商业产值+25%3k_main_faction_trait_yuan_shu_1character_minister_to_region_factionwide_unseen25start_turn_completed
战后掳掠收入+35%3k_main_faction_trait_zhang_yan_3character_minister_to_faction_unseen35start_turn_completed
敌人士气-60(所在郡国中敌人)3k_main_skill_enemy_moralecharacter_to_force_enemy_provincewide-60start_turn_completed
启用:游击部署(派系范围)3k_main_skill_guerrilla_deploymentfaction_to_force_own_factionwide1start_turn_completed
技能:游击部署3k_main_skill_guerrilla_deploymentfaction_to_force_own_factionwide1start_turn_completed
技能:夜战3k_main_skill_night_battlesfaction_to_force_own_factionwide1start_turn_completed
技能:裂斩3k_main_skill_sundering_strikefaction_to_force_own_factionwide1start_turn_completed
启用:不溃(派系范围)3k_main_skill_unbreakablefaction_to_force_own1start_turn_completed
技能:不溃3k_main_skill_unbreakablefaction_to_force_own_factionwide1start_turn_completed
每季部队经验增加+553k_main_skill_unit_experiencecharacter_to_force_own55start_turn_completed
每季部队经验增加+1440(派系范围)3k_main_skill_unit_experiencefaction_to_army_own1440start_turn_completed
可用敌方领袖职位+443k_ytr_effect_progression_limit_governorfaction_to_faction_own_unseen44start_turn_completed
解锁外交选项于派系签订合约3k_ytr_faction_rank_dummy_yt_unlock_peacefaction_to_faction_own_unseen1start_turn_completed
解锁外交选项于派系签订贸易协定3k_ytr_faction_rank_dummy_yt_unlock_tradefaction_to_faction_own_unseen1start_turn_completed
解锁外交选项将一般派系纳为附庸或与结盟3k_ytr_faction_rank_dummy_yt_unlock_vassal_allyfaction_to_faction_own_unseen1start_turn_completed
战役地图移动范围+%6663k_ytr_faction_trait_gong_du_2faction_to_force_own_unseen666start_turn_completed
战后掳掠收入+%553k_ytr_faction_trait_gong_du_3faction_to_faction_own_unseen55start_turn_completed
部队补员+%773k_ytr_faction_trait_he_yi_2faction_to_force_own_unseen77start_turn_completed
人物经验+%1213k_ytr_faction_trait_huang_shao_2faction_to_character_own_unseen121start_turn_completed
研究速率+%1493k_ytr_faction_trait_huang_shao_3faction_to_faction_own_unseen149start_turn_completed

最终の安魂曲 发表于 2019-5-26 13:31

楼主能试试改改招兵类型无限制吗
我想让先锋带冲锋弩

transparence 发表于 2019-5-26 14:25

词条已更新

jiadong110 发表于 2019-5-26 14:44

深度,留名学习

魔少少 发表于 2019-5-26 15:59

有没有增加细作的词条鸭

悠扬复古 发表于 2019-5-26 16:01

士气那个我改了孔融但是没用,士气没有加:'(

xiaodingzia11 发表于 2019-5-26 16:06

怎么改动武将的属性呢,防御箭塔这种

Ladytata 发表于 2019-5-26 16:24

希特勒的萨摩 发表于 2019-5-26 11:52
我就想把骑兵人数改一下 最多改到80中等60否则太没气势了

设置里调规模啊,拉到顶就是骑兵60

transparence 发表于 2019-5-26 16:28

xianzaihaimei 发表于 2019-5-26 13:28
请问dalao可以把董卓势力改成这样吗

只要找到对应势力的 对应词条 就可以

transparence 发表于 2019-5-26 16:29

悠扬复古 发表于 2019-5-26 16:01
士气那个我改了孔融但是没用,士气没有加

你可能把孔融 那个派系的词条格式输入错误了

leozww 发表于 2019-5-26 16:39

本帖最后由 leozww 于 2019-5-26 16:44 编辑

transparence 发表于 2019-5-26 13:30

请教楼主第3列词条

unseen和factionwide 区别在哪里

士气+5003k_main_effect_unit_stats_morale_absfaction_to_force_own_unseen

士气+660(派系范围)3k_main_effect_unit_stats_morale_absfaction_to_force_own_factionwide


派系生效主要还是看第一条势力词条,这个容易理解.

这个factionwide 和 unseen区别是什么,意义何在?

原先安提拉unseen有勾上human代表只对玩家生效这种设定,但是全三我没有发现在哪里?

唱歌的炮灰 发表于 2019-5-26 16:45

842467931 发表于 2019-5-25 23:40
楼主我能厚颜无耻求一个一年10个回合的MOD....

现在最好别打这个mod,改了各种跳出

314442977 发表于 2019-5-26 16:49

研究速率不是黄邵势力也能用吗?

SOMEHOW1314 发表于 2019-5-26 16:49

感谢分享,必须支持!

巴黎、左岸的微 发表于 2019-5-26 17:37

对了,需要重新开档吗

魂魄凹梦 发表于 2019-5-26 17:47

之前下了个派系MOD,里面3k_main_bundle_faction_rank_cao_cao_1这一级他写了1-5,这有什么意义么?还是纯粹浪费

transparence 发表于 2019-5-26 17:54

本帖最后由 transparence 于 2019-5-26 19:16 编辑

leozww 发表于 2019-5-26 16:39
请教楼主第3列词条

unseen和factionwide 区别在哪里



faction_to_force_own_unseen词条了带unseen表示敌我通用
faction_to_force_own               没带表示只对自己有用

character_minister_to_force_factionwide_unseen表示全图领地通用

character_minister_to_force_factionwide               表示自己派系通用,比如你选了刘备,你在联军派系都享有效果

transparence 发表于 2019-5-26 17:55

魂魄凹梦 发表于 2019-5-26 17:47
之前下了个派系MOD,里面3k_main_bundle_faction_rank_cao_cao_1这一级他写了1-5,这有什么意义么?还是纯 ...

1到5 代表游戏里5 种不同难度

wu891110 发表于 2019-5-26 17:59

如果需要技术支援可以找我一起研究,最近一直忙着世界MOD三国也是无心顾及但是现在人越来越多还是想尽一份绵薄之力。

cxf88888888888 发表于 2019-5-26 18:17

楼主请问,为什么我的建筑列表里面,下面没有立刻建造这样的按钮啊

transparence 发表于 2019-5-26 18:35

cxf88888888888 发表于 2019-5-26 18:17
楼主请问,为什么我的建筑列表里面,下面没有立刻建造这样的按钮啊

立刻完成是需要 钱的, 是不是你钱不够?而且后面的建筑是需要一定条件解锁的

qa536100 发表于 2019-5-26 19:11

没看到一回合建筑下面有花钱升级的图标啊

transparence 发表于 2019-5-26 19:28

qa536100 发表于 2019-5-26 19:11
没看到一回合建筑下面有花钱升级的图标啊

金黄色的按钮

qa536100 发表于 2019-5-26 19:29

transparence 发表于 2019-5-26 19:28
金黄色的按钮

是不是要用上你的MOD才有?

transparence 发表于 2019-5-26 19:30

qa536100 发表于 2019-5-26 19:29
是不是要用上你的MOD才有?

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