人口增长+5.5万 | 3k_dummy_effect_frontend_kong_rong_population | character_minister_to_region_factionwide_unseen | 55 | start_turn_completed |
技能:圆阵 | 3k_main_ancillary_circle_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:菱形阵 | 3k_main_ancillary_diamond_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:空性方阵 | 3k_main_ancillary_hollow_square_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:枪墙阵 | 3k_main_ancillary_pike_wall_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:盾墙阵 | 3k_main_ancillary_shield_wall_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:矛墙阵 | 3k_main_ancillary_spear_wall_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:龟甲阵 | 3k_main_ancillary_testudo_formation | faction_to_force_own_factionwide | 1 | start_turn_completed |
花费: 7500 | 3k_main_dummy_effect_character_action_cost | faction_to_faction_own_unseen | 7500 | start_turn_completed |
满意度+101(持续5年) | 3k_main_dummy_effect_character_action_loyalty_adoption | faction_to_faction_own_unseen | 101 | start_turn_completed |
满意度+199(持续2年) | 3k_main_dummy_effect_character_action_loyalty_assign_as_heir | faction_to_faction_own_unseen | 199 | start_turn_completed |
俸禄+300 (相较于当前爵位) | 3k_main_dummy_effect_character_action_salary | faction_to_faction_own_unseen | 300 | start_turn_completed |
满意度+53 (永久,相较于当前爵位) | 3k_main_dummy_effect_character_action_satisfaction | faction_to_faction_own_unseen | 53 | start_turn_completed |
军队补给+88 | 3k_main_dummy_effect_force_military_supplies_from_post_battle | force_to_force_own | 88 | start_turn_completed |
查抄资金:+5000 | 3k_main_dummy_effect_release_confiscation | faction_to_faction_own_unseen | 5000 | start_turn_completed |
资金:+2000 | 3k_main_dummy_effect_request_funds | faction_to_faction_own_unseen | 2000 | start_turn_completed |
声望+666 | 3k_main_effect_campaign_progression_han_empire | faction_to_faction_own_unseen | 666 | start_turn_completed |
伯长部曲的招募费-%35 | 3k_main_effect_captain_mercenary_cost_mod | faction_to_faction_own_unseen | -35 | start_turn_completed |
解锁高级伯长部曲 | 3k_main_effect_captain_mercenary_upgrade | faction_to_faction_own_unseen | 1 | start_turn_completed |
解锁精锐伯长部曲 | 3k_main_effect_captain_mercenary_upgrade_elite | faction_to_faction_own_unseen | 1 | start_turn_completed |
人物不求高位 | 3k_main_effect_character_job_satisfaction_ignored_faction | faction_to_character_own_unseen | 1 | start_turn_completed |
减少所有人物渴求高位的惩罚 | 3k_main_effect_character_job_satisfaction_penalty_modifier_reduced_faction | faction_to_character_own_unseen | 1 | start_turn_completed |
满意度+11 | 3k_main_effect_characters_satisfaction_bonus_character | character_minister_to_character_factionwide_unseen | 11 | start_turn_completed |
满意度+22 | 3k_main_effect_characters_satisfaction_bonus_events | faction_to_character_own_unseen | 22 | start_turn_completed |
满意度+33 | 3k_main_effect_characters_satisfaction_bonus_faction | faction_to_character_own_unseen | 33 | start_turn_completed |
满意度+18 | 3k_main_effect_characters_satisfaction_bonus_fame | faction_to_character_own_unseen | 18 | start_turn_completed |
战士满意度+44(派系范围) | 3k_main_effect_characters_satisfaction_champion_infrastructure | faction_to_character_own_factionwide | 44 | end_round_completed |
指挥满意度+55(派系范围) | 3k_main_effect_characters_satisfaction_commander_infrastructure | faction_to_character_own_factionwide | 55 | end_round_completed |
铁卫满意度+66(派系范围) | 3k_main_effect_characters_satisfaction_sentinel_infrastructure | faction_to_character_own_factionwide | 66 | end_round_completed |
先锋满意度+77(派系范围) | 3k_main_effect_characters_satisfaction_vanguard_infrastructure | faction_to_character_own_factionwide | 77 | end_round_completed |
附庸贡赋+%32 | 3k_main_effect_diplomacy_modify_vassal_income | faction_to_faction_own_unseen | 32 | start_turn_completed |
于黄巾派系的关系+20 | 3k_main_effect_diplomacy_yellow_turban_mod | faction_to_faction_own_unseen | 20 | start_turn_completed |
产值+88%(所有来源)(本地县) | 3k_main_effect_economy_gdp_mod_all | region_to_region_own | 88 | start_turn_completed |
产值+99%(来自商业)(本地县) | 3k_main_effect_economy_gdp_mod_commerce | region_to_region_own | 99 | start_turn_completed |
产值+20%(来自工业)(本地郡国) | 3k_main_effect_economy_gdp_mod_industry | force_to_region_own_provincewide_territory_own | 20 | start_turn_completed |
产值+25%(来自农业) | 3k_main_effect_economy_gdp_mod_peasantry | province_to_region_own_unseen | 25 | start_turn_completed |
产值+77%(来自农业)(派系范围) | 3k_main_effect_economy_gdp_mod_peasantry | region_to_region_own_factionwide | 77 | end_round_completed |
产值+32%(来自农业)(派系范围) | 3k_main_effect_economy_gdp_mod_peasantry | faction_to_region_own | 32 | end_round_completed |
农业收入加成+350%/350% | 3k_main_effect_economy_gdp_mod_peasantry_from_population | province_to_region_own_unseen | 350 | start_turn_completed |
贸易影响+88% | 3k_main_effect_economy_trade_power | faction_to_faction_own_unseen | 88 | start_turn_completed |
贸易影响+11%(派系范围) | 3k_main_effect_economy_trade_power | faction_to_faction_own | 11 | end_round_completed |
贸易影响+34% | 3k_main_effect_economy_trade_power | province_to_faction | 34 | start_turn_completed |
贸易影响+77% | 3k_main_effect_economy_trade_power | province_to_faction | 77 | start_turn_completed |
贸易影响+99% | 3k_main_effect_economy_trade_power | character_minister_to_faction_unseen | 99 | start_turn_completed |
贸易影响+33%/45% | 3k_main_effect_economy_trade_power_kong_rong_population | province_to_faction | 33 | start_turn_completed |
技能:火矢 | 3k_main_effect_enable_projectile_fire_arrows | faction_to_force_own_factionwide | 1 | start_turn_completed |
技能:燃火投失 | 3k_main_effect_enable_projectile_fire_artillery | faction_to_force_own_factionwide | 1 | start_turn_completed |
派系支持+31(派系范围) | 3k_main_effect_faction_support_gain | faction_to_region_own | 31 | start_turn_completed |
支援范围+45% | 3k_main_effect_faction_trait_gongsun_zan_reinforcement | character_minister_to_character_factionwide_unseen | 45 | start_turn_completed |
征募费用-32%(本地郡国) | 3k_main_effect_force_all_campaign_recruitment_cost_all | character_to_character_provincewide | -32 | start_turn_completed |
战场疲劳-9999 | 3k_main_effect_force_begin_fatigue_4 | army_to_army_own | -9999 | start_turn_completed |
战役地图移动范围+66% | 3k_main_effect_force_campaign_movement_range | force_to_force_own | 66 | start_turn_completed |
战役地图移动距离:+44% | 3k_main_effect_force_campaign_stance_can_move_extra_stance_display | force_to_force_own | 44 | start_turn_completed |
位于地方领土时军队补给+5 | 3k_main_effect_force_military_supplies_enemy_territory_from_characters | character_minister_to_force_factionwide_unseen | 5 | start_turn_completed |
军队补给+80 | 3k_main_effect_force_military_supplies_from_characters | character_minister_to_force_factionwide_unseen | 80 | end_round_completed |
军队补给+99(派系范围) | 3k_main_effect_force_military_supplies_from_faction | faction_to_force_own | 99 | end_round_completed |
军队补给+24 | 3k_main_effect_force_military_supplies_from_faction | faction_to_force_own_unseen | 24 | start_turn_completed |
军队补给+24(郡国境内) | 3k_main_effect_force_military_supplies_from_food_reserves | province_to_army_own | 24 | start_turn_completed |
军队补给+6 | 3k_main_effect_force_military_supplies_from_garrisoned | force_to_force_own | 6 | start_turn_completed |
军队补给+55 | 3k_main_effect_force_military_supplies_from_stances | force_to_force_own | 55 | end_round_completed |
军队补给+7(位于友方领土) | 3k_main_effect_force_military_supplies_territory_allied | force_to_force_own | 7 | start_round_initiated |
军队补给+8(位于几方领土) | 3k_main_effect_force_military_supplies_territory_own | force_to_force_own | 8 | start_turn_completed |
增加攻城期间的城墙及建筑损伤 | 3k_main_effect_force_siege_escalation_effectiveness_increase | force_to_force_own | 11 | start_turn_completed |
增加攻城期间的城墙及建筑损伤 | 3k_main_effect_force_siege_escalation_effectiveness_increase | faction_to_force_own_factionwide | 1000 | start_turn_completed |
由己方或盟友水域开始回合时战役地图移动距离+300% | 3k_main_effect_forces_movement_starting_in_own_or_allied_sea_region | character_minister_to_force_factionwide_unseen | 300 | start_turn_completed |
信誉+12 | 3k_main_effect_pooled_resource_cao_cao_crediblity_gain | faction_to_faction_own_unseen | 12 | start_turn_completed |
恢复+12信誉 | 3k_main_effect_pooled_resource_cao_cao_crediblity_recovery | faction_to_faction_own_unseen | 12 | start_turn_completed |
英武+90 | 3k_main_effect_pooled_resource_heroism_sun_jian | faction_to_faction_own_unseen | 90 | start_turn_completed |
恶名+24 | 3k_main_effect_pooled_resource_infamy_increase_zheng_jiang | faction_to_faction_own_unseen | 24 | start_turn_completed |
处决获得威慑+55 | 3k_main_effect_pooled_resource_intimidation_executions | faction_to_faction_own_unseen | 55 | start_turn_completed |
正统+30 | 3k_main_effect_pooled_resource_legitimacy_propaganda | faction_to_faction_own_unseen | 30 | start_turn_completed |
正统+100 | 3k_main_effect_pooled_resource_legitimacy_propaganda | faction_to_faction_own_unseen | 100 | start_turn_completed |
齐心+12 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_battles | force_to_faction_own_factionwide | 30 | start_turn_completed |
齐心+22 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_from_events | faction_to_faction_own_unseen | 22 | start_turn_completed |
齐心+27 | 3k_main_effect_pooled_resource_liu_bei_bei_unity_gain_character | character_to_faction_unseen | 27 | start_turn_completed |
军队提供+13 | 3k_main_effect_progression_effect_armies | faction_to_faction_own_unseen | 13 | start_turn_completed |
太守提供+14 | 3k_main_effect_progression_effect_governors | faction_to_faction_own_unseen | 14 | start_turn_completed |
贸易协定提供+15 | 3k_main_effect_progression_effect_trade_agreements | faction_to_faction_own_unseen | 15 | start_turn_completed |
可用军队+13 | 3k_main_effect_progression_limit_army | faction_to_faction_own_unseen | 13 | start_turn_completed |
可用太守位+4 | 3k_main_effect_progression_limit_governor | faction_to_faction_own_unseen | 4 | start_turn_completed |
建筑成本-33%(本地郡国) | 3k_main_effect_province_building_construction_cost_mod | character_to_region_provincewide | -33 | start_turn_completed |
建造时间-26(郡国境内) | 3k_main_effect_province_building_construction_time_mod | province_to_region_own | -26 | start_turn_completed |
腐败-%40 | 3k_main_effect_province_corruption | faction_to_province_own_unseen | -40 | start_turn_completed |
粮食产量(事件)+55 | 3k_main_effect_province_food_abs_events | faction_to_faction_own_unseen | 55 | start_turn_completed |
粮食产量(觅猎)+23 | 3k_main_effect_province_food_abs_foraging | force_to_faction_own_factionwide | 23 | start_round_initiated |
粮食生产(洗劫)+66(派系范围) | 3k_main_effect_province_food_abs_sacking | faction_to_faction_own | 66 | end_round_completed |
粮食生产+27% | 3k_main_effect_province_food_mod | province_to_region_own_unseen | 27 | start_turn_completed |
粮食(来自种植业)+66%(派系范围) | 3k_main_effect_province_food_mod_farming | faction_to_province_own | 66 | start_turn_completed |