谁知道这个错误是因为修改了什么导致的,急求!青铜时代才出的错误,前面都没问题
本帖最后由 海贼008 于 2019-5-25 19:56 编辑谁能告诉我,修改树木的生长速度,不想一个一个改产量了!!!求好心人解答!!!
Exception: Nearest node is very far from entity: (20.81m) donkey, entity position: (269.4, 27.1, 279.2), node position: (284.0, 28.8, 294.0), entity parent:
at DawnOfMan.PhysicalEntity.setNearestActiveNode (MadrugaShared.NavigationNode node) in <filename unknown>:0
at DawnOfMan.BeingStatePulling.update (Single timeStep) in <filename unknown>:0
at DawnOfMan.Being.update (Single timeStep) in <filename unknown>:0
at DawnOfMan.EntityManager.fixedUpdate (Single timeStep, Int32 frameIndex) in <filename unknown>:0
at DawnOfMan.GameStateGame.fixedUpdate (Single timeStep, Int32 frameIndex) in <filename unknown>:0
at DawnOfMan.GameManager.fixedUpdate (Single timeStep) in <filename unknown>:0
at DawnOfMan.GameBehaviour.FixedUpdate () in <filename unknown>:0
算了球,不问了直接沉贴
开始MonoManager ReloadAssembly
- 完成重新加载,在0.865秒内
着色器'自然/地形/漫反射':依赖'Details0'着色器'隐藏/ TerrainEngine / Details / Vertexlit'未找到
着色器'自然/地形/漫反射':依赖'Details2'着色器' Hidden / TerrainEngine / Details / BillboardWavingDoublePass'未找到
<RI>初始化输入。
<RI>输入已初始化。
<RI>初始化触摸支持。
UnloadTime:1.529537 ms
为Enlighten设置1个工作线程。
线程 - > id:6a4 - >优先级:1
操作系统:Windows 7 Service Pack 1(6.1.7601)64位
CPU:Intel(R)Pentium(R)CPU G2030 @ 3.00GHz,核心:2,RAM:4059MB
GPU:AMD Radeon HD 6450,VRAM:
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
SteamWorks初始化,AppId:858810
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
收到Steam用户统计信息,游戏:858810,状态:k_EResultOK
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)
阶段:initStageStart:2.55s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initStageWaitForSignIn:13.33ms
(文件名:C :\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initStateLoadSettingsStart:41.41ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initStateLoadSettingsWait:708us
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载cn_achievemcnts.lng.xml,49个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51 )
已加载cn_cntity_types.lng.xml,281个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载cn_help.lng.xml,688个字符串
(文件名) :C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载的cn_main.lng.xml,1347个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载cn_prescnce.lng.xml,1355个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载cn_sccnarios.lng.xml,1368个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)
加载cn_sccnario_ancicnt_warriors.lng.xml,1392个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载cn_sccnario_before_dawn.lng.xml, 1399个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载cn_sccnario_contincntal_dawn.lng.xml,1430个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载cn_sccnario_metal_age_creative_mode.lng.xml,1435个字符串
(文件名: C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载cn_sccnario_stone_age_creative_mode.lng.xml,1441个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
加载cn_sccnario_temple_of_the_sun.lng.xml,1452个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行: 51)
加载cn_sccnario_the_long_march.lng.xml,1468个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载cn_sccnario_the_northlands.lng.xml,1493个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载cn_sccnario_the_shepherds.lng.xml,1501个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)
已加载cn_tutorial.lng.xml,1581个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载en_achievements.lng,49个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_entity_types.lng,281个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_help.lng,688个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载的en_main.lng,1347个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings .gen.cpp行:51)
已加载en_presence.lng,1355个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载en_scenario_ancient_warriors.lng,1379 strings
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载en_scenario_before_dawn.lng,1386个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载en_scenario_continental_dawn.lng,1417个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_scenario_metal_age_creative_mode.lng,1422个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings .gen.cpp行:51)
已加载en_scenario_stone_age_creative_mode.lng,1428个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
已加载en_scenario_temple_of_the_sun.lng,1439字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_scenario_the_long_march.lng,1455个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_scenario_the_northlands.lng,1480个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51 )
加载en_scenario_the_shepherds.lng,1488个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_scenarios.lng,1501个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载en_tutorial.lng,1581个字符串
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initStageEnd:214.19ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
存储的Steam成就:launch_forth
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen。 cpp行:51)
存储的Steam成就:ancient_apprentice
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载线程结束
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitLoadGame:629us
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageWaitLoadGame:770.60ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitScenario:8.90ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitTerrain:6.46s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initGenerateTerrain:688us
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
移动高度图,最小高度:0.4280902 - > 0.1
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:updateGenerateTerrain:2.22s
(文件名:C: \ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp Line:51)
创建地形。高度图:1025x1025,Alphamap:1024x1024
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createTerrainAssetsStart:116.74ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createTerrainAssets:1.18s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createTerrainAssetsEnd:57.60ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
阶段:createWind:18.90ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createLight:39.28ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createBackdrops:166.18ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createProps:1.88s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createDeposits:184.24ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
阶段:createWaterPlane:111.33ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:createSkydome:38.62ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initVisualSetup:37.08ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initWeather:17.06ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initWind:118.58ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
阶段:initRenderParameters:18.88ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initEnd:172.38ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageUpdateLoadTerrain:6.37s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitNavigationGraph:27.98ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initAddNodes:1.42s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
阶段:initLinkNodes:1.15s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:initDeleteOrphans:21.94ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageUpdateLoadNavigationGraph:2.61s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
加载了276个实体类型
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageLoadEntityTypes:1.29s
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
阶段:loadStateInitTerrainNavigation:184.30ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitManagers:459.59ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageCheckSaveName:90.43ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageRunLoadGameEvents:133.63ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitHelp:56.60ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated /common/runtime/DebugBindings.gen.cpp行:51)
阶段:loadStageInitMusic:80.63ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
阶段:loadStageInitEnd:50.08ms
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
Button_系统公告关闭
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp Line:51)
Button_关闭
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
存储的Steam成就:massive_hunter
(文件名:C:\ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp行:51)
例外:最近的节点离实体很远:(20.81m)驴,实体位置:(269.4,27.1,279.2),节点位置:(284.0,28.8,294.0) ,实体父:
在DawnOfMan.PhysicalEntity.setNearestActiveNode(MadrugaShared.NavigationNode节点) in <filename unknown>:0
at DawnOfMan.BeingStatePulling.update(Single timeStep) in <filename unknown>:0
at DawnOfMan.Being <filename unknown>中的.update(Single timeStep):0
at DawnOfMan.EntityManager.fixedUpdate(Single timeStep,Int32 frameIndex) in <filename unknown>:0
at DawnOfMan.GameStateGame.fixedUpdate(Single timeStep,Int32 frameIndex) in <filename unknown>:0
at DawnOfMan.GameManager .fixedUpdate(Single timeStep) in <filename unknown>:0
at DawnOfMan.GameBehaviour.FixedUpdate() in <filename unknown>:0
(Filename:Line:-1)
销毁游戏状态
(文件名:C: \ buildslave \ unity \ build \ artifacts / generated / common / runtime / DebugBindings.gen.cpp Line:51)
关闭蒸汽
驴或马的修改出了问题, 你是不是修改了行走速度? 也可能是改了拖车速度,上面说的实体应该就是拖车。 ldx9988 发表于 2019-5-25 15:57
也可能是改了拖车速度,上面说的实体应该就是拖车。
我是修改了拖车速度。 但是我没有马车啊
海贼008 发表于 2019-5-25 16:16
我是修改了拖车速度。 但是我没有马车啊
马车就是拖车
本帖最后由 单行路的风景 于 2020-4-16 01:37 编辑
是拖车的问题,就是那个cart。这个文件修改的是速度系数,我之前改到1以上,在青铜时代出现跟你一样的问题,1以下就没问题。应该是青铜时代解锁了拖车,游戏就要带入并校验拖车的数据,然后拖车的速度系数比1大,也就是说车比马或驴跑得还快,就bug了。这个东西改改格子数就可以了,要是想提速,可以修改马或驴的移速 速度最好不要修改,很容易出问题。 感谢各位
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