田市小学 发表于 2020-7-14 19:06

感谢分享

yjh15012381590 发表于 2020-7-14 20:17

感谢分享

楓不痕 发表于 2020-7-14 20:25

{:3_100:}{:3_98:}

名门灬左手 发表于 2020-7-14 22:05

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红色光辉 发表于 2020-7-14 22:55

路过......

gold金 发表于 2020-7-14 23:21

感谢制作分享{:3_117:}

shuipingg 发表于 2020-7-14 23:32

感谢楼主分享

新手上路求开车 发表于 2020-7-15 09:02

支持支持

zzarco 发表于 2020-7-15 11:51

大佬,这个MOD 有没有村民不变态版的,一群山村野民,包里全是神一品武学,二级三级的装备、药品。及其影响游戏体验

dptx4869 发表于 2020-7-15 14:03

66666666666666666666666

┏淆┑メ糽軚 发表于 2020-7-15 14:11

感谢分享·······

1094204606cao 发表于 2020-7-15 15:06

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狸狸虞 发表于 2020-7-15 15:27

大佬nb!!!

xfjyh128 发表于 2020-7-15 16:17

可以很强。666

xz9595 发表于 2020-7-15 17:37

谢谢楼主

mackyma 发表于 2020-7-15 20:53

https://bbs.3dmgame.com/thread-5874009-1-1.html

zhx652002 发表于 2020-7-15 22:37

刚刚入坑,希望正式版早点发布

无视.... 发表于 2020-7-15 23:12

老哥,牛逼啊

red22333 发表于 2020-7-16 01:17

多谢分享

a3155987 发表于 2020-7-16 06:55

6666666666666

望修川 发表于 2020-7-16 07:36

55555555555555555

取名真麻烦~~ 发表于 2020-7-16 08:09

感谢大佬

yryruytu 发表于 2020-7-16 08:50

11111111111111111

GOD楠哥 发表于 2020-7-16 10:07

asdadasdasdadasd

1211773465 发表于 2020-7-16 10:12

楼主6666爱了

海洋之心 发表于 2020-7-16 10:19



KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item (TKey key) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at DateFile.MakeNewActorItem (System.Int32 actorId) in <9bd321bc92204e70832afd354616125d>:0
at DateFile.MakeRandEnemy (System.Int32 baseActorId, System.Int32 temporaryId) in <9bd321bc92204e70832afd354616125d>:0
at StartBattle.UpdateStartBattle () in <9bd321bc92204e70832afd354616125d>:0
at StartBattle.ShowStartBattleWindow (System.Int32 teamId, System.Int32 typ, System.Int32 mapTyp, System.Collections.Generic.List`1 mianEIds, System.Collections.Generic.List`1 otherEIds, System.Int32[] mianAIds) in <9bd321bc92204e70832afd354616125d>:0
at GameState_Battle.OnEnter (System.Object[] args) in <9bd321bc92204e70832afd354616125d>:0
at StateMachine`1.TranlateState (System.Enum newStateName, System.Object[] args) in <9bd321bc92204e70832afd354616125d>:0
at Game.ChangeGameState (eGameState newState, System.Object[] args) in <9bd321bc92204e70832afd354616125d>:0
at MessageEventManager.MakeEventBattel (System.Int32 battleId, System.Int32 battleTyp, System.Collections.Generic.List`1 otherEnemyIds) in <9bd321bc92204e70832afd354616125d>:0
at ui_MessageWindow.GetEventBooty (System.Int32 actorId, System.Int32 chooseId) in <9bd321bc92204e70832afd354616125d>:0
at OnChoose.SetChoose () in <9bd321bc92204e70832afd354616125d>:0
at UnityEngine.Events.InvokableCall.Invoke () in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.Events.UnityEvent.Invoke () in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)

(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)

AsyncUpdate: Done. Total3003 chars,0.73 chars/frame
AsyncUpdate: Done. Total3003 chars,0.73 chars/frame
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AI.<AsyncUpdate>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

qlwzer 发表于 2020-7-16 10:58

的服务费瓦服务费瓦福娃方法

atlas88 发表于 2020-7-16 11:49

LET ME SEE SEE

Godlessness 发表于 2020-7-16 12:56

NBNBNBNBNBNBNBB

xiep2000 发表于 2020-7-16 15:25

666666666666666
页: 178 179 180 181 182 183 184 185 186 187 [188] 189 190 191 192 193 194 195 196 197
查看完整版本: 【太吾帝国 】实装臣民身份,增加帝国奴隶势力,性奴副本。抓个上好特性的性奴给太吾洗基因。新增配偶身份MOD。【v5.4支持v0.2.8.4】【20200608】