田市小学
发表于 2020-7-14 19:06
感谢分享
yjh15012381590
发表于 2020-7-14 20:17
感谢分享
楓不痕
发表于 2020-7-14 20:25
{:3_100:}{:3_98:}
名门灬左手
发表于 2020-7-14 22:05
66666666666666666666666666666666
红色光辉
发表于 2020-7-14 22:55
路过......
gold金
发表于 2020-7-14 23:21
感谢制作分享{:3_117:}
shuipingg
发表于 2020-7-14 23:32
感谢楼主分享
新手上路求开车
发表于 2020-7-15 09:02
支持支持
zzarco
发表于 2020-7-15 11:51
大佬,这个MOD 有没有村民不变态版的,一群山村野民,包里全是神一品武学,二级三级的装备、药品。及其影响游戏体验
dptx4869
发表于 2020-7-15 14:03
66666666666666666666666
┏淆┑メ糽軚
发表于 2020-7-15 14:11
感谢分享·······
1094204606cao
发表于 2020-7-15 15:06
111
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狸狸虞
发表于 2020-7-15 15:27
大佬nb!!!
xfjyh128
发表于 2020-7-15 16:17
可以很强。666
xz9595
发表于 2020-7-15 17:37
谢谢楼主
mackyma
发表于 2020-7-15 20:53
https://bbs.3dmgame.com/thread-5874009-1-1.html
zhx652002
发表于 2020-7-15 22:37
刚刚入坑,希望正式版早点发布
无视....
发表于 2020-7-15 23:12
老哥,牛逼啊
red22333
发表于 2020-7-16 01:17
多谢分享
a3155987
发表于 2020-7-16 06:55
6666666666666
望修川
发表于 2020-7-16 07:36
55555555555555555
取名真麻烦~~
发表于 2020-7-16 08:09
感谢大佬
yryruytu
发表于 2020-7-16 08:50
11111111111111111
GOD楠哥
发表于 2020-7-16 10:07
asdadasdasdadasd
1211773465
发表于 2020-7-16 10:12
楼主6666爱了
海洋之心
发表于 2020-7-16 10:19
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item (TKey key) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at DateFile.MakeNewActorItem (System.Int32 actorId) in <9bd321bc92204e70832afd354616125d>:0
at DateFile.MakeRandEnemy (System.Int32 baseActorId, System.Int32 temporaryId) in <9bd321bc92204e70832afd354616125d>:0
at StartBattle.UpdateStartBattle () in <9bd321bc92204e70832afd354616125d>:0
at StartBattle.ShowStartBattleWindow (System.Int32 teamId, System.Int32 typ, System.Int32 mapTyp, System.Collections.Generic.List`1 mianEIds, System.Collections.Generic.List`1 otherEIds, System.Int32[] mianAIds) in <9bd321bc92204e70832afd354616125d>:0
at GameState_Battle.OnEnter (System.Object[] args) in <9bd321bc92204e70832afd354616125d>:0
at StateMachine`1.TranlateState (System.Enum newStateName, System.Object[] args) in <9bd321bc92204e70832afd354616125d>:0
at Game.ChangeGameState (eGameState newState, System.Object[] args) in <9bd321bc92204e70832afd354616125d>:0
at MessageEventManager.MakeEventBattel (System.Int32 battleId, System.Int32 battleTyp, System.Collections.Generic.List`1 otherEnemyIds) in <9bd321bc92204e70832afd354616125d>:0
at ui_MessageWindow.GetEventBooty (System.Int32 actorId, System.Int32 chooseId) in <9bd321bc92204e70832afd354616125d>:0
at OnChoose.SetChoose () in <9bd321bc92204e70832afd354616125d>:0
at UnityEngine.Events.InvokableCall.Invoke () in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.Events.UnityEvent.Invoke () in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
AsyncUpdate: Done. Total3003 chars,0.73 chars/frame
AsyncUpdate: Done. Total3003 chars,0.73 chars/frame
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AI.<AsyncUpdate>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
qlwzer
发表于 2020-7-16 10:58
的服务费瓦服务费瓦福娃方法
atlas88
发表于 2020-7-16 11:49
LET ME SEE SEE
Godlessness
发表于 2020-7-16 12:56
NBNBNBNBNBNBNBB
xiep2000
发表于 2020-7-16 15:25
666666666666666