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KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at DateFile.MakeNewActorItem (System.Int32 actorId) [0x00077] in <9bd321bc92204e70832afd354616125d>:0
at DateFile.MakeRandEnemy (System.Int32 baseActorId, System.Int32 temporaryId) [0x009a7] in <9bd321bc92204e70832afd354616125d>:0
at StartBattle.UpdateStartBattle () [0x0085b] in <9bd321bc92204e70832afd354616125d>:0
at StartBattle.ShowStartBattleWindow (System.Int32 teamId, System.Int32 typ, System.Int32 mapTyp, System.Collections.Generic.List`1[T] mianEIds, System.Collections.Generic.List`1[T] otherEIds, System.Int32[] mianAIds) [0x001ad] in <9bd321bc92204e70832afd354616125d>:0
at GameState_Battle.OnEnter (System.Object[] args) [0x00011] in <9bd321bc92204e70832afd354616125d>:0
at StateMachine`1[T].TranlateState (System.Enum newStateName, System.Object[] args) [0x000bb] in <9bd321bc92204e70832afd354616125d>:0
at Game.ChangeGameState (eGameState newState, System.Object[] args) [0x00008] in <9bd321bc92204e70832afd354616125d>:0
at MessageEventManager.MakeEventBattel (System.Int32 battleId, System.Int32 battleTyp, System.Collections.Generic.List`1[T] otherEnemyIds) [0x0056f] in <9bd321bc92204e70832afd354616125d>:0
at ui_MessageWindow.GetEventBooty (System.Int32 actorId, System.Int32 chooseId) [0x009f8] in <9bd321bc92204e70832afd354616125d>:0
at OnChoose.SetChoose () [0x00138] in <9bd321bc92204e70832afd354616125d>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <ba62fd13111e45818db654d4800999fe>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler ogException(Exception, Object)
UnityEngine.Logger ogException(Exception, Object)
UnityEngine.Debug ogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
[Info : Unity Log] AsyncUpdate: Done. Total 3003 chars, 0.73 chars/frame
AsyncUpdate: Done. Total 3003 chars, 0.73 chars/frame
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
AI.<AsyncUpdate>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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