不能过时节了,一过时节就报错,没有用mod。大神们看看怎么解决啊。
Mono path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'Mono config path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55394
Multi-casting " 192.168.50.24 55394 2 2502326496 475427920 1048832 WindowsPlayer(DESKTOP-0EJE3A6) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.3.5f1 (76b3e37670a4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:Direct3D 11.0
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11127 MB
Driver: 25.21.14.1771
Begin MonoManager ReloadAssembly
- Completed reload, in0.553 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 8.033023 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.082269 ms
System memory in use before: 60.9 MB.
System memory in use after: 61.4 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9927.
Total: 10.581560 ms (FindLiveObjects: 0.418133 ms CreateObjectMapping: 0.289645 ms MarkObjects: 9.825021 msDeleteObjects: 0.048274 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.889105 ms
System memory in use before: 166.1 MB.
System memory in use after: 174.8 MB.
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 170684.
Total: 153.076298 ms (FindLiveObjects: 10.573027 ms CreateObjectMapping: 5.831183 ms MarkObjects: 136.143998 msDeleteObjects: 0.527603 ms)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item (TKey key) in <d7ac571ca2d04b2f981d0d886fa067cf>:0
at DateFile.MakeNewItem (System.Int32 id, System.Int32 temporaryId, System.Int32 bookObbs, System.Int32 buffObbs, System.Int32 sBuffObbs) in <a326024b8a19424a86e0cb9ffa94bc75>:0
at PeopleLifeAI+<DoPeopleTrunChange>d__31.MoveNext () in <a326024b8a19424a86e0cb9ffa94bc75>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) in <945c24c342914372bc599495ca1ade0d>:0
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
这个是报错的一个什么日志,我也看不懂。然后游戏里面有个keynotfoundexception KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item (TKey key) in <d7ac571ca2d04b2f981d0d886fa067cf>:0
at DateFile.MakeNewItem (System.Int32 id, System.Int32 temporaryId, System.Int32 bookObbs, System.Int32 buffObbs, System.Int32 sBuffObbs) in <a326024b8a19424a86e0cb9ffa94bc75>:0
at PeopleLifeAI+<DoPeopleTrunChange>d__31.MoveNext () in <a326024b8a19424a86e0cb9ffa94bc75>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) in <945c24c342914372bc599495ca1ade0d>:0
没MOD 么,,,,,
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