jccg65351944 发表于 2018-11-1 03:29

作者都不看的么。更新后不能用了。去集市喝止就冒红字。

憜落と颭暒溮 发表于 2018-11-1 21:03

jccg65351944 发表于 2018-11-1 03:29
作者都不看的么。更新后不能用了。去集市喝止就冒红字。

问了一下朋友最新版可以正常使用的,刚才我也去测试了一下没有出现红字欸

jccg65351944 发表于 2018-11-2 13:06

憜落と颭暒溮 发表于 2018-11-1 21:03
问了一下朋友最新版可以正常使用的,刚才我也去测试了一下没有出现红字欸
...

你可以测试一下。只要遇到一次风水师。不管你打没打赢。之后在点喝止就会冒红字,然后WSAD按键失效。

憜落と颭暒溮 发表于 2018-11-2 20:02

jccg65351944 发表于 2018-11-2 13:06
你可以测试一下。只要遇到一次风水师。不管你打没打赢。之后在点喝止就会冒红字,然后WSAD按键失效。
...

连续打了好几次,3种难度的集会都试了,没有出现红字的问题,这个我也没辙了

jccg65351944 发表于 2018-11-5 07:05

憜落と颭暒溮 发表于 2018-11-2 20:02
连续打了好几次,3种难度的集会都试了,没有出现红字的问题,这个我也没辙了
...

我也不怎么清楚怎么回事。原图太大传不上来,截了一点。

玉天子 发表于 2018-11-8 22:48

我用了怎么总是弄不到图纸,想问问到底是怎么回事

xu431 发表于 2018-11-8 23:37

想法很棒,但是我也是点了喝止就报红,虽然我还能控制,不过为了存档着想没保存

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2]].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.GetActorAllQi (Int32 id) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\EscWinComponent.cs:45
at DateFile.GetActorQiTyp (Int32 id) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\EscWinComponent.cs:50
at DateFile.SetActorEquipGongFa (Int32 actorId, Boolean initialize, Boolean updateBattleScore) in <filename unknown>:0
at StartBattle.UpdateBattler () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\AnimationState.cs:658
at StartBattle.UpdateStartBattle () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\AnimationState.cs:651
at StartBattle.ShowStartBattleWindow (Int32 teamId, Int32 typ, Int32 mapTyp, System.Collections.Generic.List`1 mianEIds, System.Collections.Generic.List`1 otherEIds, System.Int32[] mianAIds) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\AnimationState.cs:611
at MassageWindow.MakeEventBattel (Int32 battleId, Int32 battleTyp) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:241
at MassageWindow.GetEventBooty (Int32 actorId, Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:854
at OnChoose.SetChoose () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SkillBattleSystem.cs:1134
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

问题应该是我MOD打的多,但是希望能修复能用上这个MOD

混沌精灵 发表于 2018-11-22 18:35

我这边是80个时节....有办法改吗

tencentwechat 发表于 2024-2-5 13:35

谢谢分享。

personalityuser 发表于 2024-2-5 15:35

谢谢分享。
页: 1 [2]
查看完整版本: 风水阁,简单(大概?)获取资源点建造图纸任意建造资源点