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发表于 2018-10-5 11:48
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Mono path = 'D:/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from D:/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55012
Multi-casting " 192.168.1.42 55012 2 319866947 1302506402 1048832 WindowsPlayer(LAPTOP-DAUNOR47) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.2.8f1 (ae1180820377)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:Direct3D 11.0
Renderer: Intel(R) HD Graphics 620 (ID=0x5916)
Vendor:
VRAM: 2139 MB
Driver: 23.20.16.5018
Begin MonoManager ReloadAssembly
- Completed reload, in0.098 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.097014 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.875571 ms
System memory in use before: 65.8 MB.
System memory in use after: 65.7 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9754.
Total: 36.566763 ms (FindLiveObjects: 1.510259 ms CreateObjectMapping: 0.614259 ms MarkObjects: 34.412624 msDeleteObjects: 0.029267 ms)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
NA8G
发表于 2018-10-5 11:49
晚上试试
ymqdo
发表于 2018-10-5 11:54
最后测试了一下。哪怕随机改属性,或者随便调整一个基础属性,例如剑法资质,都会出现上面的错误。咋办啊
夏沫之後
发表于 2018-10-5 12:00
czqwer 发表于 2018-9-26 16:51
为什么我打开报错了
steam游戏完整性检测下就好了
ymqdo
发表于 2018-10-5 12:07
夏沫之後 发表于 2018-10-5 12:00
steam游戏完整性检测下就好了
请问你说的是我的问题么?我用的未加密版。没有用正版的,是不是就不能用了?
飞鼠不会飞
发表于 2018-10-5 12:18
感谢大佬!“膜拜”“膜拜”:loveliness:
zakazaka
发表于 2018-10-5 12:27
66666666666666
eva7tt
发表于 2018-10-5 12:28
NPC的姓氏能修改吗
supeng0327a
发表于 2018-10-5 13:28
厉害了~~~
WhiteDover
发表于 2018-10-5 14:07
多谢楼主
Kylech86
发表于 2018-10-5 14:34
求增加 心情修改:'(
比你做夏日
发表于 2018-10-5 14:34
牛逼啊:handshake
北冥无相功
发表于 2018-10-5 14:41
ymqdo 发表于 2018-10-5 12:07
请问你说的是我的问题么?我用的未加密版。没有用正版的,是不是就不能用了?
...
现在不是正版就不能用了,因为存档的格式改变了,所以现在的存档和旧存档不兼容,很遗憾,你要么补票用,要么就用风大的修改器凑合一下吧,虽然我是不明白为什么就七十块不到的游戏都没钱买,生活水平也太惨了点吧
1183691984
发表于 2018-10-5 15:21
下载的RAR压缩包打不开
西木喵
发表于 2018-10-5 15:22
666666666666666666666666666666
282520489
发表于 2018-10-5 15:45
:lol大神牛逼!(破音)
无个性的画框姐
发表于 2018-10-5 15:48
建筑太乱了想改一下感谢楼主{:3_104:}
lovelypks
发表于 2018-10-5 16:11
等等,打不开啊。。。应用程序报错
mark2509
发表于 2018-10-5 16:23
啧啧啧前期的属性太难受了
qwe59191
发表于 2018-10-5 17:30
能不能加入更改存档李人物之间的关系(npc对人物,npc和npc之间好感度之类)的功能,还有编辑人物的历史等等,这游戏整天绿来绿去头都大了
15030571777
发表于 2018-10-5 18:12
打不开啊
怕寂寞的α
发表于 2018-10-5 19:19
如果能修改物品属性就好了……
最近狂造6品软玉宝物凑悟性套。
好难凑……
梦相惜
发表于 2018-10-5 19:22
正版也无法打开存档的说
怕寂寞的α
发表于 2018-10-5 19:22
如果能修改物品属性就好了……
最近狂造6品软玉宝物凑悟性套。
好难凑……
ymqdo
发表于 2018-10-5 19:39
北冥无相功 发表于 2018-10-5 14:41
现在不是正版就不能用了,因为存档的格式改变了,所以现在的存档和旧存档不兼容,很遗憾,你要么补票用, ...
因为用STEAM太麻烦了。每次开游戏需要上STEAM连网,我玩游戏的时间基本都是飞机上打发,上不了网。所以买了未加密版。……
liaoge987750
发表于 2018-10-5 19:48
大佬强啊{:3_140:}
PunyBear
发表于 2018-10-5 19:51
66666666666
shshshsh2000
发表于 2018-10-5 21:29
大佬66666666
adventurer13
发表于 2018-10-5 21:29
感谢楼主分享
西域战神买买提
发表于 2018-10-5 22:21
同九年,汝河秀!{:3_100:}