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楼主: ixLune
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[原创] 太吾属性资质重新roll(我才不承认这是存档修改器)

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2018-6-25
7082#
发表于 2018-10-5 11:48 | 只看该作者
读取存档报错,提示导出文档如下,麻烦哪位大神帮帮忙:
Mono path[0] = 'D:/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from D:/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55012
Multi-casting "[IP] 192.168.1.42 [Port] 55012 [Flags] 2 [Guid] 319866947 [EditorId] 1302506402 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-DAUNOR47) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55012]
PlayerConnection already initialized - listening to [0.0.0.0:55012]
Initialize engine version: 2018.2.8f1 (ae1180820377)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 620 (ID=0x5916)
    Vendor:   
    VRAM:     2139 MB
    Driver:   23.20.16.5018
Begin MonoManager ReloadAssembly
- Completed reload, in  0.098 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.097014 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.875571 ms
System memory in use before: 65.8 MB.
System memory in use after: 65.7 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9754.
Total: 36.566763 ms (FindLiveObjects: 1.510259 ms CreateObjectMapping: 0.614259 ms MarkObjects: 34.412624 ms  DeleteObjects: 0.029267 ms)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandlerogException(Exception, Object)
UnityEngine.LoggerogException(Exception, Object)
UnityEngine.DebugogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModulerocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModulerocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandlerogException(Exception, Object)
UnityEngine.LoggerogException(Exception, Object)
UnityEngine.DebugogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModulerocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModulerocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandlerogException(Exception, Object)
UnityEngine.LoggerogException(Exception, Object)
UnityEngine.DebugogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModulerocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandlerogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)

ArgumentException: Arg_InsufficientSpace
Parameter name: chars
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
  at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
  at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
  at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
  at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
  at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
  at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
  at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
  at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
  at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)


(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)


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7083#
发表于 2018-10-5 11:49 | 只看该作者
晚上试试
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7084#
发表于 2018-10-5 11:54 | 只看该作者
最后测试了一下。哪怕随机改属性,或者随便调整一个基础属性,例如剑法资质,都会出现上面的错误。咋办啊
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7085#
发表于 2018-10-5 12:00 | 只看该作者
czqwer 发表于 2018-9-26 16:51
为什么我打开报错了

steam游戏完整性检测下就好了
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7086#
发表于 2018-10-5 12:07 | 只看该作者
夏沫之後 发表于 2018-10-5 12:00
steam游戏完整性检测下就好了

请问你说的是我的问题么?我用的未加密版。没有用正版的,是不是就不能用了?
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7087#
发表于 2018-10-5 12:18 | 只看该作者
感谢大佬!“膜拜”“膜拜”
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7088#
发表于 2018-10-5 12:27 | 只看该作者
66666666666666
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7089#
发表于 2018-10-5 12:28 | 只看该作者
NPC的姓氏能修改吗
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2008-5-10

EA收藏家命运与征服极品飞车镜之边缘模拟人生泰坦陨落星球大战战地植物大战僵尸G胖の微笑

7090#
发表于 2018-10-5 13:28 | 只看该作者
厉害了~~~
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7091#
发表于 2018-10-5 14:07 | 只看该作者
多谢楼主
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7092#
发表于 2018-10-5 14:34 | 只看该作者
求增加 心情修改
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7093#
发表于 2018-10-5 14:34 | 只看该作者
牛逼啊
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7094#
发表于 2018-10-5 14:41 | 只看该作者
ymqdo 发表于 2018-10-5 12:07
请问你说的是我的问题么?我用的未加密版。没有用正版的,是不是就不能用了?
...

现在不是正版就不能用了,因为存档的格式改变了,所以现在的存档和旧存档不兼容,很遗憾,你要么补票用,要么就用风大的修改器凑合一下吧,虽然我是不明白为什么就七十块不到的游戏都没钱买,生活水平也太惨了点吧
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7095#
发表于 2018-10-5 15:21 | 只看该作者
下载的RAR压缩包打不开
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7096#
发表于 2018-10-5 15:22 | 只看该作者

666666666666666666666666666666
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3DM MOD站(白银)

7097#
发表于 2018-10-5 15:45 | 只看该作者
大神牛逼!(破音)
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7098#
发表于 2018-10-5 15:48 | 只看该作者
建筑太乱了想改一下感谢楼主
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7099#
发表于 2018-10-5 16:11 | 只看该作者
等等,打不开啊。。。应用程序报错
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7100#
发表于 2018-10-5 16:23 | 只看该作者
啧啧啧  前期的属性太难受了
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7101#
发表于 2018-10-5 17:30 | 只看该作者
能不能加入更改存档李人物之间的关系(npc对人物,npc和npc之间好感度之类)的功能,还有编辑人物的历史等等,这游戏整天绿来绿去头都大了
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7102#
发表于 2018-10-5 18:12 | 只看该作者
打不开啊
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7103#
发表于 2018-10-5 19:19 | 只看该作者
如果能修改物品属性就好了……
最近狂造6品软玉宝物凑悟性套。
好难凑……
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2025年3DM官方水友

7104#
发表于 2018-10-5 19:22 | 只看该作者
正版也无法打开存档的说
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7105#
发表于 2018-10-5 19:22 | 只看该作者
如果能修改物品属性就好了……
最近狂造6品软玉宝物凑悟性套。
好难凑……
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7106#
发表于 2018-10-5 19:39 | 只看该作者
北冥无相功 发表于 2018-10-5 14:41
现在不是正版就不能用了,因为存档的格式改变了,所以现在的存档和旧存档不兼容,很遗憾,你要么补票用, ...

因为用STEAM太麻烦了。每次开游戏需要上STEAM连网,我玩游戏的时间基本都是飞机上打发,上不了网。所以买了未加密版。……
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7107#
发表于 2018-10-5 19:48 | 只看该作者
大佬强啊
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7108#
发表于 2018-10-5 19:51 | 只看该作者
66666666666
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发表于 2018-10-5 21:29 | 只看该作者
大佬66666666
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感谢楼主分享
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同九年,汝河秀!
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