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读取存档报错,提示导出文档如下,麻烦哪位大神帮帮忙:
Mono path[0] = 'D:/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from D:/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55012
Multi-casting "[IP] 192.168.1.42 [Port] 55012 [Flags] 2 [Guid] 319866947 [EditorId] 1302506402 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-DAUNOR47) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55012]
PlayerConnection already initialized - listening to [0.0.0.0:55012]
Initialize engine version: 2018.2.8f1 (ae1180820377)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 620 (ID=0x5916)
Vendor:
VRAM: 2139 MB
Driver: 23.20.16.5018
Begin MonoManager ReloadAssembly
- Completed reload, in 0.098 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.097014 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.875571 ms
System memory in use before: 65.8 MB.
System memory in use after: 65.7 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9754.
Total: 36.566763 ms (FindLiveObjects: 1.510259 ms CreateObjectMapping: 0.614259 ms MarkObjects: 34.412624 ms DeleteObjects: 0.029267 ms)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler ogException(Exception, Object)
UnityEngine.Logger ogException(Exception, Object)
UnityEngine.Debug ogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler ogException(Exception, Object)
UnityEngine.Logger ogException(Exception, Object)
UnityEngine.Debug ogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler ogException(Exception, Object)
UnityEngine.Logger ogException(Exception, Object)
UnityEngine.Debug ogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler ogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
ArgumentException: Arg_InsufficientSpace
Parameter name: chars
at System.Text.UTF8Encoding.InternalGetChars (System.Byte* bytes, Int32 byteCount, System.Char* chars, Int32 charCount, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x003a7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:932
at System.Text.UTF8Encoding.InternalGetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex, System.UInt32& leftOverBits, System.UInt32& leftOverCount, System.Object provider, System.Text.DecoderFallbackBuffer& fallbackBuffer, System.Byte[]& bufferArg, Boolean flush) [0x0010b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:744
at System.Text.UTF8Encoding+UTF8Decoder.GetChars (System.Byte[] bytes, Int32 byteIndex, Int32 byteCount, System.Char[] chars, Int32 charIndex) [0x00004] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs:1114
at System.IO.StreamReader.ReadBuffer () [0x000bf] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:358
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00077] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:415
at System.IO.StreamReader.ReadToEnd () [0x00040] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:519
at SaveDateFile.GetData (System.String fileName, System.Type pType) [0x00009] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:464
at SaveDateFile.LoadSaveDate (Int32 _dateId) [0x00038] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:170
at DateFile.Initialize (Int32 dateId) [0x00020] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:10521
at MainMenu.SetLoadIndex (Int32 index) [0x00007] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\MainMenu.cs:244
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Text/UTF8Encoding.cs Line: 932)
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