xiaoma3000 发表于 2014-10-16 21:06

《恶灵附身》 控制全指令整理贴-更新中~


[*]R_swapinterval 设置帧率锁定方式!(-2为默认设置锁定30帧,-1是设置锁定60帧,0是设置不限制帧率)
[*]God 上帝模式,在任何情况下不会死亡!
[*]Noclip 穿墙模式,不限制任意移动(输入一次为开启,再次输入为关闭)
[*]G_infiniteammo 1 无限弹药(设置1为开启,0为关闭)
[*]Toggledebugcamera 切换自由视角(更改为自由视角不受任何限制)
[*]KillPlayer 杀死玩家(貌似被删除了)
[*]Give (获得各种物品)
[*]
[*]r_showParmBlock
[*]r_scaleCopyIntensity
[*]r_usefontCompress
[*]r_forceReloadDecls
[*]r_dispRenderTime
[*]r_skipWorld
[*]r_skipModels
[*]r_skipStaticModels
[*]r_skipLights
[*]r_skipSuppress
[*]r_skipFeedbackCapture
[*]r_skipDynamic
[*]r_skipAddAlways
[*]r_skipAugment
[*]r_skipAutosprites
[*]r_skipOcclusionBaseModel
[*]r_skipZCullReconstruct
[*]r_skipDimShadows
[*]r_skipBaseSurfaces
[*]r_skipBlendedSurfaces
[*]r_skipWaterPass
[*]r_skipDistortionSurfaces
[*]r_skipGuis
[*]r_newSpotLights
[*]r_shadows1
[*]r_shadows2
[*]ws_PostCommitMegaShadowsJobLevel
[*]ws_light_profile
[*]ws_tonemap_profile
[*]ws_useToneTranslationTable
[*]ws_debugTintLowResParticles
[*]r_debugSingleLight
[*]r_debugSingleLightName
[*]r_skipSingleLight
[*]r_debugSingleShadowCaster
[*]r_debugSingleShadowCasterInc
[*]r_debugSingleShadowCasterDec
[*]r_debugSingleLightActual
[*]r_debugSingleLightActualInc
[*]r_debugSingleLightActualDec
[*]r_warnLights
[*]r_debugSingleLitParticle
[*]r_debugSingleLitParticleActual
[*]r_debugSingleLitParticleActualInc
[*]r_debugSingleLitParticleActualDec
[*]r_fog
[*]r_skipAlbedo
[*]r_enableDeepLogging
[*]r_skipLightProbe
[*]r_skipTranslucencyPass
[*]r_skipSubSurfaceScattering
[*]ws_bokehPrecomputeCoC
[*]ws_bokehBlurCoC
[*]ws_bokehBlurRadiusOverride
[*]r_skipLensFlareSurfaces
[*]r_skipNodeCPUCulling
[*]r_skipNodeGPUCulling
[*]r_skipAreaCPUCulling
[*]r_skipAreaGPUCulling
[*]r_skipModelCPUCulling
[*]r_skipModelGPUCulling
[*]r_skipLightCPUCulling
[*]r_skipLightGPUCulling
[*]r_skipSurfaceCPUCulling
[*]r_skipModelRangeCulling
[*]r_skipViewParms
[*]r_showParms
[*]r_generateMipMaps
[*]r_consoleDofScale
[*]r_consoleContrastCenterOffset
[*]r_consoleContrastScaleOffset
[*]r_consoleNoiseScaleOffset
[*]r_lockView
[*]r_singleWorldArea
[*]r_singleLight
[*]r_singleModel
[*]r_singleSurface
[*]r_singleGuiSurface
[*]r_singleDimShadow
[*]r_queryThreshold
[*]r_queryLightThreshold
[*]r_manifoldMaxDetailWidth
[*]r_detailDistancePixelThreshold
[*]r_envBlendShow
[*]r_envBlendTime
[*]r_envBlendAmbient
[*]r_skipSlowLights
[*]r_skipBlendLights
[*]r_useLightScissors
[*]r_useLightDepthBoundsTest
[*]r_showLightScissors
[*]r_showBlendedLights
[*]r_useNewPrivateLighting
[*]r_dimShadowResolution
[*]r_dimShadowLixelScale
[*]r_dimShadowDensity
[*]r_dimShadowUseQuery
[*]r_dimShadowForceHighQuality
[*]r_showDimShadows
[*]r_skipSelfShadows
[*]r_selfShadowDensity
[*]r_skipSelfShadowRangeCulling
[*]r_selfShadowMaxVisibleRange
[*]r_selfShadowFadeVisibilityRange
[*]r_selfShadowImageDimension
[*]r_selfShadowPolyOfsFactor
[*]r_selfShadowPolyOfsUnits
[*]r_dimShadowPolyOfsFactor
[*]r_dimShadowPolyOfsUnits
[*]r_dimShadowDepthBoundsTest
[*]r_skipPost_idStudio
[*]r_showGuiOverdraw
[*]r_feedbackBGRA
[*]r_extraClears
[*]r_lanternOverrideR
[*]r_lanternOverrideG
[*]r_lanternOverrideB
[*]r_lanternOverrideExp
[*]r_lanternOverrideRadius
[*]r_lanternSpotEnable
[*]r_lanternSpotRadius
[*]r_lanternSpotShadow
[*]r_skipLanternShadow
[*]r_lodEnable
[*]r_lodMargin
[*]r_lodDistance_0
[*]r_lodDistance_1
[*]r_lodDistance_2
[*]r_lodLevelDown
[*]r_lod_fovScale
[*]r_testAlpha
[*]r_testAnimationInterval
[*]r_testUWrap
[*]r_testVWrap
[*]r_lodCancelDetail
[*]r_showDetailMap
[*]r_tngScrDistortion
[*]r_tngScrDistScale
[*]r_tngScrDistBPM
[*]r_tngScrDistIndex
[*]r_tngOldScrDistBlur
[*]r_tngScrDistBlur
[*]r_tngScrDistBlurRate
[*]r_tngToneControl
[*]r_camouflageUseCVar
[*]r_camouflageDRate
[*]r_camouflageNRate
[*]r_camouflageUVScale
[*]r_camouflageUVScale2
[*]r_itemRimColorR
[*]r_itemRimColorG
[*]r_itemRimColorB
[*]r_itemRimColorS
[*]r_monoColorScale
[*]r_vpointlightEnable
[*]r_showVertexColor2
[*]r_showTexturePageRuler
[*]r_showTexturePageRulerZ
[*]r_lpp_enabled
[*]r_lpp_tileToHighlight
[*]r_lpp_updateDebugFrustum
[*]r_lpp_drawLightWireframeDebug
[*]r_lpp_drawFrustumWireframeDebug
[*]r_lpp_highlightOverload
[*]r_lpp_shadowFadeHysteresis
[*]r_lpp_shadowFade
[*]r_lpp_shadowFadeSpeedOut
[*]r_lpp_shadowFadeSpeedIn
[*]r_sb_parallelShadows
[*]r_sb_pointShadows
[*]r_sb_unshadowedOptimization
[*]r_lpp_packConstants
[*]r_lpp_lightAnimation
[*]r_lpp_tile
[*]r_lpp_enableAllLightClasses
[*]r_lpp_enableParallelLights
[*]r_lpp_hiz
[*]r_lpp_histencilPercentage
[*]r_limit_viewlights
[*]r_lpp_simpleshade
[*]r_lpp_shrinkLight
[*]r_lpp_ObjectBlur
[*]r_lpp_CameraBlur
[*]r_lpp_BlurRepeat
[*]r_lpp_BlurMode
[*]r_lpp_CMBMax0
[*]r_lpp_CMBMax1
[*]r_lpp_CMBMin0
[*]r_lpp_CMBMin1
[*]r_lpp_OMBMax
[*]r_lpp_OMBMin
[*]r_lpp_CheaperMotionBlur
[*]r_lpp_dofDebug
[*]r_lpp_ToneMap
[*]r_lpp_ToneType
[*]r_lpp_Glare2
[*]r_tonemapHistogram
[*]r_lpp_FXAA
[*]r_lpp_MLAA
[*]r_lpp_SMAA
[*]r_lpp_SSAO
[*]r_wsToneMapClampHackX
[*]r_wsToneMapClampHackY
[*]r_wsToneMapClampHackZ
[*]r_wsToneMapClampHackW
[*]r_wsHistogramDomainX
[*]r_wsHistogramDomainY
[*]r_wsHistogramDomainZ
[*]r_wsHistogramDomainW
[*]r_tngToneX
[*]r_tngToneY
[*]r_tngToneZ
[*]r_tngToneW
[*]r_tngToneCaptureX
[*]r_tngToneCaptureY
[*]r_tngToneCaptureZ
[*]r_tngToneCaptureW
[*]r_wsTngToneEnable
[*]r_wsColorBalanceEnable
[*]r_wsColorBalanceBindToWsTngTone
[*]r_lpp_SSAO_HiRes
[*]r_lpp_SSAO_Blur
[*]r_lpp_debugSSAO
[*]r_postProcessUseCS
[*]r_lpp_VLS
[*]r_lpp_debugVLS
[*]r_lpp_VLS_HiRes
[*]r_lpp_VLS_Blur
[*]r_lpp_SSR
[*]r_lpp_SNN
[*]r_lpp_Laplacian
[*]r_spuPostUseGlare2
[*]r_spuPostUseTonemapping
[*]r_debugShowCrossfade
[*]r_skipCrossfade
[*]r_lpp_Crossfade
[*]r_lpp_CrossfadeOld
[*]r_lpp_CrossfadeTime
[*]r_lpp_CrossfadeTimer
[*]r_debugSugiyama
[*]r_lpp_hdr
[*]r_lpp_fixScatterEdges
[*]r_lpp_earlyLightStencil
[*]r_skinScatter
[*]r_enableShVolume
[*]r_shVolumePower
[*]r_skipFoliage
[*]r_skipInstance
[*]5000.0
[*]r_FoliageRange
[*]8000.0
[*]r_Foliage2Range
[*]r_brainSonicEnable
[*]r_hqDofDisable
[*]r_hqDofForceOn
[*]r_hqDofShowProp
[*]r_hqDofShowCoC
[*]r_hqDofDryRun
[*]r_conditionalRenderingOn
[*]r_testFadeRate
[*]r_testToneOverrideRate
[*]r_volumetricSmokeCacheFrame
[*]r_debugShowTessellation
[*]r_allowTessellation
[*]r_ssssSeparateSpecular
[*]r_skipPostProcessNoise
[*]r_radialBlurMode
[*]r_radialBlurSlopeStart
[*]r_radialBlurPowFactor
[*]r_pointShadowBiasX
[*]r_pointShadowBiasY
[*]r_pointShadowBiasZ
[*]r_pointShadowBiasW
[*]r_parallelShadowBiasX
[*]r_parallelShadowBiasY
[*]r_parallelShadowBiasZ
[*]r_parallelShadowBiasW
[*]r_parallelShadowPaddingX
[*]r_parallelShadowPaddingY
[*]r_parallelShadowPaddingZ
[*]r_parallelShadowPaddingW
[*]r_parallelShadowDisplayCascadeAsColor
[*]r_parallelLightPenumbraMult
[*]r_waterEnv
[*]r_waterSSR
[*]r_waterRefraction
[*]r_waterDepth
[*]r_waterFoam
[*]r_waterSpec
[*]r_waterEdge
[*]r_hemiAmbientEnable
[*]r_skyColor
[*]r_groundColor
[*]r_skyColor2
[*]r_groundColor2
[*]r_hemiDir
[*]r_lightProbeIntensity
[*]r_toneGamma
[*]r_toneBrightness
[*]r_screenGrainAmount
[*]r_overrideParallelLight
[*]r_overrideParallelLightDirY
[*]r_overrideParallelLightDirZ
[*]r_overrideParallelLightColR
[*]r_overrideParallelLightColG
[*]r_overrideParallelLightColB
[*]r_sb_pointLightSeparateDynamic
[*]r_forcePointLightFalloff
[*]r_forcePointLightBrightScale
[*]r_volumeLightEnable
[*]r_volumeLightDirY
[*]r_volumeLightDirZ
[*]r_forceNoSpecularLight
[*]mt_setupDynamicEnvironment
[*]mt_searchLightInSpecificCondisions
[*]mt_renderShadowBuffer
[*]mt_renderDepth
[*]r_lensflare
[*]g_wsEnableAmbientLight
[*]g_wsEnableParallelLight
[*]g_wsEnableSceneLights
[*]g_wsEnableCharacterLight
[*]g_wsEnableCharacterLightsAsRealLights
[*]g_wsEnableDiffuse
[*]g_wsEnableSpecular
[*]g_wsEnableEnvMap
[*]g_wsEnableTrans
[*]g_wsEnableGlare
[*]g_wsEnableDiffuseOnly
[*]g_wsEnableSpecularOnly
[*]g_wsEnableEnvMapOnly
[*]g_wsEnableTransOnly
[*]g_wsEnableDiffuseMapOnly
[*]g_wsEnableSpecularMapOnly
[*]g_wsDetectPixelNANS
[*]r_sb_firstLight
[*]r_sb_lastLight
[*]changeWetness
[*]r_fsDebug
[*]r_enableOctree
[*]r_enableEditorOctree
[*]r_oct_orientedBounds
[*]r_enableOctreePrefetch
[*]
[*]r_debugContext
[*]r_d3dDeviceDebuggable
[*]r_multiSamples注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)
[*]r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO)
[*]r_displayRefresh 注:optional display refresh rate option for vid mode
[*]toggleMegaLayers 注:toggleMegaLayers <layerId> <0/1>
[*]toggleAllMegaLayers
[*]
[*]listMegaLayers
[*]r_showPortals
[*]r_pvs_stepcount
[*]r_pvs_debug
[*]r_pvs_limitmaxareas
[*]r_debugShadowAssign
[*]r_skipLightCulling
[*]
[*]r_tonemap2
[*]r_showPVS
[*]r_InternalDrawTextEnabled
[*]r_showBufferLoupe
[*]r_showBufferLoupeMode
[*]r_showBufferLoupeSize
[*]r_debugShowLppNormal
[*]r_debugShowLppLight
[*]r_debugShowLppDepth
[*]r_debugShowLppAlbedo
[*]r_debugShowPostBuffer
[*]r_debugShowGlareBuffer
[*]r_debugShowCameraBlurBuffer
[*]r_debugShowObjectBlurBuffer
[*]r_debugShowFXAABuffer
[*]r_debugShowMLAABuffer
[*]r_debugShowSMAABuffer
[*]r_debugShowParticleEditorTexture
[*]ClearDebugDrawing
[*]
[*]r_allowSkipDynamicPass
[*]r_dbglightColorEpsilon
[*]
[*]r_renderLogMarkers
[*]r_logLevel
[*]r_enableForwardPointShadows
[*]
[*]r_swapInterval
[*]r_shadows
[*]r_skipGlare
[*]r_skipEmissiveGlare
[*]r_testMegaTexture
[*]r_testWorld
[*]r_showTotalSurfaceArea
[*]r_showNumActiveParticles
[*]r_useDynamicEnvironment
[*]r_useSMP
[*]r_timingSmoothness
[*]r_force_allLightsShadowed
[*]r_usePBOTextureFeedback
[*]r_singleTriangle
[*]r_checkBounds
[*]r_forceTwoSided
[*]r_useStateCaching
[*]r_znear
[*]r_zfar
[*]r_gamma
[*]r_outputSRGB
[*]r_brightness
[*]r_jitter
[*]r_skipCommits
[*]r_postCommitDeferred
[*]r_logFile
[*]r_clear
[*]r_testGamma
[*]r_testGammaBias
[*]r_calibrateGamma
[*]r_calibrateGammaMode
[*]r_calibrateGammaLum
[*]r_skipVmtrs
[*]r_forceVmtrReload
[*]r_showVertexColor
[*]r_showCommits
[*]r_showDynamic
[*]r_showTrace
[*]r_showIntensity
[*]r_showDestinationAlpha
[*]r_showStats
[*]r_showQueries
[*]r_showLights
[*]r_showLightsVFX
[*]r_showLightShadowCasters
[*]r_showLightDepthCulled
[*]r_debugLitParticles
[*]r_drawOnlyForwardLights
[*]r_showModels
[*]r_showEnvs
[*]r_showSurfaceBounds
[*]r_showModelBounds
[*]r_showAmbientLighting
[*]r_showDynamicLightingSingleModel
[*]r_showOcclusionBaseModel
[*]r_showManifolds
[*]r_showTJunctions
[*]r_showDuplicateTriangles
[*]r_showSpecularTriangles
[*]r_showWorldAreas
[*]r_showLightCount
[*]r_showTris
[*]sz_bridgepiller
[*]r_showTrisAssetName
[*]1 1 1 0.4
[*]r_showDrawColor
[*]r_showLandscape
[*]r_showTwoSided
[*]r_showSurfaceInfo
[*]r_dumpSurfaceInfo
[*]r_showNoDrawSurfaceInfo
[*]r_showTraceWorld
[*]r_showNormals
[*]r_showDepth
[*]r_showCracks
[*]r_showStencil
[*]r_showPrimitives
[*]r_showEdges
[*]r_showNonTwoManifoldEdges
[*]r_showTexelDensity
[*]r_showTexturePolarity
[*]r_showTangentSpace
[*]r_showTextureSpace
[*]r_showTextureDistortion
[*]r_showTriangleInfo
[*]r_showTransSortOverdraw
[*]r_showBlendedSurfOverdraw
[*]r_testVMTR
[*]r_testVMTRLod
[*]r_testAutosprites
[*]r_debugLineDepthTest
[*]r_debugPolyDepthTest
[*]r_debugLineWidth
[*]r_debugArrowStep
[*]r_debugPolygonFilled
[*]r_forceFullVirtualTextureLoad
[*]r_skipAnalyze
[*]r_skipUpdateInView
[*]r_skipUiUpdateInView
[*]r_waitForQuery
[*]r_lazyBindPrograms
[*]r_lazyBindParms
[*]r_lazyBindTextures
[*]r_stripFragmentBranches
[*]r_skipDetailTris
[*]r_finishEveryDraw
[*]r_flatShadeOnMissingMegas
[*]r_flatShadeOnMapLoad
[*]r_showTessellationDisplacementMapDensity
[*]r_defaultPolyOfsUnits
[*]r_defaultPolyOfsFactor
[*]r_currentMaterial
[*]r_sleep
[*]r_recordFlyThrough
[*]r_numShadowMaps
[*]mt_enableCommitRenderingData
[*]mt_enablePostCommit
[*]r_guiUseDisplayPlane
[*]
[*]g_disableLightRotation
[*]g_debugDisableEntityRotation
[*]
[*]g_disableLightRotation
[*]g_debugDisableEntityRotation

ijmmm170 发表于 2014-10-16 21:15

下面没中文的有什么用{:3_111:}

HumanVX5 发表于 2014-10-16 21:28

请问能够通过控制台关闭垂直同步等等,以增加在渣渣电脑(比如我的)上的运行效率吗?

k3soft 发表于 2014-10-16 21:41

Give (获得各种物品)是怎么用的?不知道物品代码

renweiliang 发表于 2014-10-17 00:57

好强大。。。

zzczhang 发表于 2014-10-17 01:01

本帖最后由 zzczhang 于 2014-10-17 01:03 编辑

God 上帝模式,在任何情况下不会死亡!
在电锯眼前进柜子是会死的:Q 就算是神也杀给你看
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