yzzn2009
发表于 2013-12-15 21:16
刹~那一瞬间↑ 发表于 2013-12-15 20:34 static/image/common/back.gif
找不到 inst.Transform:SetScale(1.5, 1.5, 1.5)
肿么办?
这两句都在修改技巧中的“二0九.我的小屋(用巨鹿眼球种小屋,左键点击可睡觉,右键点击打开库房)”条目下
cws1017460382
发表于 2013-12-15 23:27
人呢。。。。
798133563
发表于 2013-12-16 00:31
本帖最后由 798133563 于 2013-12-16 00:35 编辑
宁哥怎么改那个黑拳的猪死后不掉东西 不然的话在下一场他们会被勾引会影响比赛情况
还有怎么修改饥饿速度 或者怎么增加食物饱腹度
我觉得22版的饥荒吃东西加的饥饿太少饿得快
yzzn2009
发表于 2013-12-16 01:42
798133563 发表于 2013-12-16 00:31 static/image/common/back.gif
宁哥怎么改那个黑拳的猪死后不掉东西 不然的话在下一场他们会被勾引会影响比赛情况
还有怎么修改饥饿 ...
比赛中有一些变量,才有意思啊,几场比赛下来,地上一片狼藉,比较有气氛。主角每天降75点饥饿,想修改可以用修改技巧中的“主角不会饿”,把0改成想要的数字即可
顶顶13406283869
发表于 2013-12-16 12:53
易宁大神,可不可让下雪的时候地上没有雪
798133563
发表于 2013-12-16 15:29
yzzn2009 发表于 2013-12-16 01:42 static/image/common/back.gif
比赛中有一些变量,才有意思啊,几场比赛下来,地上一片狼藉,比较有气氛。主角每天降75点饥饿,想修改可 ...
如何去除饱腹度图标捏
cws1017460382
发表于 2013-12-16 17:05
今天更新什么。。。
刹~那一瞬间↑
发表于 2013-12-16 17:22
本帖最后由 刹~那一瞬间↑ 于 2013-12-16 17:27 编辑
宁哥快更!
靚仔
发表于 2013-12-16 17:32
更新发一下
刹~那一瞬间↑
发表于 2013-12-16 17:51
798133563 发表于 2013-12-16 15:29 static/image/common/back.gif
如何去除饱腹度图标捏
应该不可以吧!{:3_93:}
~\(≧▽≦)/~啦
发表于 2013-12-16 19:01
大神求修改好的宠物双子星smallbird文件(只要smallbird){:3_122:}
798133563
发表于 2013-12-16 21:11
宁哥来个觉醒修改吧战斗力瞬间破表
顶顶13406283869
发表于 2013-12-16 22:04
http://www.aipai.com/c20/PD8jJiYjISBqJWQuIg.html 饥荒乱斗系列,发条主教pk巨鹿,谁会赢
yzzn2009
发表于 2013-12-17 00:19
靚仔 发表于 2013-12-16 17:32 static/image/common/back.gif
更新发一下
一八六.宠物双子星(用齿轮种宠物狗,用海象牙种宠物海狸)
1.用记事本打开游戏目录\data\scripts\prefabs\gears.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function OnDeploy (inst, pt)
local dog = SpawnPrefab("teenbird")
dog.Transform:SetPosition(pt.x, pt.y, pt.z)
dog.AnimState:SetBank("hound")
dog.AnimState:SetBuild("hound_ice")
dog:SetStateGraph("SGhound")
dog.components.follower:SetLeader(GetPlayer())
dog.Transform:SetScale(0.6, 0.6, 0.6)
dog:AddTag("dogs")
dog.components.health:SetMaxHealth(10000)
dog.components.locomotor.runspeed = 20
dog:RemoveComponent("growable")
inst.components.stackable:Get():Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
2.用记事本打开游戏目录\data\scripts\prefabs\walrus_tusk.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function OnDeploy (inst, pt)
local beaver = SpawnPrefab("teenbird")
beaver.Transform:SetPosition(pt.x, pt.y, pt.z)
beaver.AnimState:SetBank("werebeaver")
beaver.AnimState:SetBuild("werebeaver_build")
beaver:SetStateGraph("SGwerebeaver")
beaver.components.follower:SetLeader(GetPlayer())
beaver.Transform:SetScale(0.6, 0.6, 0.6)
beaver:AddTag("beavers")
beaver.components.eater:SetVegetarian()
beaver.components.health:SetMaxHealth(10000)
beaver.components.locomotor.runspeed = 20
beaver:RemoveComponent("growable")
inst.components.stackable:Get():Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
3.用记事本打开游戏目录\data\scripts\prefabs\smallbird.lua文件,在--Asset("SOUND", "sound/smallbird.fsb"),的下一行插入以下内容:
Asset("ANIM", "anim/werebeaver_build.zip"),
Asset("ANIM", "anim/werebeaver_basic.zip"),
4.在inst:AddTag("teenbird")的下一行插入以下内容:
local function onsave(inst, data)
if inst:HasTag("dogs") then
data.dogs = true
end
if inst:HasTag("beavers") then
data.beavers = true
end
end
local function onload(inst, data)
if data.dogs then
inst.AnimState:SetBank("hound")
inst.AnimState:SetBuild("hound_ice")
inst:SetStateGraph("SGhound")
inst.components.follower:SetLeader(GetPlayer())
inst.Transform:SetScale(0.6, 0.6, 0.6)
inst.components.health:SetMaxHealth(10000)
inst.components.locomotor.runspeed = 20
inst:RemoveComponent("growable")
inst:AddTag("dogs")
end
if data.beavers then
inst.AnimState:SetBank("werebeaver")
inst.AnimState:SetBuild("werebeaver_build")
inst:SetStateGraph("SGwerebeaver")
inst.components.follower:SetLeader(GetPlayer())
inst.Transform:SetScale(0.6, 0.6, 0.6)
inst.components.health:SetMaxHealth(10000)
inst.components.eater:SetVegetarian()
inst.components.locomotor.runspeed = 20
inst:RemoveComponent("growable")
inst:AddTag("beavers")
end
end
inst.OnSave = onsave
inst.OnLoad = onload
即可用齿轮种宠物狗,用海象牙种宠物海狸,它们可以陪伴你,帮你打怪,是活力十足的小淘气。宠物需要喂食,不然会咬你(轻轻的),宠物狗喜欢吃肉,宠物海狸喜欢吃蔬菜,通过喂食可以为它们补血。最好在家的角落里扔一些食物,让它们随饿随吃
一八七.观赏蜘蛛(用蛛丝种关在笼中的蜘蛛,喂腐烂食物产种子)
1.用记事本打开游戏目录\data\scripts\prefabs\spoiledfood.lua文件,在inst:AddComponent("inspectable")的下一行插入inst:AddComponent("tradable")
2.用记事本打开游戏目录\data\scripts\prefabs\silk.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function OnDeploy (inst, pt)
local cage = SpawnPrefab("birdcage")
cage.Transform:SetPosition(pt.x, pt.y, pt.z)
cage.AnimState:SetMultColour(0/255,255/255,0/255,1)
cage:AddTag("cages")
cage:RemoveComponent("occupiable")
cage:RemoveComponent("trader")
cage:AddComponent("trader")
cage.components.trader:SetAcceptTest(function(cage, item)
if item.prefab == "spoiled_food" then return true end
return false
end )
cage.components.trader.onaccept = function(cage, giver, item)
for k = 1, math.random(5) do
local names = {"carrot_seeds","corn_seeds","pumpkin_seeds","eggplant_seeds","durian_seeds","pomegranate_seeds","dragonfruit_seeds"}
local name = names
cage.components.lootdropper:SpawnLootPrefab(name)
end
end
local animal = SpawnPrefab("silk")
animal.AnimState:SetBank("spider_queen")
animal.AnimState:SetBuild("spider_queen_build")
animal.AnimState:PlayAnimation("idle", true)
animal.Transform:SetScale(0.35, 0.35, 0.35)
animal.components.inventoryitem.canbepickedup = false
local follower = animal.entity:AddFollower()
follower:FollowSymbol( cage.GUID, "swap_object", -10, -220, -0.1 )
cage:RemoveComponent("workable")
cage:AddComponent("workable")
cage.components.workable:SetWorkAction(ACTIONS.HAMMER)
cage.components.workable:SetWorkLeft(1)
cage.components.workable:SetOnFinishCallback(function(cage, worker)
SpawnPrefab("collapse_small").Transform:SetPosition(cage.Transform:GetWorldPosition())
cage.SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
cage:Remove()
animal:Remove()
end )
inst.components.stackable:Get():Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
3.用记事本打开游戏目录\data\scripts\prefabs\birdcage.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function onsave(inst, data)
if inst:HasTag("cages") then
data.cages = true
end
end
local function onload(inst, data)
if data and data.cages then
inst.AnimState:SetMultColour(0/255,255/255,0/255,1)
inst:AddTag("cages")
inst:RemoveComponent("occupiable")
inst:RemoveComponent("trader")
inst:AddComponent("trader")
inst.components.trader:SetAcceptTest(function(inst, item)
if item.prefab == "spoiled_food" then return true end
return false
end )
inst.components.trader.onaccept = function(inst, giver, item)
for k = 1, math.random(5) do
local names = {"carrot_seeds","corn_seeds","pumpkin_seeds","eggplant_seeds","durian_seeds","pomegranate_seeds","dragonfruit_seeds"}
local name = names
inst.components.lootdropper:SpawnLootPrefab(name)
end
end
local animal = SpawnPrefab("silk")
animal.AnimState:SetBank("spider_queen")
animal.AnimState:SetBuild("spider_queen_build")
animal.AnimState:PlayAnimation("idle", true)
animal.Transform:SetScale(0.35, 0.35, 0.35)
animal.components.inventoryitem.canbepickedup = false
local follower = animal.entity:AddFollower()
follower:FollowSymbol( inst.GUID, "swap_object", -10, -220, -0.1 )
inst:RemoveComponent("workable")
inst:AddComponent("workable")
inst.components.workable:SetWorkAction(ACTIONS.HAMMER)
inst.components.workable:SetWorkLeft(1)
inst.components.workable:SetOnFinishCallback(function(inst, worker)
SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition())
inst.SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
inst:Remove()
animal:Remove()
end )
end
end
inst.OnSave = onsave
inst.OnLoad = onload
即可用蛛丝种关在笼中的蜘蛛,喂它腐烂食物,会掉落随机品种的植物种子。观赏蜘蛛会不定期脱落蛛丝,不想要观赏蜘蛛了,用锤子砸掉即可
二一0.我的小屋(用巨鹿眼球种小屋,左键点击可睡觉,右键点击打开库房)
1.用记事本打开游戏目录\data\scripts\prefabs\deerclops_eyeball.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function OnDeploy (inst, pt)
local house = SpawnPrefab("tent")
house.Transform:SetPosition(pt.x, pt.y, pt.z)
house.AnimState:SetBank("walrus_house")
house.AnimState:SetBuild("walrus_house")
house.AnimState:PlayAnimation("lit", true)
house.Transform:SetScale(1.5, 1.5, 1.5)
house:AddTag("houses")
local minimap = house.entity:AddMiniMapEntity()
minimap:SetIcon( "igloo.png" )
house.components.finiteuses:SetMaxUses(10000)
house.components.finiteuses:SetUses(10000)
if house.components.trader then house:RemoveComponent("trader") end
local light = house.entity:AddLight()
light:Enable(true)
house:AddComponent("machine")
house.components.machine.turnonfn = function() house.components.container:Open(GetPlayer()) end
house.components.machine.turnofffn = function() house.components.container:Open(GetPlayer()) end
house.components.sleepingbag.onsleep = function(inst, sleeper)
sleeper.components.health:SetInvincible(true)
sleeper.components.playercontroller:Enable(false)
GetPlayer().HUD:Hide()
TheFrontEnd:Fade(false,1)
inst:DoTaskInTime(1.2, function()
GetPlayer().HUD:Show()
TheFrontEnd:Fade(true,1)
sleeper.components.sanity:DoDelta(TUNING.SANITY_HUGE)
sleeper.components.hunger:DoDelta(TUNING.CALORIES_HUGE, false, true)
sleeper.components.health:DoDelta(TUNING.HEALING_HUGE, false, "tent", true)
sleeper.components.temperature:SetTemperature(sleeper.components.temperature.maxtemp)
GetClock():MakeNextDay()
sleeper.components.health:SetInvincible(false)
sleeper.components.playercontroller:Enable(true)
end)
end
inst:Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
2.用记事本打开游戏目录\data\scripts\prefabs\tent.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function onsave(inst, data)
if inst:HasTag("houses") then
data.houses = true
end
end
local function onload(inst, data)
if data and data.houses then
inst.AnimState:SetBank("walrus_house")
inst.AnimState:SetBuild("walrus_house")
inst.AnimState:PlayAnimation("lit", true)
inst.Transform:SetScale(1.5, 1.5, 1.5)
inst:AddTag("houses")
local minimap = inst.entity:AddMiniMapEntity()
minimap:SetIcon( "igloo.png" )
inst.components.finiteuses:SetMaxUses(10000)
inst.components.finiteuses:SetUses(10000)
if inst.components.trader then inst:RemoveComponent("trader") end
local light = inst.entity:AddLight()
light:Enable(true)
inst:AddComponent("machine")
inst.components.machine.turnonfn = function() inst.components.container:Open(GetPlayer()) end
inst.components.machine.turnofffn = function() inst.components.container:Open(GetPlayer()) end
inst.components.sleepingbag.onsleep = function(inst, sleeper)
sleeper.components.health:SetInvincible(true)
sleeper.components.playercontroller:Enable(false)
GetPlayer().HUD:Hide()
TheFrontEnd:Fade(false,1)
inst:DoTaskInTime(1.2, function()
GetPlayer().HUD:Show()
TheFrontEnd:Fade(true,1)
sleeper.components.sanity:DoDelta(TUNING.SANITY_HUGE)
sleeper.components.hunger:DoDelta(TUNING.CALORIES_HUGE, false, true)
sleeper.components.health:DoDelta(TUNING.HEALING_HUGE, false, "tent", true)
sleeper.components.temperature:SetTemperature(sleeper.components.temperature.maxtemp)
GetClock():MakeNextDay()
sleeper.components.health:SetInvincible(false)
sleeper.components.playercontroller:Enable(true)
end)
end
end
end
inst.OnSave = onsave
inst.OnLoad = onload
local light = inst.entity:AddLight()
light:SetFalloff(1)
light:SetIntensity(.8)
light:SetRadius(10)
light:Enable(false)
light:SetColour(180/255, 195/255, 50/255)
local slotpos = {}
for y = 2, 0, -1 do
for x = 0, 8 do
table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2+75,0))
table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2-175,0))
table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2-425,0))
end
end
inst:AddComponent("container")
inst.components.container:SetNumSlots(#slotpos)
inst.components.container.widgetslotpos = slotpos
inst.components.container.widgetpos = Vector3(-150,300,0)
inst.components.container.side_align_tip = 160
inst.components.container.canbeopened = false
inst:AddTag("fridge")
即可用巨鹿眼球种小屋,用鼠标左键点击小屋可睡觉(白天也可以睡),睡醒后会补脑、饥饿、生命值。鼠标右键点击小屋,会打开库房(远离小屋自动关闭),共81格存储空间,并有冷藏功能。小屋日夜灯火通明,会照亮周边。不想要小屋时,用锤子砸毁即可,记住先把库房里的东西取出来哦
二一一.神奇跳跃(按R键主角可向前跳跃)
用记事本打开游戏目录\data\scripts\prefabs\player_common.lua文件,在inst:AddComponent("resurrectable")的下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_R, function()
inst.Physics:SetCollides(false)
inst:DoTaskInTime(0, function()
inst.AnimState:PlayAnimation("give")
inst.components.playercontroller:Enable(false)
inst.components.locomotor:Stop()
inst.Physics:SetMotorVelOverride(50,45,0) end )
inst:DoTaskInTime(0.2, function()
inst.Physics:ClearMotorVelOverride()
inst.Physics:SetMotorVelOverride(50,0,0) end )
inst:DoTaskInTime(0.3, function()
inst.Physics:ClearMotorVelOverride()
inst.Physics:SetMotorVelOverride(50,-25,0) end )
inst:DoTaskInTime(0.5, function()
inst.Physics:ClearMotorVelOverride()
inst.components.locomotor:Stop()
local pt = inst:GetPosition()
inst.Transform:SetPosition(pt.x, 0, pt.z)
inst.components.playercontroller:Enable(true)
inst.Physics:SetCollides(true)
inst.AnimState:PlayAnimation("idle")
inst.SoundEmitter:PlaySound("dontstarve/movement/bodyfall_dirt", "bodyfall") end )
end )
即可按键盘R键,让主角向前跳跃,用以方便地越过沟壑、墙等障碍,也可以跳到海面上,渡海而行。当身边有障碍物时,会影响跳跃高度。将其中KEY_R替换为其他键,比如KEY_C,就可以按键盘C键跳跃
二三三.逝者的赌局(绳子种人骨,用黄金下注猪拳击手生死战)
1.用记事本打开游戏目录\data\scripts\prefabs\rope.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function OnDeploy (inst, pt)
local skeleton = SpawnPrefab("skeleton")
if skeleton then
skeleton:PushEvent("growfromrope")
skeleton.Transform:SetPosition(pt.x, pt.y, pt.z)
inst.components.stackable:Get():Remove()
end
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
2.用记事本打开游戏目录\data\scripts\prefabs\skeleton.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function game(inst)
local light = inst.entity:AddLight()
light:Enable(true)
local num_found = 0
for k,v in pairs(inst.components.container.slots) do
if v and v.prefab == "goldnugget" then
num_found = num_found + v.components.stackable:StackSize()
end
end
inst.components.container:Close(GetPlayer())
inst.components.container.canbeopened = false
GetPlayer().components.playercontroller:Enable(false)
local bonuspoint1 = math.random(5)
local bonuspoint2 = math.random(5)
local pt = Vector3(inst.Transform:GetWorldPosition())
local red = SpawnPrefab("pigman")
red.Transform:SetPosition(pt.x+4+3, 0, pt.z+4-3)
red.components.health:SetMaxHealth(100 * bonuspoint1)
red.components.health:DoDelta(200 * bonuspoint1)
red.AnimState:SetMultColour(255/255,0/255,0/255,1)
red.AnimState:OverrideSymbol("swap_hat", "hat_football", "swap_hat")
red.AnimState:Show("hat")
local blue = SpawnPrefab("pigman")
blue.Transform:SetPosition(pt.x+4-3, 0, pt.z+4+3)
blue.components.health:SetMaxHealth(100 * bonuspoint2)
blue.components.health:DoDelta(200 * bonuspoint2)
blue.AnimState:SetMultColour(0/255,100/255,255/255,1)
blue.AnimState:OverrideSymbol("swap_hat", "hat_football", "swap_hat")
blue.AnimState:Show("hat")
red.components.combat.target = blue
blue.components.combat.target = red
TheCamera:SetTarget(red)
red:ListenForEvent("death", function()
inst:DoTaskInTime(3, function() blue:Remove()
GetPlayer().components.sanity:DoDelta(-10)
GetPlayer().AnimState:PlayAnimation("hit")
GetPlayer().SoundEmitter:PlaySound("dontstarve/creatures/eyeballturret/shotexplo")
inst.components.container:DestroyContents()
inst.components.container.canbeopened = true
GetPlayer().components.playercontroller:Enable(true)
TheCamera:SetTarget(GetPlayer())
light:Enable(false)
end )
end )
blue:ListenForEvent("death", function()
inst:DoTaskInTime(3, function() red:Remove()
GetPlayer().components.sanity:DoDelta(10)
for k = 1, num_found do
inst.components.container:ConsumeByName("goldnugget", -1)
end
GetPlayer().SoundEmitter:PlaySound("dontstarve/HUD/get_gold")
inst.components.container.canbeopened = true
GetPlayer().components.playercontroller:Enable(true)
TheCamera:SetTarget(GetPlayer())
light:Enable(false)
end )
end )
end
local slotpos = { Vector3(0,-75,0)}
local widgetbuttoninfo = { text = "GO",
position = Vector3(0, -165, 0),
fn = function(inst) if not inst.components.container:IsEmpty() then game(inst) end
end }
local function itemtest(inst, item, slot)
if item.prefab == "goldnugget" then
return true
end
return false
end
inst:AddComponent("container")
inst.components.container:SetNumSlots(#slotpos)
inst.components.container.widgetslotpos = slotpos
inst.components.container.widgetpos = Vector3(0,200,0)
inst.components.container.side_align_tip = 160
inst.components.container.itemtestfn = itemtest
inst.components.container.widgetbuttoninfo = widgetbuttoninfo
local light = inst.entity:AddLight()
light:SetFalloff(1)
light:SetIntensity(.8)
light:SetRadius(50)
light:Enable(false)
light:SetColour(180/255, 195/255, 50/255)
MakeMediumBurnable(inst)
即可用绳子种人骨头,鼠标左键点人骨,出现1个格子及GO按钮,在格子中放入黄金后(赌金随意)按GO按钮,红、蓝两个猪拳手出击对战,如果红方获胜,你就赢得1倍奖金(在人骨的格子里领取),并增加10点脑。如果蓝方获胜,格子里的赌金将被收走(逝者获胜),同时减10点脑。平局(双方同时死)判定为逝者获胜。比赛中主角无法走动及攻击(防止作弊),但可以边吃东西边看比赛。人骨最好种在远离猪房、兔房的空旷处,以免干扰比赛。不想要人骨了,烧掉即可。逝者的赌局全天开放,不要沉迷赌博哦
yzzn2009
发表于 2013-12-17 00:22
闲话两句:体力透支
最近实在太累了,体力严重透支,最新的“观赏蜘蛛”竟然用了12个小时才做完,看来真的需要休息几天了
cws1017460382
发表于 2013-12-17 00:48
yzzn2009 发表于 2013-12-17 00:22
闲话两句:体力透支
不是吧。。。。。 你还是好好休息几天吧
~\(≧▽≦)/~啦
发表于 2013-12-17 12:25
大神求修改好的宠物双子星smallbird文件(只要smallbird){:3_122:}
~\(≧▽≦)/~啦
发表于 2013-12-17 12:28
大神求修改好的宠物双子星smallbird文件(只要smallbird){:3_122:}
yzzn2009
发表于 2013-12-17 13:03
~\(≧▽≦)/~啦 发表于 2013-12-17 12:28 static/image/common/back.gif
大神求修改好的宠物双子星smallbird文件(只要smallbird)
这是89685版的
〤_茄_菲_喵″
发表于 2013-12-17 13:08
感谢分享
yzzn2009
发表于 2013-12-17 15:29
更新预告:一七二.反物质制造机(绿魔杖左键点敌人,生成敌人反物质分身自相残杀)
装备绿魔杖时,按鼠标左键点敌人,生成敌人的反物质分身,与敌人自相残杀。敌人有多强大,其反物质分身就有多强大,主角只须观战即可,反物质分身不会攻击敌人以外的目标。反物质分身最多存在60秒,当敌人死去时,反物质分身也将消失。中立的小动物即使制造了反物质分身,也不会互相攻击
刹~那一瞬间↑
发表于 2013-12-17 17:29
顶宁哥{:3_174:}
打死、烤肉酱
发表于 2013-12-17 20:08
可不可以把蜘蛛卵给鸟笼可以在鸟笼里得到一个地面小蜘蛛(笼子尺号大0.1)经过一定时间可进行一次采集3—4天可收集到1个丝绸5—6天可收集到2个丝绸5—7天可收集到3个丝绸7天以上可收集到5个。
把兔子给鸟笼可以在鸟笼里得到一个兔子(笼子尺号大0.1)喂植物可得便便,喂干草,树杈得随机一种种子
elijan
发表于 2013-12-17 20:20
感谢楼主.
其实如果游戏有个虫子模型的话可以弄个养蚕农场...
麻类植物+农场后把蚕放上去.(也可以弄成蜂箱类 但还是要补充粪便催麻养蚕)
植物没了可以用粪便催长 植物消失过久蚕死.
可获得丝(这里可以跟蛛网同步 弄成一样. 再新加点丝绸类衣服 加开心度)
Mue战天。
发表于 2013-12-17 20:25
宁哥,好久不见,几天没来这里看看,这里的东东又更新了,而且更新了很多,,,,,宁哥,您辛苦了!
ペ侵
发表于 2013-12-17 20:38
宁哥为什么不创个群啊
zgz1988166
发表于 2013-12-18 08:44
请问在修改了“蓝色魔杖升级版(一打冻住一大片)”以后 是否能实现被冻住的目标全体的持续伤害呢? 类似火烧的持续伤害之类的
freezlb
发表于 2013-12-18 11:32
改了荧光果种三洞穴花,没效果啊;
请教大神,假如想让小偷背包有加速效果怎么办得到。。。
用砖头种了好多地洞,然后我把骨眼藏箱子里,箱子藏进背包里,进出洞穴探险,会有好多PL女朋友陪着我,好开森啊
yzzn2009
发表于 2013-12-18 12:09
freezlb 发表于 2013-12-18 11:32 static/image/common/back.gif
改了荧光果种三洞穴花,没效果啊;
请教大神,假如想让小偷背包有加速效果怎么办得到。。。
用砖头种了好多 ...
荧光果修改没效果,最大可能是mod干扰,卸载mod再试就可以了。
背小偷背包加快行走速度
用记事本打开游戏目录\data\scripts\prefabs\krampus_sack.lua文件,在inst:AddComponent("equippable")的下一行插入inst.components.equippable.walkspeedmult = 2.5
想要多快,就调整2.5(倍速度)这个数字即可
yzzn2009
发表于 2013-12-18 16:46
更新预告:二0七.我是巨鹿(按键盘HOME键主角变身巨鹿,按END键还原)
在你深陷绝境之时,对电脑屏幕大喊“我是巨鹿”,并同时按下键盘HOME键,主角将变身无敌巨鹿(锁血、锁饥饿、不怕冷),对敌人展开恐怖的报复吧(按Ctrl + 鼠标左键攻击)。每次变身将消耗30个黄金,身上黄金数不足时不会变身。想要变化回主角时,按键盘END键即可。注意,由于巨鹿变身时会招来闪电,并且本身具备大面积杀伤的能力,所以请远离基地变身,且尽量不要带同伴