谁能告诉我链锯的代码
谢谢了,小弟到现在都没有用过一次这个大杀器。 我也想知道啊 拍电影的支线的副本电影棚内解除发电机电源边上的桌子上有一把白色的,后期军事基地门口警戒塔上的商人页游概率出售蓝色的,最终BOSS也掉 这就是个垃圾!拿到了就会扔!没人会留恋 我到是想改一下链锯的威力还有耐久 可是就是不知道代码 inventory_gen.scr查找 Item("Melee_ChainsawGen", CategoryType_Melee)
替换成我的代码
就会有70级电锯
前提是商店有卖
Item("Melee_ChainsawGen", CategoryType_Melee)
{
Name("&Melee_ChainsawGen_N&");
Description("&Melee_ChainsawGen_D&");
Visibility(true);
ItemType(ItemType_Chainsaw);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(99999999);
Damage(500.0);
CriticalProb(0.2);
CriticalDamage(500.0);
DamageRange(300.0);
Force(190.0);
PhysicsDamage(300.0);
StaminaUsage(0.1);
SwingSpeed(0.2);
ConfusionProb(0.5);
HeadSmashProb(1.0);
HeadCutProb(1.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
DamageType(DamageType_Cut);
Mesh("weapon_chainsaw_a.msh");
Skin("super");
SkinTag("weapon_standard1");
AnimPrefix("Chainsaw");
HudIcon("chainsaw_a");
MinDamageAngle(-60.0);
MaxDamageAngle(45.0);
MinDamageMult(1.0);
MinHitSeverity(HitSeverity_Heavy);
MaxHitSeverity(HitSeverity_Heavy);
HorizontalAttackDamageMul(3.0);
TwoHanded(true);
CausesKnockDown(true);
DestroySound("break_metal_weapon_00.wav");
AiHitSound("firearm");
use HitEffects_Sharp();
BloodSplatFactor(0.15);
use PickupSounds_Default();
DamageSize(15.0);
StatsType(StatsType_Cut);
LootLevel(10);
ReqXpLevel(11);
LootType(LootType_Sharp);
FF_Left(0.6);
FF_Right(0.6);
FF_Duration(0.2);
FF_FadeOut(0.0);
Reparable(true);
Color(Color_Orange);
GenType(GenType_SWORD);
AchType(AchType_Chainsaw);
NameGender(0);
NameGenderDe(1);
NameGenderEs(1);
NameGenderFr(1);
NameGenderIt(1);
NameGenderCz(1);
NameGenderPl(1);
AdditionalDamageRanger(0.0);
ThrowDamageMult(1.0);
}
Item("Melee_ChainsawGen", CategoryType_Melee)
{
UpgradeLevel(0);
Condition(60);
DamageType(DamageType_Cut);
Mesh("weapon_chainsaw_a#01.msh");
ThrowDamageMult(1.0);
}
Item("Melee_ChainsawGen", CategoryType_Melee)
{
UpgradeLevel(0);
Condition(0);
Damage(0.0);
CriticalProb(0.0);
CriticalDamage(0.0);
Force(25.0);
PhysicsDamage(10.0);
HeadSmashProb(0.0);
HeadCutProb(0.0);
ArmsCutProb(0.0);
LegsCutProb(0.0);
DamageType(DamageType_Cut);
Mesh("weapon_chainsaw_a#01#01.msh");
ThrowDamageMult(1.0);
}
Item("Melee_ChainsawGen", CategoryType_Melee)
{
UpgradeLevel(1);
Condition(50);
Damage(100.0);
DamageType(DamageType_Cut);
Mesh("weapon_chainsaw_a.msh");
Color(Color_Orange);
GenType(GenType_SWORD);
ThrowDamageMult(1.0);
}
Item("Melee_ChainsawGen", CategoryType_Melee)
{
UpgradeLevel(1);
Condition(25);
DamageType(DamageType_Cut);
Mesh("weapon_chainsaw_a#01.msh");
ThrowDamageMult(1.0);
}
Item("Melee_ChainsawGen", CategoryType_Melee)
{
UpgradeLevel(1);
Condition(0);
Damage(0.0);
DamageType(DamageType_Cut);
Mesh("weapon_chainsaw_a#01#01.msh");
ThrowDamageMult(1.0);
}
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