奥札奇系列慢吞吞补全计划~
本帖最后由 蘑菇之神 于 2013-1-15 09:13 编辑奥札奇系列慢吞吞补全计划~
列出已有的,补全暂无的。主要参照奥札奇再起牌表及与奥札奇有关联的卡牌,能力有限,尚存在很多未解决问题,不定期更新ing。
对于尚未解决的标注淡蓝色字体的卡,如有路过高人能指教一二,不胜感激。
已有的为灰色,补全的为蓝色。首字母排序~
--------------------------------------------------------------------------
无色:
All Is Dust(尽归尘土)
Artisan of Kozilek(寇基雷工匠)
Dreamstone Hedron(梦想晶石) →29楼
Eldrazi Conscription(奥札奇征召)→2楼
Emrakul, the Aeons Torn(万世创伤伊莫库)
Eldrazi Temple(奥札奇殿堂) →{T}:加{2}到你的法术力池中。 此法术力只能用来施放无色奥札奇咒语,或是起动无色奥札奇的起动式异能。待解决.= =
Eldrazi Monument(奥札奇纪念碑)
Eye of Ugin(乌金之眼)
Hand of Emrakul(伊莫库之手)
Hedron Matrix(晶石间质) →30楼
It That Betrays(背叛恶物)
Kozilek, Butcher of Truth(真理屠夫寇基雷)
Not of This World(异界之物)→如何正确地指向待反击的目标咒语或者异能其所指向的那个目标,从而判断它的操控权是否属于我方以及它的力量呢?待解决.= =
Pathrazer of Ulamog(钨拉莫夷径者) →钨拉莫夷径者只能被三个或更多生物阻挡。 原打算参照原版的双头裂片妖,但似乎原版的就不太对,TODO?,待解决.= =
Skittering Invasion(掠行侵略) →4楼
Spawnsire of Ulamog(钨拉莫孳息者)→其第三个异能,“{20}:从游戏外施放任意数量由你拥有的奥札奇牌,且不需支付其法术力费用。”此异能估计无法实现。
Ulamog, the Infinite Gyre(无尽轮回钨拉莫)
Ulamog's Crusher(钨拉莫猛击手)
TOKEN_ELDRAZI_0_1(奥札奇0/1衍生物)→3楼 原版的和伊莫库之手不兼容,缺少后裔属性且不产费,但实测产{1}的"_TOKEN_C_624999"虽然游戏中可用,但似乎会在游戏取得胜利后跳出,大概产无色法术力源的不能实现,勉强用个其他不相干的颜色替代.= =
--------------------------------------------------------------------------
有色:
Ancient Stirrings(唤醒古物)
Awakening Zone(觉醒区域) →27楼
Broodwarden(血脉守卫) →28楼
Brood Birthing(整巢诞生)→32楼
Consume the Meek(吞噬弱者)
Consuming Vapors (化骨毒气)
Corpsehatch(尸囊育种) →10楼
Disaster Radius(灾祸范围)
Dread Drone(可怖奴兽)→18楼
Emrakul's Hatcher(伊莫库育恶兽) →23楼
Escaped Null(逃脱躯壳)
Essence Feed(摄食菁华)→19楼
Explosive Revelation(爆烈启示) →
Flame Slash(火焰飞斩)
Gravitational Shift(引力翻转)
Harmless Assault(无伤突袭)
Hellion Eruption(地狱兽暴涌)
Inquisition of Kozilek(寇基雷的审讯)
Kozilek's Predator(寇基雷猎者) →11楼 原版已有,但名为寇基雷捕食者,描述文字汉化不全,衍生物不产费,其余一样。
Lay Bare(披露) →
Merfolk Skyscout(空侦人鱼) →
Nest Invader(袭巢恶兽) →31楼
Pawn of Ulamog(钨拉莫兵卒)→20楼
Perish the Thought(打住念头) →
Oust(撵走)
Rapacious One(捕食恶兽) →24楼
Shrivel(皱缩)→21楼
Spawning Breath(后裔喷息)→25楼
Suffer the Past(往事纠缠) →
Surreal Memoir(虚幻回忆) →
Traitorous Instinct(背叛本能) →
Virulent Swipe(猛毒劈砍) →
。。。。。。。。。。。。。。
--------------------------------------------------------------------------
未完待续ing~~~~(_ _)。゜zzZ
本帖最后由 蘑菇之神 于 2013-1-6 14:18 编辑
Eldrazi Conscription(奥札奇征召)~
由于未找到全图,此图片和实体卡有部分出入.= =
结附前后对比:
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="ELDRAZI_CONSCRIPTION_900000000" />
<CARDNAME text="ELDRAZI_CONSCRIPTION" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000000" />
<ARTID value="900000000" />
<ARTIST name="Jaime Jones" />
<CASTING_COST cost="{8}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Tribal" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Eldrazi" />
<SUB_TYPE metaname="Aura" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<STATIC_ABILITY attach_filter="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local attach_filter = Object():AttachmentFilter_Get()
attach_filter:Clear()
attach_filter:AddCardType( CARD_TYPE_CREATURE )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7C">
local parent = Object():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( 10 )
parent:GetCurrentCharacteristics():Toughness_Add( 10 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local parent = Object():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local parent = Object():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():GrantAbility(1)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY badge="BADGE_ANNIHILATOR" resource_id="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
<TRIGGER value="ATTACKING" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local defendingPlayer = Object():GetPlayerAttacked()
local total = 0
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_IN_PLAY )
filter:SetController( defendingPlayer )
filter:NotTargetted()
total = filter:CountStopAt(2)
defendingPlayer:SetTargetCount( total )
for i=0, total-1 do
defendingPlayer:SetTargetPrompt( i, "CARD_QUERY_CHOOSE_PERMANENT_TO_SACRIFICE" )
end
defendingPlayer:ChooseTargets( NO_VALIDATION, EffectDC():Make_Targets(0) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local defendingPlayer = Object():GetPlayerAttacked()
local i = 1
local target_DC = EffectDC():Get_Targets(0)
if target_DC ~= nil then
local target_card = target_DC:Get_CardPtr(0)
while (target_card ~= nil) do
target_card:Sacrifice( defendingPlayer )
target_card = target_DC:Get_CardPtr(i)
i=i+1
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SPELL_ABILITY attach_filter="1" dangerous="1" filter_zone="ZONE_IN_PLAY">
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:SetHint( HINT_ALLIED_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target_card ~= nil then
Object():Enchant( target_card )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
</CARD_V2> 本帖最后由 蘑菇之神 于 2013-1-6 16:44 编辑
TOKEN_ELDRAZI_0_1(奥札奇0/1衍生物)~
原版的似乎牺牲之后不产费。且不具有后裔属性,和伊莫库之手不兼容。
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="TOKEN_ELDRAZI_0_1_1991000" />
<CARDNAME text="ELDRAZI_SPAWN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="1991000" />
<ARTID value="Z03888" />
<COLOUR value="" />
<ARTIST name="Vincent Proce" />
<CASTING_COST cost="" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<SUB_TYPE metaname="Spawn" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<EXPANSION value="DPG" />
<RARITY metaname="T" />
<POWER value="0" />
<TOUGHNESS value="1" />
<ACTIVATED_ABILITY forced_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<COST type="SacrificeSelf" />
<RESOLUTION_TIME_ACTION>
local token_count = 1
if token_count > 0 then
MTG():PutTokensIntoPlay( "_TOKEN_C_624999", 1, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<TOKEN />
<AI_BASE_SCORE score="900" zone="ZONE_IN_PLAY" />
</CARD_V2>
产无色{1}法术力源“_TOKEN_C_624999”实际上貌似会导致在游戏胜利后跳出,原因不明OTZ~~~~如果跳出就凑合着用“_TOKEN_W_624994”什么的替代下吧,貌似奥札奇系列和白色法术力是不沾边的,勉勉强强可以把白色充当无色用-________-''
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="TOKEN_ELDRAZI_0_1_1991000" />
<CARDNAME text="ELDRAZI_SPAWN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="1991000" />
<ARTID value="Z03888" />
<COLOUR value="" />
<ARTIST name="Vincent Proce" />
<CASTING_COST cost="" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<SUB_TYPE metaname="Spawn" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<EXPANSION value="DPG" />
<RARITY metaname="T" />
<POWER value="0" />
<TOUGHNESS value="1" />
<ACTIVATED_ABILITY forced_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<COST type="SacrificeSelf" />
<RESOLUTION_TIME_ACTION>
local token_count = 1
if token_count > 0 then
MTG():PutTokensIntoPlay( "_TOKEN_W_624994", 1, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<TOKEN />
<AI_BASE_SCORE score="900" zone="ZONE_IN_PLAY" />
</CARD_V2>
本帖最后由 蘑菇之神 于 2013-1-4 00:17 编辑
Skittering Invasion(掠行侵略)
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="SKITTERING_INVASION_900000002" />
<CARDNAME text="SKITTERING_INVASION" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000002" />
<ARTID value="900000002" />
<ARTIST name="Eric Deschamps" />
<CASTING_COST cost="{7}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[「血脉扩展得太快,连杀都杀不完。 我担心状况只会更糟。」
~《战场札记》]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Tribal" />
<TYPE metaname="Sorcery" />
<SUB_TYPE metaname="Eldrazi" />
<EXPANSION value="DPG" />
<RARITY metaname="U" />
<SPELL_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION>
local token_count = 5
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000" />
</CARD_V2>
加油!另外请问蘑菇这些代码要怎么用的,表示菜鸟一只不知道怎么做{:3_100:} “{20}:从游戏外施放任意数量由你拥有的奥札奇牌,且不需支付其法术力费用。”此异能为什么无法实现呢?这个意思不就是{20}把所有被放逐的奥扎奇牌拿会战场吗,应该可以参考遗忘轮吧,消灭遗忘轮就能把被它放逐的牌拿回战场。 abcdef525 发表于 2013-1-4 11:25 static/image/common/back.gif
“{20}:从游戏外施放任意数量由你拥有的奥札奇牌,且不需支付其法术力费用。”此异能为什么无法实现呢?这 ...
哦,更正下应该是把被放逐的牌都拿回战场,但同时把它们当作从手上施放,就是让它们都变成0费而已
辛苦,寄生还更新么0.0 已有评分金元 理由
不给好评-1 不许冬眠 Corpsehatch(尸囊育种)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="CORPSEHATCH_900000003" />
<CARDNAME text="CORPSEHATCH" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000003" />
<ARTID value="900000003" />
<ARTIST name="Kekai Kotaki" />
<CASTING_COST cost="{3}{B}{B}" />
<TYPE metaname="Sorcery" />
<EXPANSION value="DPG" />
<RARITY metaname="U" />
<SPELL_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:AddColour( COLOUR_BLACK )
filter:AddExtra( FILTER_EXTRA_FLIP_COLOUR )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_DESTROY", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION ignore_filter="1">
local target = EffectDC():Get_Targets(0):Get_NthCardPtr(0)
if target ~= nil then
target:Destroy()
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local token_count = 2
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
<SFX text="TARGET_LIGHTNING_PLAY" />
</SPELL_ABILITY>
</CARD_V2>
Kozilek's Predator(寇基雷猎者)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="KOZILEKS_PREDATOR_199500"/>
<CARDNAME text="KOZILEKS_PREDATOR"/>
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="199500"/>
<ARTID value="1995"/>
<ARTIST name="Steve Argyle"/>
<CASTING_COST cost="{3}{G}"/>
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature"/>
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0"/>
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1"/>
<EXPANSION value="DPG"/>
<RARITY metaname="C"/>
<POWER value="3"/>
<TOUGHNESS value="3"/>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY"/>
<RESOLUTION_TIME_ACTION>
local token_count = 2
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000"/>
<HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY"/>
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1"/>
</CARD_V2>原版已有,只是和MTG万智牌卡牌搜索查出来的名字不太一样,原版背景描述文字为英语,衍生物不产费,其他一样。
jx3down 发表于 2013-1-4 14:57 static/image/common/back.gif
已有评分金元 理由
不给好评-1 不许冬眠
{:3_50:}{:3_50:}{:3_50:}~~~ 代码怎么用啊?不明白 奥扎奇三兄弟威力无边呀 歼灭异能很NB 奥扎奇征召是张好卡 旅法师的功能能加入么 Dread Drone(可怖奴兽)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="DREAD_DRONE_900000004"/>
<CARDNAME text="DREAD_DRONE"/>
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000004"/>
<ARTID value="900000004"/>
<ARTIST name="Raymond Swanland"/>
<CASTING_COST cost="{4}{B}"/>
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature"/>
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0"/>
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1"/>
<EXPANSION value="DPG"/>
<RARITY metaname="C"/>
<POWER value="4"/>
<TOUGHNESS value="1"/>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY"/>
<RESOLUTION_TIME_ACTION>
local token_count = 2
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000"/>
<HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY"/>
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1"/>
</CARD_V2> Essence Feed(摄食菁华)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="ESSENCE_FEED_900000005" />
<CARDNAME text="ESSENCE_FEED" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000005" />
<ARTID value="900000005" />
<ARTIST name="Daarken" />
<CASTING_COST cost="{5}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_PLAYER_LOSE_3", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if ( target_player ~= nil ) then
target_player:LoseLife(3)
EffectController():GainLife(3)
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local token_count = 3
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
</CARD_V2>
Pawn of Ulamog(钨拉莫兵卒)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="PAWN_OF_ULAMOG_900000001" />
<CARDNAME text="PAWN_OF_ULAMOG" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000001" />
<ARTID value="900000001" />
<ARTIST name="Daarken" />
<CASTING_COST cost="{1}{B}{B}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Vampire" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<SUB_TYPE metaname="Shaman" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<EXPANSION value="DPG" />
<RARITY metaname="U" />
<POWER value="2" />
<TOUGHNESS value="2" />
<TRIGGERED_ABILITY auto_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="objectyoucontrol" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_IN_PLAY">
if (TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and TriggerObject():IsToken() == 0) then
return true
else
return false
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local token_count = 1
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000" />
<SFX text="COMBAT_FANG_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_FANG_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Shrivel(皱缩)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="SHRIVEL_900000006" />
<CARDNAME text="SHRIVEL" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000006" />
<ARTID value="900000006" />
<ARTIST name="Jung Park" />
<CASTING_COST cost="{1}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[「你杀过在你作物上乱爬的昆虫吗? 我想奥札奇就是这样子来对付我们的。」
~昂度猎场看守人席妲]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<FILTER>
return (FilteredCard() ~= nil and
FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
FilteredCard():GetZone() == (ZONE_IN_PLAY))
</FILTER>
<CONTINUOUS_ACTION layer="7C">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
if characteristics ~= nil then
characteristics:Power_Add( -1 )
characteristics:Toughness_Add( -1 )
end
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<SFX text="GLOBAL_MASSACRE_PLAY" />
</SPELL_ABILITY>
</CARD_V2>感觉这个和0/1衍生物不怎么协调呀,杀自己的衍生物才更方便~{:3_50:}
嗯。。。虽然基本看不懂,但是确实很NB。。。
曾经幻想把12里那套甜美的梦,就是那套堆对方手牌取胜的做出来搬到13里,但是现在看来。。。寒假有功夫再说吧。。。先把代码楼读通是正解。。。 Emrakul's Hatcher(伊莫库育恶兽)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="EMRAKULS_HATCHER_900000008"/>
<CARDNAME text="EMRAKULS_HATCHER"/>
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000008"/>
<ARTID value="900000008"/>
<ARTIST name="Jaime Jones"/>
<CASTING_COST cost="{4}{R}"/>
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature"/>
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0"/>
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1"/>
<EXPANSION value="DPG"/>
<RARITY metaname="C"/>
<POWER value="3"/>
<TOUGHNESS value="3"/>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY"/>
<RESOLUTION_TIME_ACTION>
local token_count = 3
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000"/>
<HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY"/>
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1"/>
</CARD_V2>这个和寇基雷猎者、可怖奴兽基本一样,三只基友。
Rapacious One(捕食恶兽)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="RAPACIOUS_ONE_900000009"/>
<CARDNAME text="RAPACIOUS_ONE"/>
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000009"/>
<ARTID value="900000009"/>
<ARTIST name="Jason A. Engle"/>
<CASTING_COST cost="{5}{R}"/>
<TYPE metaname="Creature"/>
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0"/>
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1"/>
<EXPANSION value="DPG"/>
<RARITY metaname="U"/>
<POWER value="5"/>
<TOUGHNESS value="4"/>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="CREATURE_DEALS_COMBAT_DAMAGE_TO_PLAYER" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local damage = Damage():GetAmount()
if damage > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", damage, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000"/>
<HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY"/>
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1"/>
</CARD_V2>打人爆费,另类的爆费方法( ̄▽ ̄") ~~~
Spawning Breath(后裔喷息)~~~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="SPAWNING_BREATH_900000010" />
<CARDNAME text="SPAWNING_BREATH" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000010" />
<ARTID value="900000010" />
<ARTIST name="Trevor Claxton" />
<CASTING_COST cost="{1}{R}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
filter:SetZone( ZONE_IN_PLAY )
filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
filter:AddCardType( CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_DEAL_1_DAMAGE", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
local source = EffectSource()
if source == nil then
source = Object()
end
if ( target_creature ~= nil ) then
target_creature:DealDamage(1, source)
elseif
( target_player ~= nil ) then
target_player:DealDamage(1, source)
end
</RESOLUTION_TIME_ACTION>
<SFX text="TARGET_FLAME_PLAY" />
<RESOLUTION_TIME_ACTION>
local token_count = 1
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000" />
</CARD_V2>
蘑菇之神 发表于 2013-1-11 23:35 static/image/common/back.gif
Spawning Breath(后裔喷息)~~~
2费才1点伤害,弱爆了 Awakening Zone(觉醒区域)~
无选择肢版:
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="AWAKENING_ZONE_900000011" />
<CARDNAME text="AWAKENING_ZONE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000011" />
<ARTID value="900000011" />
<ARTIST name="Johann Bodin" />
<CASTING_COST cost="{2}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return ( EffectController():MyTurn() ~= 0 ) and ( MTG():GetStep() == STEP_UPKEEP )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local token_count = 1
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000" />
</CARD_V2>
有选择肢版:
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="AWAKENING_ZONE_900000011" />
<CARDNAME text="AWAKENING_ZONE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000011" />
<ARTID value="900000011" />
<ARTIST name="Johann Bodin" />
<CASTING_COST cost="{2}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return ( EffectController():MyTurn() ~= 0 ) and ( MTG():GetStep() == STEP_UPKEEP )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if EffectController() ~= nil then
EffectController():BeginNewMultipleChoice()
EffectController():AddMultipleChoiceAnswer( "CARD_QUERY_PUT_ELDRAZI_SPAWN_ONTO_BATTLEFIELD" )
EffectController():AddMultipleChoiceAnswer( "CARD_QUERY_DO_NOT_PUT_ELDRAZI_SPAWN_ONTO_BATTLEFIELD" )
EffectController():AskMultipleChoiceQuestion( "CARD_QUERY_MC_CHOOSE_MODE" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if EffectController() ~= nil then
local decision = Object():GetMultipleChoiceResult()
if decision == 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", 1, EffectController() )
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000" />
</CARD_V2>前者是直接每回合我方维持开始时放置一个0/1奥札奇后裔衍生物,后者则是出现选择肢,每回合我方维持阶段开始时可以自由选择是否放置衍生物。(其实后者大概没多大必要,一般情况不会有人选择不放的吧~)
Broodwarden(血脉守卫)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="BROODWARDEN_900000012"/>
<CARDNAME text="BROODWARDEN"/>
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000012"/>
<ARTID value="900000012"/>
<ARTIST name="Izzy"/>
<CASTING_COST cost="{3}{G}{G}"/>
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[「最弱小的神明将威服最强的生灵,死亡命运也将降临众生。」
~艾格丁墓穴铭文]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature"/>
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0"/>
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1"/>
<EXPANSION value="DPG"/>
<RARITY metaname="U"/>
<POWER value="4"/>
<TOUGHNESS value="4"/>
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<FILTER>
return (FilteredCard() ~= nil and
FilteredCard():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0 and
FilteredCard() ~= Object() and
FilteredCard():GetSubType():Test( CREATURE_TYPE_ELDRAZI ) ~= 0 and
FilteredCard():GetSubType():Test( CREATURE_TYPE_SPAWN ) ~= 0 and
FilteredCard():GetZone() == (ZONE_IN_PLAY) and
FilteredCard():GetPlayer() == Object():GetPlayer())
</FILTER>
<CONTINUOUS_ACTION layer="7C">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
if characteristics ~= nil then
characteristics:Power_Add( 2 )
characteristics:Toughness_Add( 1 )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1"/>
</CARD_V2>0/1衍生物的逆袭-________-''
Dreamstone Hedron(梦想晶石)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="DREAMSTONE_HEDRON_900000013" />
<CARDNAME text="DREAMSTONE_HEDRON" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000013" />
<ARTID value="900000013" />
<ARTIST name="Eric Deschamps" />
<CASTING_COST cost="{6}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<EXPANSION value="DPG" />
<RARITY metaname="U" />
<MANA_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{3}" />
</MANA_ABILITY>
<ACTIVATED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<COST type="Mana" cost="{3}" />
<COST type="TapSelf" />
<COST type="SacrificeSelf" />
<RESOLUTION_TIME_ACTION>
local NumCards = 3
while (NumCards > 0) do
NumCards = NumCards - 1
EffectController():DrawCard()
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
</CARD_V2>这个似乎就相对实用性比较低了~~~
Hedron Matrix(晶石间质)~
结附前后对比~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="HEDRON_MATRIX_900000014" />
<CARDNAME text="HEDRON_MATRIX" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000014" />
<ARTID value="900000014" />
<ARTIST name="Jaime Jones" />
<CASTING_COST cost="{4}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Artifact" />
<SUB_TYPE metaname="Equipment" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7C">
local parent = Object():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( parent:GetConvertedManaCost() )
parent:GetCurrentCharacteristics():Toughness_Add( parent:GetConvertedManaCost() )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY sorcery_time="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<COST type="Mana" cost="{4}" />
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:SetController( EffectController() )
local parent = Object():GetParent()
if parent ~= nil and EffectController():IsAI() ~= 0 then
filter:SetCardInstance(parent)
filter:AddExtra(FILTER_EXTRA_FLIP_CARD_INSTANCE)
end
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(0)
if (target_card ~= nil and EffectSource() ~= nil) then
EffectSource():Attach( target_card )
end
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY type="equip" />
</ACTIVATED_ABILITY>
</CARD_V2>
页:
[1]
2