<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="NEST_INVADER_900000015"/>
<CARDNAME text="NEST_INVADER"/>
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000015"/>
<ARTID value="900000015"/>
<ARTIST name="Trevor Claxton"/>
<CASTING_COST cost="{1}{G}"/>
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature"/>
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0"/>
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1"/>
<EXPANSION value="DPG"/>
<RARITY metaname="C"/>
<POWER value="2"/>
<TOUGHNESS value="2"/>
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY"/>
<RESOLUTION_TIME_ACTION>
local token_count = 1
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000"/>
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1"/>
</CARD_V2>算是寇基雷猎者的迷你版~
本帖最后由 蘑菇之神 于 2013-1-12 21:44 编辑
Brood Birthing(整巢诞生)~
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="BROOD_BIRTHING_900000007" />
<CARDNAME text="BROOD_BIRTHING" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><!]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><!]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="900000007" />
<ARTID value="900000007" />
<ARTIST name="Anthony Francisco" />
<CASTING_COST cost="{1}{R}" />
<TYPE metaname="Sorcery" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<SPELL_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><!]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION>
local eldrazispawn_count = 0
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_IN_PLAY )
filter:AddSubType( CREATURE_TYPE_ELDRAZI )
filter:AddSubType( CREATURE_TYPE_SPAWN )
filter:SetController( EffectController() )
filter:NotTargetted()
eldrazispawn_count = filter:CountStopAt( 1 )
local token_count = 1
if eldrazispawn_count > 0 then
token_count = 3
end
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991000", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991000" />
</CARD_V2>汗,之前因为多了一个 internal="1" ,导致效果加倍了,纠结了很久( ̄_ ̄|||) ~~
好复杂,我还是安心玩牌吧 期待LZ的完成品 楼主更的很好啊,继续呀 蘑菇酱难道弃坑了? 期待中,希望LZ别太监啊
abcdef525 发表于 2013-2-23 13:46 static/image/common/back.gif
蘑菇酱难道弃坑了?
然而我发现很多卡的效果在游戏客观条件下不可能实现,我已经很久不玩这个游戏了,现在在实体卡的坑里-________-'' ~~~~
感谢无私分享,能不能请问下,这东西咋用啊,很想加到游戏里试下,如果大大看到,麻烦指导一下,再次表示感谢(鞠躬)
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