主动技能的被动属性到blueprint.txt中,就是不知道怎么修改?
在spells.txt中找"et_chance_areasplash"爆炸效果的时候找到了mgr.addTokenBonus( {"et_chance_areasplash", 144 })-- 144 = bb_areasplash通过bb_areasplash在blueprint.txt中找到了
newBonus = {
--name = "bb_chance_areasplash",
rating = 0,
basedonskill = "SKILL_INVALID",
type = "BONUS_AREASPLASH",
spez = "",
spez2 = "",
usagebits = 65535,
minconstraints = {0,0,0},
difficultyvaluerange0 = {0,0,0},
difficultyvaluerange1 = {1,0,0},
difficultyvaluerange2 = {2,0,0},
difficultyvaluerange3 = {3,0,0},
difficultyvaluerange4 = {4,0,0},
}
mgr.createBonus(143, newBonus);
newBonus = {
--name = "bb_areasplash",
rating = 0,
basedonskill = "SKILL_INVALID",
type = "BONUS_AREASPLASH",
spez = "",
spez2 = "",
usagebits = 65535,
minconstraints = {0,0,0},
difficultyvaluerange0 = {0,0,0},
difficultyvaluerange1 = {1,0,0},
difficultyvaluerange2 = {2,0,0},
difficultyvaluerange3 = {3,0,0},
difficultyvalue range4 = {4,0,0},
}
mgr.createBonus(144, newBonus);
哪位大大解说下怎么修改blueprint.txt中的被动属性!
这个你是想要区域伤害属性的范围大写吗?好像不在这修改
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