直接修改一环错则全错 楼主能否写一下如何更改支援步兵兵种的教程,期待…… 感谢楼主赐教!!! 版主請教一下,我照你的方法改物品欄的東西、裝甲厚度、坦克速度都沒有變耶,可是檔案目錄下的東西都是我修改過後的,遊戲依樣運行不會當機
唯一成功修改好的是物品欄變大15*15還有坦克發砲速度,其餘修改的都沒有效果,請你救救我吧~以下附上修改的檔案
修改了FG、AP、mgun的出廠數量
修改了物品欄的攜帶物品但依然沒效果,叫支援出來的跟原本沒修改的是一樣的
跪求知道怎麼修改的大大賜教~感激不盡:'(
{game_entity
(include "/properties/tank.ext")
(include "/properties/shadow/tank.inc"scale(1.2))
(include "/properties/selection/vehicle.inc"scale(1.2))
{collider "tank.heavy"}
{props "medium" "turret_rotator" "vision_vehicle_high" "muzzle_large"}
{extender "enumerator"}
{Volume "body1"
{tags "body"}
{component "body"}
}
{Volume "body2"
{tags "body"}
{component "body"}
}
{Volume "body3"
{tags "body"}
{component "body"}
}
{Volume "turret1"
{tags "turret"}
{component "turret"}
}
{Volume "turret2"
{tags "turret"}
{component "turret"}
}
("armor_heavy" turret(300 300 300 300) body(300 300 300 300) body2(300 300 300 300) body3(300 300 300 300))
("armor_engine"t(300 300 300 300))
("armor_mantlet" t(300))
("shield" args 8)
{extender "shield"
{on}
}
{component "shieldl1" {tags "shield"}}
{component "shieldl2" {tags "shield"}}
{component "shieldl3" {tags "shield"}}
{component "shieldl4" {tags "shield"}}
{component "shieldl5" {tags "shield"}}
{component "shieldl6" {tags "shield"}}
{component "shieldr1" {tags "shield"}}
{component "shieldr2" {tags "shield"}}
{component "shieldr3" {tags "shield"}}
{component "shieldr4" {tags "shield"}}
{component "shieldr5" {tags "shield"}}
{component "shieldr6" {tags "shield"}}
("crew_4_human")
("gunner_visible")
("seat_human" place(seat1) bone(seat01) door(emit3)animation(armor1))
("seat_human" place(seat2) bone(seat02) door(emit4)animation(armor))
("seat_human" place(seat3) bone(seat03) door(emit5)animation(armor))
("seat_human" place(seat4) bone(seat04) door(emit6)animation(armor1))
{boarder
{anm "left"
{forward {begin "board_Kv"}}
{reverse {end "emit_tank_1_hold"}}
}
{anm "right"
{forward {begin "board_tank_right"} {end "pose_mgun_pz6"}}
{reverse {end "emit_tank_2_hold"}}
}
{anm "armor"
{forward {begin "board_HighArmor"} {end "seat_armor"}}
{reverse {end "emit_tank_2"}}
}
{anm "armor1"
{forward {begin "board_HighArmor"} {end "seat_armor"}}
{reverse {end "emit_body"}}
}
}
{extender "inventory"
{weapon "mgun"
{mask "weapon mgun"}
}
{box
{item "ammo bullet75 ap" 149}
{item "ammo bullet75 fg" 149}
{item "ammo bullet75 apcr" 100}
{item "ammo mgun" 14999}
{item "mg42" filled {user "mgun"}}
}
}
{Weaponry
("restore_ik_time")
{place "gun"
{RestoreIKAfterAim}
{weapon "75mm_kwk42" filling "ammo bullet75 ap" 1}
("abm_high")
}
{place "mgun"
{type "mgun_aa"}
{gunner "gunner2"}
{charger "gunner2"}
{LinkBone "mgun_rot"}
{LinkAnimation "off"}
("abm_mgun")
}
{place "mgun1"
{type "mgun_hull"}
{weapon "mg34" filled}
{foresight "foresight4"}
{gunner "driver"}
{charger "driver"}
("abm_mgun")
}
{place "mgun2"
{type "mgun_coaxial"}
{weapon "mg34" filled}
{foresight "foresight5"}
("abm_mgun")
{basic}
}
}
{mass 45500}
{Chassis
("tank_trace" fx("tracks_big") step(0.47) len(1.2))
{Locomotion ("locomotion")
{MaxSpeed80}
{maxSpeedAtMaxTurn 14}
{StartTime30}
{TurnStart 1.2}
{TurnTime 9}
{TurnRadius 10}
{TurnStop 1}
{BrakeTime1}
{StopTime 2}
{Gears 0.2 0.4 1}
{RearGears0.27}
}
{FuelBag
{volume 720 }
{rate 200 }
{remain 720 }
{fuel "fuel"}
}
{speed
{Normal40}
{Slow16}
}
}
{Extension "pz5g.mdl"}
{bone "turret_mgun"
{limits -30 30}
{speed 0.01}
{terminator}
}
{texmod "2"}
}
楼主你好,我把虎式的所有护甲加到500,但是炮塔,炮管,履带这几个部位仍然会被152炮打坏,求这几个部位的修改方法爱,怎么改这3个部位才能不被损坏。、 楼主 不知你现在还在线吗我按你说的把改好的文件 添加回压缩文件 进游戏一看 没变化 我是菜鸟 不懂编程 我想学学 !
我怎么就下不了楼主的游戏资料呢?:'(
1111111111111 谢谢楼主分享! 感谢分享,都收藏了 大神威武啊!!! 不是我挖坟,我真想下载文件 好帖子不能沉!!! sdasdadasdasda
感谢:D:D:D:D:D:D:D:D:D:D 师看蒙了奇偶广播剧pp 赶紧,顶上来 链接失效了? 好人一生平安 6956455 发表于 2011-7-20 03:43
第三部分:坦克炮和士兵属性的修改
坦克和坦克炮似乎不是一个概念,反正所有的坦克炮是在一个文件中 ...
11111111111111111111111111111111111111111111111111111111111111111111111111111111
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