有针对1.7的中国制造防跳出补丁吗?一存档就跳出
!!!!!!!!!!!!我都快疯了,在阿灵顿公墓能存档,快速旅行到别处存档就死机,只能重启电脑。。。 那是存档已经损坏的迹象。load后自杀等系统自动load,之后应该可以存了。 受不了啊,每次只能正常1分钟,一分钟后保存又跳 中国制造吃存档吗?没有其他人遇到这问题?我都快疯了 感谢上帝,出了中国制造的区域就不跳了 高兴的太早了,还是接着跳 LZ朋友,您能回到中制造下载帖子里,看看写在帖子前
面的那个链接么?
您这个情况是官方1.5以后的升级档共存的官方BUG,
而在中国制造的下载帖子里,我先告诉大家的就是要
下载两个插件,一个是解决这个问题的。一个是解决
雷霆装甲出了112幻境后左手的手套问的。
您怎么就是不看呢? LS 神人!!顶一下 哇!谢谢影大!主要是太急着下中国制造了,没看清,谢谢啦!!! 运行补丁完后这样,OK了吗?
。。。。。。。。省略了一些 Background Loader: loading "MaxLevel100.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Header processed. Expecting 808698 records
Background Loader: iMaxCharacterLevel processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: loading "Twilight Zone .esp"...
Background Loader: .esp] Loading file
Background Loader: .esp] File loaded
Background Loader: .esp] Start processing
Background Loader: .esp] Adding master "Fallout3.ESM"
Background Loader: .esp] Header processed. Expecting 10 records
Background Loader: .esp] GRUP Top "CELL" processed
Background Loader: .esp] Building FormID index
Background Loader: .esp] FormID index built
Background Loader: .esp] Building EditorID index
Background Loader: .esp] EditorID index built
Background Loader: .esp] Processing completed
Background Loader: loading "P94-95.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Adding master "Fallout3.ESM"
Background Loader: Adding master "FOOK2 - Main.ESM"
Background Loader: Adding master "FOOK2 - Energy Visuals Enhanced.esp"
Background Loader: Header processed. Expecting 3 records
Background Loader: GRUP Top "WEAP" processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: loading "Force Start The Pitt.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Adding master "Fallout3.ESM"
Background Loader: Adding master "ThePitt.ESM"
Background Loader: Header processed. Expecting 4 records
Background Loader: GRUP Top "SCPT" processed
Background Loader: GRUP Top "QUST" processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: loading "Vault 87 .esp"...
Background Loader: .esp] Loading file
Background Loader: .esp] File loaded
Background Loader: .esp] Start processing
Background Loader: .esp] Adding master "Fallout3.ESM"
Background Loader: .esp] Header processed. Expecting 2 records
Background Loader: .esp] GRUP Top "SCPT" processed
Background Loader: .esp] Building FormID index
Background Loader: .esp] FormID index built
Background Loader: .esp] Building EditorID index
Background Loader: .esp] EditorID index built
Background Loader: .esp] Processing completed
Background Loader: loading "TL Freeze.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Adding master "Fallout3.ESM"
Background Loader: Adding master "FOOK2 - Main.ESM"
Background Loader: Header processed. Expecting 5 records
Background Loader: <Note: FookTLColorSCPT was injected into FOOK2 - Main.esm>
Background Loader: GRUP Top "SCPT" processed
Background Loader: <Note: FookTLColorQUST "Toggles color in Tranquility Lane" was injected into FOOK2 - Main.esm>
Background Loader: GRUP Top "QUST" processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: loading " DLC Transition Hotfix.esp"...
Background Loader: [ DLC Transition Hotfix.esp] Loading file
Background Loader: [ DLC Transition Hotfix.esp] File loaded
Background Loader: [ DLC Transition Hotfix.esp] Start processing
Background Loader: [ DLC Transition Hotfix.esp] Adding master "Fallout3.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "Anchorage.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "ThePitt.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "BrokenSteel.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "PointLookout.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "Zeta.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "FOOK2 - Main.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Adding master "FOOK2 - DLC Improvement Kit.ESM"
Background Loader: [ DLC Transition Hotfix.esp] Header processed. Expecting 14 records
Background Loader: [ DLC Transition Hotfix.esp] GRUP Top "SCPT" processed
Background Loader: [ DLC Transition Hotfix.esp] Building FormID index
Background Loader: [ DLC Transition Hotfix.esp] FormID index built
Background Loader: [ DLC Transition Hotfix.esp] Building EditorID index
Background Loader: [ DLC Transition Hotfix.esp] EditorID index built
Background Loader: [ DLC Transition Hotfix.esp] Processing completed
Background Loader: loading "NVG Activator Crash Fix .esp"...
Background Loader: .esp] Loading file
Background Loader: .esp] File loaded
Background Loader: .esp] Start processing
Background Loader: .esp] Adding master "Fallout3.ESM"
Background Loader: .esp] Adding master "CALIBR.ESM"
Background Loader: .esp] Adding master "FOOK2 - Main.esm"
Background Loader: .esp] Header processed. Expecting 3 records
Background Loader: .esp] GRUP Top "SCPT" processed
Background Loader: .esp] Building FormID index
Background Loader: .esp] FormID index built
Background Loader: .esp] Building EditorID index
Background Loader: .esp] EditorID index built
Background Loader: .esp] Processing completed
Background Loader: loading "weather_1.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Adding master "Fallout3.esm"
Background Loader: Header processed. Expecting 28 records
Background Loader: GRUP Top "WTHR" processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: loading "Heavy Ordinance.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Adding master "Fallout3.esm"
Background Loader: Header processed. Expecting 18 records
Background Loader: <Note: WeapObliterator "The Obliterator" was injected into Fallout3.esm>
Background Loader: <Note: WeapNuketLauncher "Nuket Launcher" was injected into Fallout3.esm>
Background Loader: <Note: WeapAntimatterLaser "Antimatter Laser" was injected into Fallout3.esm>
Background Loader: <Note: WeapUniqueReaperRIfle "The Reaper" was injected into Fallout3.esm>
Background Loader: <Note: WeapEliminator "The Eliminator" was injected into Fallout3.esm>
Background Loader: <Note: WeapLoveLetter "The Love Letter" was injected into Fallout3.esm>
Background Loader: <Note: WeapChopper "The Chopper" was injected into Fallout3.esm>
Background Loader: GRUP Top "WEAP" processed
Background Loader: <Note: ObliteratorBomb "Obliterator Bomb" was injected into Fallout3.esm>
Background Loader: <Note: MissNuketLauncher "Nuket Launcher Missile" was injected into Fallout3.esm>
Background Loader: <Note: BeamAntimatter "Antimatter Beam" was injected into Fallout3.esm>
Background Loader: GRUP Top "PROJ" processed
Background Loader: <Note: LaserAntimatterLaser "Laser Nuke Explosion" was injected into Fallout3.esm>
Background Loader: <Note: UberLargeNukeExplosion "Nuke Explosion" was injected into Fallout3.esm>
Background Loader: GRUP Top "EXPL" processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: loading "Angel.esp"...
Background Loader: Loading file
Background Loader: File loaded
Background Loader: Start processing
Background Loader: Adding master "Fallout3.esm"
Background Loader: Adding master "AngelRaces.esm"
Background Loader: Header processed. Expecting 158 records
Background Loader: GRUP Top "FACT" processed
Background Loader: GRUP Top "SCPT" processed
Background Loader: GRUP Top "ARMO" processed
Background Loader: GRUP Top "WEAP" processed
Background Loader: GRUP Top "NPC_" processed
Background Loader: GRUP Top "CELL" processed
Background Loader: GRUP Top "DIAL" processed
Background Loader: GRUP Top "QUST" processed
Background Loader: GRUP Top "PACK" processed
Background Loader: GRUP Top "MESG" processed
Background Loader: Building FormID index
Background Loader: FormID index built
Background Loader: Building EditorID index
Background Loader: EditorID index built
Background Loader: Processing completed
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Loading Resources.
Background Loader: Setting Resource Path.
Background Loader: finished
Removing ESM Flag: norepairneededv2.esp
Removing ESM Flag: Weight.esp
Removing ESM Flag: IncreaseIncreaseMovementSpeed.esp
Saving: norepairneededv2.esp.save.2010_03_23_18_20_37
Error saving norepairneededv2.esp.save.2010_03_23_18_20_37: Record fDamageToWeaponGunMult is not contained in a group.
Saving: Weight.esp.save.2010_03_23_18_20_37
Saving: IncreaseIncreaseMovementSpeed.esp.save.2010_03_23_18_20_37
Errors have occured. At least one file was not saved.
Done saving.
--= Error =--
An error occured while trying to change the ESM flag or saving the modified files.
Please look at the log above to determine which of your modules caused that problem.
The most likely reason for this is a module file that contains structural errors.
!!! No changes have been made to any of your active modules.
!!! You have to resolve the problem and run this program again.
Loading and saving the problematic module in GECK can sometimes produce
a working version. But it is recommended to contact the author of the module
to get the original fixed.
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