中级玩家
 
- 贡献度
- 6
- 金元
- 1011
- 积分
- 125
- 精华
- 0
- 注册时间
- 2008-10-24
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[object Object]
Colossal.Logging.CustomLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
Colossal.OdinSerializer.CustomLogger ogError(String)
Colossal.OdinSerializer.DebugContext ogError(String)
Colossal.OdinSerializer.JsonDataReader:ReadDouble(Double&)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility eserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility eserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset oad()
Game.SceneFlow.GameManager oadPrefabs()
Game.SceneFlow.<Initialize>d__60:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
[object Object]
Colossal.Logging.CustomLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
Colossal.OdinSerializer.CustomLogger:LogError(String)
Colossal.OdinSerializer.DebugContext:LogError(String)
Colossal.OdinSerializer.JsonDataReader:ReadDouble(Double&)
Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility eserializeValueWeak(IDataReader)
Colossal.OdinSerializer.SerializationUtility eserializeValueWeak(Stream, DataFormat, DeserializationContext)
Colossal.IO.AssetDatabase.PrefabAsset:Load()
Game.SceneFlow.GameManager:LoadPrefabs()
Game.SceneFlow.<Initialize>d__60:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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