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- 2007-2-17
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3.开发时自动调整配比 开发时绿色高亮提示推荐选项
改动Menu_DevGame
把
{
this.sfx_.PlaySound(3, true);
for (int i = 0; i < this.g_Designschwerpunkt.Length; i++)
{
if (this.g_GameMainGenre != -1 && this.genres_.GetFocusKnown(i, this.g_GameMainGenre, this.g_GameSubGenre))
{
this.g_Designschwerpunkt= this.genres_.GetFocus(i, this.g_GameMainGenre, this.g_GameSubGenre);
}
}
for (int j = 0; j < this.g_Designausrichtung.Length; j++)
{
this.uiDesignausrichtung[j].transform.GetChild(2).transform.GetChild(0).GetComponent<Text>().text = this.g_Designausrichtung[j].ToString();
if (this.g_GameMainGenre != -1 && this.genres_.GetAlignKnown(j, this.g_GameMainGenre, this.g_GameSubGenre))
{
this.g_Designausrichtung[j] = this.genres_.GetAlign(j, this.g_GameMainGenre, this.g_GameSubGenre);
}
}
this.UpdateDesignSettings();
this.UpdateDesignSlider();
}
改为
{
this.sfx_.PlaySound(3, true);
for (int i = 0; i < this.g_Designschwerpunkt.Length; i++)
{
this.g_Designschwerpunkt = this.genres_.GetFocus(i, this.g_GameMainGenre, this.g_GameSubGenre);
}
for (int j = 0; j < this.g_Designausrichtung.Length; j++)
{
this.uiDesignausrichtung[j].transform.GetChild(2).transform.GetChild(0).GetComponent<Text>().text = this.g_Designausrichtung[j].ToString();
this.g_Designausrichtung[j] = this.genres_.GetAlign(j, this.g_GameMainGenre, this.g_GameSubGenre);
}
this.UpdateDesignSettings();
this.UpdateDesignSlider();
genres component = this.main_.GetComponent<genres>();
this.uiObjects[97].GetComponent<Slider>().value = component.genres_GAMEPLAY[this.g_GameMainGenre] / 5f;
this.uiObjects[98].GetComponent<Slider>().value = component.genres_GRAPHIC[this.g_GameMainGenre] / 5f;
this.uiObjects[99].GetComponent<Slider>().value = component.genres_SOUND[this.g_GameMainGenre] / 5f;
this.uiObjects[100].GetComponent<Slider>().value = component.genres_CONTROL[this.g_GameMainGenre] / 5f;
this.SetAP_Gameplay();
this.SetAP_Grafik();
this.SetAP_Sound();
this.SetAP_Technik();
}
这一段每次修改编译都会有报错无法通过,请问是什么问题?我是直接用真实补丁覆盖游戏后进行的修改 |
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