本帖最后由 dybhkc 于 2022-6-21 12:53 编辑
至于收购的,v2022.06.09a:
确保收购成功:
Menu_W_FirmaKaufen.Init(publisherScript script_):
删除以下 if (this.pS_.lockToBuy > 0)
{
this.guiMain_.MessageBox(this.tS_.GetText(1975), false);
this.BUTTON_Abbrechen();
return;
}
for (int i = 0; i < this.games_.arrayGamesScripts.Length; i++)
{
if (this.games_.arrayGamesScripts[i && this.games_.arrayGamesScripts[i.publisherID == this.pS_.myID && this.games_.arrayGamesScripts[i.auftragsspiel)
{
this.guiMain_.MessageBox(this.tS_.GetText(1975), false);
this.BUTTON_Abbrechen();
return;
}
}
让不出售的发行商出售: Menu_Stats_Publisher_Main.Init(publisherScript script_) 删除|| this.pS_.notForSale 让不出售的开发商出售: Menu_Stats_Developer_Main.Init(publisherScript script_) 删除|| this.pS_.notForSale 不出售的改为出售的后,显示价格: publisherScript.GetFirmenwertString(): 把if (!this.notForSale) {和后面的}删了,中间return那句留着
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